public override void FindTargets(ref Dictionary <string, int> available) { ComponentsRequired.Clear(); if (!IsEnabled()) { return; } if (TargetList.Count >= GetMaximumTargets()) { if (PotentialTargetList.Count > 0) { m_lastInvalidTargetReason = "Maximum targets reached. Add more upgrades!"; } return; } NaniteConstructionInventory inventoryManager = m_constructionBlock.InventoryManager; Vector3D sourcePosition = m_constructionBlock.ConstructionBlock.GetPosition(); Dictionary <string, int> missing = new Dictionary <string, int>(); using (m_lock.AcquireExclusiveUsing()) { foreach (var item in PotentialTargetList.OrderBy(x => Vector3D.Distance(sourcePosition, EntityHelper.GetBlockPosition((IMySlimBlock)x)))) { if (m_constructionBlock.IsUserDefinedLimitReached()) { m_lastInvalidTargetReason = "User defined maximum nanite limit reached"; return; } if (TargetList.Contains(item)) { continue; } missing = inventoryManager.GetProjectionComponents((IMySlimBlock)item); bool haveComponents = inventoryManager.CheckComponentsAvailable(ref missing, ref available); if (haveComponents && NaniteConstructionPower.HasRequiredPowerForNewTarget((IMyFunctionalBlock)m_constructionBlock.ConstructionBlock, this)) { if (((IMySlimBlock)item).CubeGrid.GetPosition() == Vector3D.Zero) { m_lastInvalidTargetReason = "Target blocks grid is in an invalid position (Vector3D.Zero, this shouldn't happen!)"; continue; } var blockList = NaniteConstructionManager.GetConstructionBlocks((IMyCubeGrid)m_constructionBlock.ConstructionBlock.CubeGrid); bool found = false; foreach (var block in blockList) { if (block.GetTarget <NaniteProjectionTargets>().TargetList.Contains(item)) { found = true; break; } } if (found) { m_lastInvalidTargetReason = "Another factory has this block as a target"; continue; } TargetList.Add(item); IMySlimBlock slimBlock = (IMySlimBlock)item; var def = slimBlock.BlockDefinition as MyCubeBlockDefinition; Logging.Instance.WriteLine(string.Format("ADDING Projection Target: conid={0} subtypeid={1} entityID={2} position={3}", m_constructionBlock.ConstructionBlock.EntityId, def.Id.SubtypeId, slimBlock.FatBlock != null ? slimBlock.FatBlock.EntityId : 0, slimBlock.Position)); if (TargetList.Count >= GetMaximumTargets()) { break; } } else if (!haveComponents) { m_lastInvalidTargetReason = "Missing components to start projected block"; } else if (!NaniteConstructionPower.HasRequiredPowerForNewTarget((IMyFunctionalBlock)m_constructionBlock.ConstructionBlock, this)) { m_lastInvalidTargetReason = "Insufficient power for another target."; } } } }
public override void FindTargets(ref Dictionary <string, int> available) { if (!IsEnabled()) { return; } if (TargetList.Count >= GetMaximumTargets()) { if (PotentialTargetList.Count > 0) { m_lastInvalidTargetReason = "Maximum targets reached. Add more upgrades!"; } return; } using (Lock.AcquireExclusiveUsing()) { for (int r = PotentialTargetList.Count - 1; r >= 0; r--) { if (m_constructionBlock.IsUserDefinedLimitReached()) { m_lastInvalidTargetReason = "User defined maximum nanite limit reached"; return; } var item = (IMyPlayer)PotentialTargetList[r]; if (TargetList.Contains(item)) { continue; } if (item.Controller == null || item.Controller.ControlledEntity == null || item.Controller.ControlledEntity.Entity == null) { PotentialTargetList.RemoveAt(r); continue; } var blockList = NaniteConstructionManager.GetConstructionBlocks((IMyCubeGrid)m_constructionBlock.ConstructionBlock.CubeGrid); bool found = false; foreach (var block in blockList) { if (block.Targets.First(x => x is NaniteMedicalTargets).TargetList.Contains(item)) { found = true; break; } } if (found) { m_lastInvalidTargetReason = "Another factory has this block as a target"; continue; } if (Vector3D.DistanceSquared(m_constructionBlock.ConstructionBlock.GetPosition(), item.GetPosition()) < m_maxDistance * m_maxDistance && NaniteConstructionPower.HasRequiredPowerForNewTarget((IMyFunctionalBlock)m_constructionBlock.ConstructionBlock, this)) { TargetList.Add(item); Logging.Instance.WriteLine(string.Format("ADDING Medical Target: conid={0} type={1} playerName={2} position={3}", m_constructionBlock.ConstructionBlock.EntityId, item.GetType().Name, item.DisplayName, item.GetPosition())); if (TargetList.Count >= GetMaximumTargets()) { break; } } } } }
public override void FindTargets(ref Dictionary <string, int> available) { if (!IsEnabled()) { return; } ComponentsRequired.Clear(); if (m_targetList.Count >= GetMaximumTargets()) { if (PotentialTargetList.Count > 0) { m_lastInvalidTargetReason = "Maximum targets reached. Add more upgrades!"; } return; } NaniteConstructionInventory inventoryManager = m_constructionBlock.InventoryManager; Vector3D sourcePosition = m_constructionBlock.ConstructionBlock.GetPosition(); Dictionary <string, int> missing = new Dictionary <string, int>(); using (Lock.AcquireExclusiveUsing()) { var potentialList = m_potentialTargetList.OrderByDescending(x => GetMissingComponentCount(inventoryManager, (IMySlimBlock)x)).ToList(); for (int r = potentialList.Count - 1; r >= 0; r--) { if (m_constructionBlock.IsUserDefinedLimitReached()) { m_lastInvalidTargetReason = "User defined maximum nanite limit reached"; return; } var item = (IMySlimBlock)potentialList[r]; if (TargetList.Contains(item)) { continue; } missing.Clear(); item.GetMissingComponents(missing); bool foundMissingComponents = true; if (MyAPIGateway.Session.CreativeMode) { foundMissingComponents = true; } else if (missing.Count > 0) { foundMissingComponents = inventoryManager.CheckComponentsAvailable(ref missing, ref available); } if (foundMissingComponents && NaniteConstructionPower.HasRequiredPowerForNewTarget((IMyFunctionalBlock)m_constructionBlock.ConstructionBlock, this)) { // Check to see if another block targetting this for construction var blockList = NaniteConstructionManager.GetConstructionBlocks((IMyCubeGrid)m_constructionBlock.ConstructionBlock.CubeGrid); bool found = false; foreach (var block in blockList) { if (block.Targets.First(y => y is NaniteConstructionTargets).TargetList.Contains(item as IMySlimBlock)) { found = true; break; } } if (found) { m_lastInvalidTargetReason = "Another factory has this block as a target"; continue; } m_potentialTargetList.RemoveAt(r); m_targetList.Add(item); var def = item.BlockDefinition as MyCubeBlockDefinition; Logging.Instance.WriteLine(string.Format("ADDING Construction/Repair Target: conid={0} subtype={1} entityID={2} position={3}", m_constructionBlock.ConstructionBlock.EntityId, def.Id.SubtypeId, item.FatBlock != null ? item.FatBlock.EntityId : 0, item.Position)); if (m_targetList.Count >= GetMaximumTargets()) { break; } } else if (!foundMissingComponents) { foreach (var component in missing) { if (!ComponentsRequired.ContainsKey(component.Key)) { ComponentsRequired.Add(component.Key, component.Value); } else { ComponentsRequired[component.Key] += component.Value; } } m_lastInvalidTargetReason = "Missing components"; } else if (!NaniteConstructionPower.HasRequiredPowerForNewTarget((IMyFunctionalBlock)m_constructionBlock.ConstructionBlock, this)) { m_lastInvalidTargetReason = "Insufficient power for another target."; } } } }
public override void FindTargets(ref Dictionary <string, int> available) { if (!IsEnabled()) { return; } if (TargetList.Count >= GetMaximumTargets()) { if (PotentialTargetList.Count > 0) { m_lastInvalidTargetReason = "Maximum targets reached. Add more upgrades!"; } return; } DateTime start = DateTime.Now; using (Lock.AcquireExclusiveUsing()) { if (m_constructionBlock.IsUserDefinedLimitReached()) { m_lastInvalidTargetReason = "User defined maximum nanite limit reached"; return; } //foreach (NaniteMiningItem item in PotentialTargetList) for (int r = PotentialTargetList.Count - 1; r >= 0; r--) { var item = (NaniteMiningItem)PotentialTargetList[r]; if (TargetList.Contains(item)) { continue; } if (m_globalPositionList.Contains(item.Position)) { m_lastInvalidTargetReason = "Another factory has this voxel as a target"; continue; } var blockList = NaniteConstructionManager.GetConstructionBlocks((IMyCubeGrid)m_constructionBlock.ConstructionBlock.CubeGrid); bool found = false; foreach (var block in blockList) { // This can be sped up if necessary by indexing items by position if (block.GetTarget <NaniteMiningTargets>().TargetList.FirstOrDefault(x => ((NaniteMiningItem)x).Position == item.Position) != null) { found = true; break; } } if (found) { m_lastInvalidTargetReason = "Another factory has this voxel as a target"; continue; } if (!NaniteMining.CheckVoxelContent(item.VoxelId, item.Position)) { continue; } if (Vector3D.DistanceSquared(m_constructionBlock.ConstructionBlock.GetPosition(), item.Position) < m_maxDistance * m_maxDistance && NaniteConstructionPower.HasRequiredPowerForNewTarget((IMyFunctionalBlock)m_constructionBlock.ConstructionBlock, this)) { Logging.Instance.WriteLine(string.Format("ADDING Mining Target: conid={0} pos={1} type={2}", m_constructionBlock.ConstructionBlock.EntityId, item.Position, MyDefinitionManager.Static.GetVoxelMaterialDefinition(item.VoxelMaterial).MinedOre)); //PotentialTargetList.Remove(item); TargetList.Add(item); m_globalPositionList.Add(item.Position); if (TargetList.Count >= GetMaximumTargets()) { break; } } } } //Logging.Instance.WriteLine(string.Format("FindTargets took {0}ms", (DateTime.Now - start).TotalMilliseconds)); }
public override void FindTargets(ref Dictionary <string, int> available) { m_lastInvalidTargetReason = ""; if (!IsEnabled()) { return; } if (TargetList.Count >= GetMaximumTargets()) { if (PotentialTargetList.Count > 0) { m_lastInvalidTargetReason = "Maximum targets reached. Add more upgrades!"; } return; } using (Lock.AcquireExclusiveUsing()) { foreach (IMySlimBlock item in PotentialTargetList.ToList()) { if (m_constructionBlock.IsUserDefinedLimitReached()) { m_lastInvalidTargetReason = "User defined maximum nanite limit reached"; return; } if (TargetList.Contains(item)) { continue; } if (!NaniteConstructionPower.HasRequiredPowerForNewTarget((IMyFunctionalBlock)m_constructionBlock.ConstructionBlock, this)) { m_lastInvalidTargetReason = "Insufficient power for another target."; break; } if (item.CubeGrid.Closed || item.IsDestroyed || item.IsFullyDismounted || (item.FatBlock != null && item.FatBlock.Closed)) { m_lastInvalidTargetReason = "Potential target is destroyed"; continue; } var blockList = NaniteConstructionManager.GetConstructionBlocks((IMyCubeGrid)m_constructionBlock.ConstructionBlock.CubeGrid); bool found = false; foreach (var block in blockList) { if (block.Targets.First(x => x is NaniteDeconstructionTargets).TargetList.Contains(item as IMySlimBlock)) { found = true; break; } } if (found) { m_lastInvalidTargetReason = "Another factory has this block as a target"; continue; } /* * var blocks = NaniteConstructionManager.NaniteBlocks.Select(x => x.Value).Where(y => y.ConstructionBlock.CubeGrid == m_constructionBlock.ConstructionBlock.CubeGrid && y.ConstructionBlock != m_constructionBlock.ConstructionBlock); * Logging.Instance.WriteLine(string.Format("Count: {0}", blocks.Count())); * var found = blocks.FirstOrDefault(x => x.Targets.First(y => y is NaniteDeconstructionTargets).TargetList.Contains(item)) != null; * if (found) * { * Logging.Instance.WriteLine("Found"); * continue; * } */ PotentialTargetList.Remove(item); TargetList.Add(item); var def = item.BlockDefinition as MyCubeBlockDefinition; Logging.Instance.WriteLine(string.Format("ADDING Deconstruction Target: conid={0} subtypeid={1} entityID={2} position={3}", m_constructionBlock.ConstructionBlock.EntityId, def.Id.SubtypeId, item.FatBlock != null ? item.FatBlock.EntityId : 0, item.Position)); if (TargetList.Count >= GetMaximumTargets()) { break; } } } }