Esempio n. 1
0
    public NamePlateFoes(Rectangle position, SpriteFont fontSmall, SpriteFont fontBig, string UID, int zPosition = 0) : base(position, TextureResources.Get("NamePlateBackgroundLongRed"), UID, zPosition)
    {
        current      = this;
        foesNames    = new List <TextBoardElement>();
        this.fontBig = fontBig;
        contentRect  = new Rectangle(position.Location + margin, position.Size - margin - margin);

        Rectangle foesRect = new Rectangle(contentRect.Location.X, contentRect.Location.Y, contentRect.Width, contentRect.Height / 6);

        foes = new TextBoardElement(foesRect, "Your foes are:", fontSmall, "namePlateFoes", ColorResources.White, zPosition + 1, TextBoardElement.Alignment.LeftBottom);

        CommandQueue.Queue(new AddToBoardCommand(foes));

        UpdateColor();
    }
Esempio n. 2
0
    protected void SetupNamePlates()
    {
        int           margin            = UnitConvert.ToAbsoluteWidth(20);
        Rectangle     namePlateRectFoes = new Rectangle(boardRect.Right + margin, boardRect.Top + margin, ((windowWidth - boardRect.Width) / 2) - margin - margin, windowHeight / 2);
        NamePlateFoes namePlateFoes     = new NamePlateFoes(namePlateRectFoes, FontResources.oldenburg_20, FontResources.oldenburg_30, "namePlateFoes", 1);

        Rectangle      namePlateRectLocal = new Rectangle(margin, boardRect.Top + margin, ((windowWidth - boardRect.Width) / 2) - margin - margin, windowHeight / 4);
        NamePlateLocal namePlateLocal     = new NamePlateLocal(namePlateRectLocal, FontResources.oldenburg_20, FontResources.oldenburg_30, "namePlateLocal", 1);

        PlayerManager.Instance().AddObserver(namePlateFoes);
        PlayerManager.Instance().AddObserver(namePlateLocal);

        MeepleColorClaimer.Instance().AddObserver(namePlateFoes);
        MeepleColorClaimer.Instance().AddObserver(namePlateLocal);

        CommandQueue.Queue(new AddToBoardCommand(namePlateFoes, namePlateLocal));
    }