Esempio n. 1
0
    //
    // Create console window, register callbacks
    //
    void Awake()
    {
        DontDestroyOnLoad(gameObject);

        console.Initialize();
        console.SetTitle("UDynNet POC Server");

        input.OnInputText += OnInputText;
        networkManager     = gameObject.GetComponent <NakNetworkManager>();
        Application.logMessageReceived += HandleLog;

        Debug.Log("Console Started");
    }
Esempio n. 2
0
    // Use this for initialization
    void Awake()
    {
        manager = gameObject.GetComponent <NakNetworkManager>();
                #if SERVER && !CLIENT
        StartServer();
        GameObject gObj = Instantiate(serverPrefab);
        gObj.name = serverPrefab.name;
        NetworkServer.Spawn(gObj);
                #endif

                #if CLIENT && !SERVER
        Debug.Log("Connection to server...");
        StartClient();
                #endif

                #if CLIENT && SERVER
        Debug.Log("Connection to server...");
        StartLocalClient();
        GameObject gObj = Instantiate(serverPrefab);
        gObj.name = serverPrefab.name;
        NetworkServer.Spawn(gObj);
                #endif
    }