public void GridIsCorrectCoordinateReturnCorrectValue() { var grid = new Grid(2, 3); var correct = new Vector2Int(1, 0); var wrong1 = new Vector2Int(-1, 0); var wrong2 = new Vector2Int(10, 0); var wrong3 = new Vector2Int(1, -1); var wrong4 = new Vector2Int(1, 10); var wrong5 = new Vector2Int(-1, -1); var wrong6 = new Vector2Int(10, 10); Assert.IsTrue(grid.IsCorrectCoordinate(correct)); Assert.IsTrue(grid.IsCorrectCoordinate(correct.x, correct.y)); Assert.IsFalse(grid.IsCorrectCoordinate(wrong1)); Assert.IsFalse(grid.IsCorrectCoordinate(wrong1.x, wrong1.y)); Assert.IsFalse(grid.IsCorrectCoordinate(wrong2)); Assert.IsFalse(grid.IsCorrectCoordinate(wrong2.x, wrong2.y)); Assert.IsFalse(grid.IsCorrectCoordinate(wrong3)); Assert.IsFalse(grid.IsCorrectCoordinate(wrong3.x, wrong3.y)); Assert.IsFalse(grid.IsCorrectCoordinate(wrong4)); Assert.IsFalse(grid.IsCorrectCoordinate(wrong4.x, wrong4.y)); Assert.IsFalse(grid.IsCorrectCoordinate(wrong5)); Assert.IsFalse(grid.IsCorrectCoordinate(wrong5.x, wrong5.y)); Assert.IsFalse(grid.IsCorrectCoordinate(wrong6)); Assert.IsFalse(grid.IsCorrectCoordinate(wrong6.x, wrong6.y)); }
public IEnumerator Init(Grid grid, LevelColorScheme levelColorScheme) { if (Grid != null) { Debug.Log("Level is already created!"); yield break; } Grid = grid; TileHolders = new TileHolder[Grid.Size]; var start = this.transform.position; var wait = new WaitForSeconds(timeOnRowCreate); for (int i = 0; i < Grid.SizeX; i++) { for (int j = 0; j < Grid.SizeY; j++) { TileHolders[Grid.CoordinateToIndex(i, j)] = Instantiate <TileHolder>(tilePrefab, transform); TileHolders[Grid.CoordinateToIndex(i, j)].transform.position = new Vector3(i, 0, j) * spacing; TileHolders[Grid.CoordinateToIndex(i, j)].Init(Grid[i, j], this, levelColorScheme); } yield return(wait); } }
public void GridTileHeightWithinRange() { var grid = new Grid(1, 2, 2, new [] { -1, 3 }); Assert.GreaterOrEqual(grid[0].Height, 0); Assert.LessOrEqual(grid[1].Height, grid.MaxHeight); }
public void GridCorrectSize() { var grid = new Grid(3, 4); Assert.AreEqual(3, grid.SizeX); Assert.AreEqual(4, grid.SizeY); }
public void GridTileIsNotNullWithinCorrectRange() { var grid = new Grid(3, 4); Assert.NotNull(grid[2]); Assert.NotNull(grid[1, 2]); }
public void GridSizeGreaterThanZero() { var grid = new Grid(-1, -2); Assert.Greater(grid.SizeX, 0); Assert.Greater(grid.SizeY, 0); }
public void GridIsCorrectIndexReturnCorrectValue() { var grid = new Grid(2, 3); Assert.IsTrue(grid.IsCorrectIndex(3)); Assert.IsFalse(grid.IsCorrectIndex(-2)); Assert.IsFalse(grid.IsCorrectIndex(10)); }
public void GridCoordinateToIndexReturnCorrectValue() { var grid = new Grid(2, 3); int index = grid.CoordinateToIndex(1, 0); Assert.AreEqual(3, index); }
public void GridIndexToCoordinateReturnCorrectValues() { var grid = new Grid(2, 3); (int x, int y) = grid.IndexToCoordinate(3); Assert.AreEqual(1, x); Assert.AreEqual(0, y); }
public void GridTileIsNullWithinWrongRange() { var grid = new Grid(3, 4); Assert.IsNull(grid[-1]); Assert.IsNull(grid[-2, -4]); Assert.IsNull(grid[15]); Assert.IsNull(grid[2, 7]); }
public float UpdateCorners() { var index00 = Grid.CoordinateToIndex(0, 0); var index01 = Grid.CoordinateToIndex(0, Grid.SizeY - 1); var index10 = Grid.CoordinateToIndex(Grid.SizeX - 1, 0); var index11 = Grid.CoordinateToIndex(Grid.SizeX - 1, Grid.SizeY - 1); corner00.position = TileHolders[index00].transform.position; corner01.position = TileHolders[index01].transform.position; corner10.position = TileHolders[index10].transform.position; corner11.position = TileHolders[index11].transform.position; return(Vector3.Distance(corner00.position, corner11.position)); }
public void GridMaxHeightGreaterThanZero() { var grid = new Grid(1, 1, -1); Assert.Greater(grid.MaxHeight, 0); }