public void DeleteNameplate(TimeUpdateEvent e, NameplateDeletionNode nameplate) { NameplateComponent nameplateComponent = nameplate.nameplate; this.DecreaseAlpha(nameplateComponent, e.DeltaTime); if (nameplateComponent.Alpha <= 0f) { Object.Destroy(nameplateComponent.gameObject); } }
public void StopOpacityChange(NodeAddedEvent e, NameplateDeletionNode nameplate) { nameplate.Entity.RemoveComponent <NameplateOpacityComponent>(); }