void OnDeath(GameObject from) { if (from.name == "mushMine(Clone)") { from.GetComponent <MushBehavior>().CollectLoot(lootKind, lootCount); } else if (from.GetComponent <TankController>() != null) { UxChatController.SendToConsole( String.Format("{0} acquired {1} {2}", from.GetComponent <TankController>().playerName, lootCount, NameMapping.ForProjectile(lootKind))); var inventory = from.GetComponent <ProjectileInventory>(); if (inventory != null) { inventory.ServerModify(lootKind, lootCount); } } if (lootKind == ProjectileKind.mushboom) { LootSpawnController.singleton.mushboomCount--; } Destroy(gameObject); }
// highlight A54202FF // normal 6B4E29FF public void AssignAmmo(ProjectileKind projectileKind, int count) { ammoNameText.text = NameMapping.ForProjectile(projectileKind); if (count > 99) { ammoCountText.text = "99+"; } else { ammoCountText.text = count.ToString(); } }
private void DivvyLoot() { List <int> theIndices = TurnManager.singleton.activeTanks; Dictionary <int, TankController> theTanks = TurnManager.singleton.tankRegistry; TankController theWinner; int index = UnityEngine.Random.Range(0, theIndices.Count); if (theIndices.Count > 1) { for (int i = 0; i < lootPool.Count; i++) { if (index >= theIndices.Count) { index = 0; } theWinner = theTanks[theIndices[index]]; if (theWinner != null) { var inventory = theWinner.GetComponent <ProjectileInventory>(); if (inventory != null) { inventory.ServerModify(lootPool[i], lootCount[i]); } UxChatController.SendToConsole( String.Format("{0} scavenged {1} {2}", theWinner.playerName, lootCount[i], NameMapping.ForProjectile(lootPool[i]))); } index++; } } lootPool.Clear(); lootCount.Clear(); }