Esempio n. 1
0
 void Start()
 {
     //Start()の中でコールバック関数の設定を行う
     nanoKontrol2 = GameObject.Find("NanoKontrol2").GetComponent <NanoKontrol2>();
     nanoKontrol2.valueChangedFunctions.Add(nanoKontrol2_valueChanged);
     nanoKontrol2.keyPushedFunctions.Add(nanoKontrol2_keyPushed);
 }
Esempio n. 2
0
 void Start()
 {
     //Start()の中でコールバック関数の設定を行う
     nanoKontrol2 = GameObject.Find("NanoKontrol2").GetComponent <NanoKontrol2>();
     nanoKontrol2.valueChangedFunctions.Add(nanoKontrol2_valueChanged);
     nanoKontrol2.keyPushedFunctions.Add(nanoKontrol2_keyPushed);
     property_width_ID  = Shader.PropertyToID("_Width");
     property_height_ID = Shader.PropertyToID("_Height");
 }
Esempio n. 3
0
    // Start is called before the first frame update
    void Start()
    {
        beat = 60f / 165f;

        mainEmo   = items.main;
        Count     = 0f;
        Rgbswich  = false;
        color_one = 10;
        color_two = 255;


        nanoKontrol2 = GameObject.Find("NanoKontrol2").GetComponent <NanoKontrol2>();
        nanoKontrol2.valueChangedFunctions.Add(nanoKontrol2_valueChanged);
        nanoKontrol2.keyPushedFunctions.Add(nanoKontrol2_keyPushed);
    }
Esempio n. 4
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    // Start is called before the first frame update
    void Start()
    {
        beat = 60f / 165f;

        mainEmo       = items.main;
        Count         = 0f;
        startSize_max = 0.5f;

        simulationSpeed = 0f;
        stopMove        = false;
        RandomColor     = false;

        color_one = 10;
        color_two = 255;


        nanoKontrol2 = GameObject.Find("NanoKontrol2").GetComponent <NanoKontrol2>();
        nanoKontrol2.valueChangedFunctions.Add(nanoKontrol2_valueChanged);
        nanoKontrol2.keyPushedFunctions.Add(nanoKontrol2_keyPushed);
    }
Esempio n. 5
0
 void Start()
 {
     //nanoKontrol2スクリプトを取得
     nanoKontrol2 = transform.GetComponent <NanoKontrol2>();
 }