/// <summary> /// Przesuniêcie wybranego pojemnika do wybranej maszyny. /// </summary> /// <param name="sender">ignorowany, ale raczej bêdzie to przycisk przypisania</param> /// <param name="e">ignorowany</param> internal void AssignClick(object sender, EventArgs e) { if (_selectedMachineName == null || _selectedTubName == null) { return; } string fromMachineName = (string)NameBase.TubMachine()[_selectedTubName]; NameBase.TubMachine()[_selectedTubName] = _selectedMachineName; UpdateTubList(fromMachineName); _gui.AssignButton().Enabled = false; }