void Start() { nakama = FindObjectOfType <NakamaApi>(); registerButton.onClick.AddListener(Register); closeButton.onClick.AddListener(Close); EventManager.onAccountCreation.AddListener(HandleOnAccountCreation); }
void Start() { nakama = FindObjectOfType <NakamaApi>(); EventManager.onGetMatchId.AddListener(JoinNetworkScene); EventManager.onRoomJoin.AddListener(SwitchNetworkScenes); }
void Start() { nakama = FindObjectOfType <NakamaApi>(); session = nakama.Session; client = nakama.Client; JoinGroup(online_players_group_id); //players online group GetOnlinePlayersList(); }
void Start() { nakama = FindObjectOfType<NakamaApi>(); loginButton.onClick.AddListener(Login); closeButton.onClick.AddListener(Close); EventManager.onLoginAttempt.AddListener(HandleOnLoginAttempt); }
void Awake() { nakama = FindObjectOfType <NakamaApi>(); EventManager.onServerDiscovery.AddListener(SwitchScenesOnServerDiscovery); //This only runs locally before we connect EventManager.onLoginAttempt.AddListener(GetLoginInformation); //This only runs locally before we connect EventManager.onGetMatchId.AddListener(JoinNetworkScene); EventManager.onRoomJoin.AddListener(SwitchNetworkScenes); EventManager.onGetLoginInformation.AddListener(FinallyLogin); }
void Start() { nakama = FindObjectOfType <NakamaApi>(); EventManager.onAccountCreation.AddListener(HandleOnAccountCreation); if (Random.Range(1, 2) == 1) { SetGenderFemale(); } else { SetGenderMale(); } }
private void Start() { nakama = FindObjectOfType <NakamaApi>(); socket = nakama.MatchSocket; match = nakama.Match; session = nakama.Session; userId = session.UserId; Debug.Log("My Client ID is " + userId); EventManager.onLocalConnectedPlayer.Invoke(); SetupHandlers(); InvokeReceivedMatchPresenceEvent(); InvokeReceivedMatchStateEvent(); }
private void Start() { nakama = FindObjectOfType <NakamaApi>(); EventManager.onLoginAttempt.AddListener(HandleOnLoginAttempt); }
private void Start() { nakama = FindObjectOfType <NakamaApi>(); }