public void InitializePlayer(NWPlayer player) { if (player == null) { throw new ArgumentNullException(nameof(player)); } if (player.Object == null) { throw new ArgumentNullException(nameof(player.Object)); } if (!player.IsPlayer) { return; } if (!player.IsInitializedAsPlayer) { player.DestroyAllInventoryItems(); player.InitializePlayer(); _.CreateItemOnObject("open_rest_menu", player.Object); _.AssignCommand(player.Object, () => _.TakeGoldFromCreature(_.GetGold(player.Object), player.Object, 1)); NWItem knife = NWItem.Wrap(_.CreateItemOnObject("survival_knife", player.Object)); knife.Name = player.Name + "'s Survival Knife"; knife.IsCursed = true; knife.MaxDurability = 5; knife.Durability = 5; NWItem hammer = NWItem.Wrap(_.CreateItemOnObject("basic_hammer", player.Object)); hammer.Name = player.Name + "'s Hammer"; hammer.IsCursed = true; hammer.MaxDurability = 5; hammer.Durability = 5; NWItem darts = NWItem.Wrap(_.CreateItemOnObject("nw_wthdt001", player.Object, 50)); // 50x Dart darts.Name = "Starting Darts"; darts.IsCursed = true; NWItem book = NWItem.Wrap(_.CreateItemOnObject("player_guide", player.Object)); book.Name = player.Name + "'s Player Guide"; book.IsCursed = true; NWItem dyeKit = NWItem.Wrap(_.CreateItemOnObject("tk_omnidye", player.Object)); dyeKit.IsCursed = true; NWItem shovel = NWItem.Wrap(_.CreateItemOnObject("basic_shovel", player.Object)); shovel.Name = player.Name + "'s Shovel"; shovel.IsCursed = true; int numberOfFeats = _nwnxCreature.GetFeatCount(player); for (int currentFeat = numberOfFeats; currentFeat >= 0; currentFeat--) { _nwnxCreature.RemoveFeat(player, _nwnxCreature.GetFeatByIndex(player, currentFeat - 1)); } _nwnxCreature.SetClassByPosition(player, 0, CLASS_TYPE_FIGHTER); _nwnxCreature.AddFeatByLevel(player, FEAT_ARMOR_PROFICIENCY_LIGHT, 1); _nwnxCreature.AddFeatByLevel(player, FEAT_ARMOR_PROFICIENCY_MEDIUM, 1); _nwnxCreature.AddFeatByLevel(player, FEAT_ARMOR_PROFICIENCY_HEAVY, 1); _nwnxCreature.AddFeatByLevel(player, FEAT_SHIELD_PROFICIENCY, 1); _nwnxCreature.AddFeatByLevel(player, FEAT_WEAPON_PROFICIENCY_EXOTIC, 1); _nwnxCreature.AddFeatByLevel(player, FEAT_WEAPON_PROFICIENCY_MARTIAL, 1); _nwnxCreature.AddFeatByLevel(player, FEAT_WEAPON_PROFICIENCY_SIMPLE, 1); for (int iCurSkill = 1; iCurSkill <= 27; iCurSkill++) { _nwnxCreature.SetSkillRank(player, iCurSkill - 1, 0); } _.SetFortitudeSavingThrow(player.Object, 0); _.SetReflexSavingThrow(player.Object, 0); _.SetWillSavingThrow(player.Object, 0); int classID = _.GetClassByPosition(1, player.Object); for (int index = 0; index <= 255; index++) { _nwnxCreature.RemoveKnownSpell(player, classID, 0, index); } using (DataContext context = new DataContext()) { PlayerCharacter entity = player.ToEntity(); context.PlayerCharacters.Add(entity); context.SaveChanges(); } _skill.ApplyStatChanges(player, null); _.DelayCommand(1000, () => _.ApplyEffectToObject(DURATION_TYPE_INSTANT, _.EffectHeal(999), player.Object)); InitializeHotBar(player); } }
public void InitializePlayer(NWPlayer player) { if (player == null) { throw new ArgumentNullException(nameof(player)); } if (player.Object == null) { throw new ArgumentNullException(nameof(player.Object)); } if (!player.IsPlayer) { return; } if (!player.IsInitializedAsPlayer) { player.DestroyAllInventoryItems(); player.InitializePlayer(); _.AssignCommand(player.Object, () => _.TakeGoldFromCreature(_.GetGold(player.Object), player.Object, 1)); player.DelayCommand(() => { _.GiveGoldToCreature(player.Object, 100); }, 0.5f); NWItem knife = NWItem.Wrap(_.CreateItemOnObject("survival_knife", player.Object)); knife.Name = player.Name + "'s Survival Knife"; knife.IsCursed = true; knife.MaxDurability = 5; knife.Durability = 5; NWItem darts = NWItem.Wrap(_.CreateItemOnObject("nw_wthdt001", player.Object, 50)); // 50x Dart darts.Name = "Starting Darts"; darts.IsCursed = true; NWItem book = NWItem.Wrap(_.CreateItemOnObject("player_guide", player.Object)); book.Name = player.Name + "'s Player Guide"; book.IsCursed = true; NWItem dyeKit = NWItem.Wrap(_.CreateItemOnObject("tk_omnidye", player.Object)); dyeKit.IsCursed = true; int numberOfFeats = _nwnxCreature.GetFeatCount(player); for (int currentFeat = numberOfFeats; currentFeat >= 0; currentFeat--) { _nwnxCreature.RemoveFeat(player, _nwnxCreature.GetFeatByIndex(player, currentFeat - 1)); } _nwnxCreature.SetClassByPosition(player, 0, CLASS_TYPE_FIGHTER); _nwnxCreature.AddFeatByLevel(player, FEAT_ARMOR_PROFICIENCY_LIGHT, 1); _nwnxCreature.AddFeatByLevel(player, FEAT_ARMOR_PROFICIENCY_MEDIUM, 1); _nwnxCreature.AddFeatByLevel(player, FEAT_ARMOR_PROFICIENCY_HEAVY, 1); _nwnxCreature.AddFeatByLevel(player, FEAT_SHIELD_PROFICIENCY, 1); _nwnxCreature.AddFeatByLevel(player, FEAT_WEAPON_PROFICIENCY_EXOTIC, 1); _nwnxCreature.AddFeatByLevel(player, FEAT_WEAPON_PROFICIENCY_MARTIAL, 1); _nwnxCreature.AddFeatByLevel(player, FEAT_WEAPON_PROFICIENCY_SIMPLE, 1); _nwnxCreature.AddFeatByLevel(player, (int)CustomFeatType.StructureTool, 1); _nwnxCreature.AddFeatByLevel(player, (int)CustomFeatType.OpenRestMenu, 1); for (int iCurSkill = 1; iCurSkill <= 27; iCurSkill++) { _nwnxCreature.SetSkillRank(player, iCurSkill - 1, 0); } _.SetFortitudeSavingThrow(player.Object, 0); _.SetReflexSavingThrow(player.Object, 0); _.SetWillSavingThrow(player.Object, 0); int classID = _.GetClassByPosition(1, player.Object); for (int index = 0; index <= 255; index++) { _nwnxCreature.RemoveKnownSpell(player, classID, 0, index); } PlayerCharacter entity = player.ToEntity(); _db.PlayerCharacters.Add(entity); _db.SaveChanges(); _db.StoredProcedure("InsertAllPCSkillsByID", new SqlParameter("PlayerID", player.GlobalID)); _skill.ApplyStatChanges(player, null, true); _.DelayCommand(1.0f, () => _.ApplyEffectToObject(DURATION_TYPE_INSTANT, _.EffectHeal(999), player.Object)); InitializeHotBar(player); } }