Esempio n. 1
0
        public bool Run(params object[] args)
        {
            NWPlayer    player = NWPlayer.Wrap(_.GetLastUsedBy());
            NWPlaceable warp   = NWPlaceable.Wrap(Object.OBJECT_SELF);
            bool        isExit = warp.GetLocalInt("IS_EXIT") == NWScript.TRUE;

            if (isExit)
            {
                PlayerCharacter entity   = _player.GetPlayerEntity(player.GlobalID);
                NWArea          area     = NWArea.Wrap(_.GetObjectByTag(entity.LocationAreaTag));
                Vector          position = _.Vector((float)entity.LocationX, (float)entity.LocationY, (float)entity.LocationZ);
                Location        location = _.Location(area.Object,
                                                      position,
                                                      (float)entity.LocationOrientation);

                player.AssignCommand(() => _.ActionJumpToLocation(location));
            }
            else
            {
                _player.SaveLocation(player);
                NWObject waypoint = NWObject.Wrap(_.GetWaypointByTag("TUTORIAL_WP"));
                player.AssignCommand(() => _.ActionJumpToLocation(waypoint.Location));
            }


            return(true);
        }
Esempio n. 2
0
        private void TeleportPlayerToBindPoint(NWObject pc, PlayerCharacter entity)
        {
            if (entity.CurrentHunger < 50)
            {
                entity.CurrentHunger = 50;
            }

            if (string.IsNullOrWhiteSpace(entity.RespawnAreaTag))
            {
                NWObject defaultRespawn = NWObject.Wrap(_.GetWaypointByTag("DEFAULT_RESPAWN_POINT"));
                Location location       = defaultRespawn.Location;

                pc.AssignCommand(() =>
                {
                    _.ActionJumpToLocation(location);
                });
            }
            else
            {
                pc.AssignCommand(() =>
                {
                    NWArea area       = NWArea.Wrap(_.GetObjectByTag(entity.RespawnAreaTag));
                    Vector position   = _.Vector((float)entity.RespawnLocationX, (float)entity.RespawnLocationY, (float)entity.RespawnLocationZ);
                    Location location = _.Location(area.Object, position, (float)entity.RespawnLocationOrientation);
                    _.ActionJumpToLocation(location);
                });
            }
        }
Esempio n. 3
0
        public void OnHitCastSpell(NWPlayer oPC)
        {
            NWObject oTarget             = NWObject.Wrap(_.GetSpellTargetObject());
            int      activeWeaponSkillID = oPC.GetLocalInt("ACTIVE_WEAPON_SKILL");

            if (activeWeaponSkillID <= 0)
            {
                return;
            }

            Data.Entities.Perk entity = _db.Perks.Single(x => x.PerkID == activeWeaponSkillID);

            IPerk perk = App.ResolveByInterface <IPerk>("Perk." + entity.JavaScriptName);

            if (perk.CanCastSpell(oPC, oTarget))
            {
                perk.OnImpact(oPC, oTarget);

                if (oTarget.IsNPC)
                {
                    ApplyEnmity(oPC, NWCreature.Wrap(oTarget.Object), entity);
                }
            }
            else
            {
                oPC.SendMessage(perk.CannotCastSpellMessage(oPC, oTarget) ?? "That ability cannot be used at this time.");
            }

            oPC.DeleteLocalString("ACTIVE_WEAPON_SKILL_UUID");
            oPC.DeleteLocalInt("ACTIVE_WEAPON_SKILL");
        }
Esempio n. 4
0
        public bool Run(params object[] args)
        {
            NWObject oPC = NWObject.Wrap(_.GetLastUsedBy());

            oPC.AssignCommand(() => _.ActionAttack(Object.OBJECT_SELF));
            return(true);
        }
Esempio n. 5
0
        // Gets the player's quickbar slot info
        public QuickBarSlot NWNX_Player_GetQuickBarSlot(NWPlayer player, int slot)
        {
            string       sFunc = "GetQuickBarSlot";
            QuickBarSlot qbs   = new QuickBarSlot();

            NWNX_PushArgumentInt(NWNX_Player, sFunc, slot);
            NWNX_PushArgumentObject(NWNX_Player, sFunc, player.Object);
            NWNX_CallFunction(NWNX_Player, sFunc);

            qbs.Associate     = NWObject.Wrap(NWNX_GetReturnValueObject(NWNX_Player, sFunc));
            qbs.AssociateType = NWNX_GetReturnValueInt(NWNX_Player, sFunc);
            qbs.DomainLevel   = NWNX_GetReturnValueInt(NWNX_Player, sFunc);
            qbs.MetaType      = NWNX_GetReturnValueInt(NWNX_Player, sFunc);
            qbs.INTParam1     = NWNX_GetReturnValueInt(NWNX_Player, sFunc);
            qbs.ToolTip       = NWNX_GetReturnValueString(NWNX_Player, sFunc);
            qbs.CommandLine   = NWNX_GetReturnValueString(NWNX_Player, sFunc);
            qbs.CommandLabel  = NWNX_GetReturnValueString(NWNX_Player, sFunc);
            qbs.Resref        = NWNX_GetReturnValueString(NWNX_Player, sFunc);
            qbs.MultiClass    = NWNX_GetReturnValueInt(NWNX_Player, sFunc);
            qbs.ObjectType    = NWNX_GetReturnValueInt(NWNX_Player, sFunc);
            qbs.SecondaryItem = NWItem.Wrap(NWNX_GetReturnValueObject(NWNX_Player, sFunc));
            qbs.Item          = NWItem.Wrap(NWNX_GetReturnValueObject(NWNX_Player, sFunc));

            return(qbs);
        }
Esempio n. 6
0
        private bool CanHarvest()
        {
            NWObject target = NWObject.Wrap(GetPC().GetLocalObject("SHOVEL_TARGET_OBJECT"));

            return(target.IsValid &&
                   target.GetLocalInt("GROWING_PLANT_ID") > 0 &&
                   _.GetDistanceBetween(GetPC().Object, target.Object) <= 2.0f);
        }
Esempio n. 7
0
        // Returns an NWObject from the provided NWObject ID.
        // This is the counterpart to ObjectToString.
        public NWObject StringToObject(string id)
        {
            string sFunc = "StringToObject";

            NWNX_PushArgumentString(NWNX_Object, sFunc, id);
            NWNX_CallFunction(NWNX_Object, sFunc);
            return(NWObject.Wrap(NWNX_GetReturnValueObject(NWNX_Object, sFunc)));
        }
Esempio n. 8
0
        public bool Run(params object[] args)
        {
            NWObject user = NWObject.Wrap(_.GetLastUsedBy());

            user.AssignCommand(() =>
            {
                _.ActionSit(Object.OBJECT_SELF);
            });

            return(true);
        }
Esempio n. 9
0
        public bool Run(params object[] args)
        {
            NWPlaceable self     = NWPlaceable.Wrap(Object.OBJECT_SELF);
            NWObject    oPC      = NWObject.Wrap(_.GetLastUsedBy());
            string      storeTag = self.GetLocalString("STORE_TAG");
            Object      store    = _.GetObjectByTag(storeTag);

            _.OpenStore(store, oPC.Object);

            return(true);
        }
Esempio n. 10
0
        private void HarvestSeed()
        {
            if (!CanHarvest())
            {
                _.SendMessageToPC(GetPC().Object, "You cannot harvest that plant from here. Move closer and try again.");
                return;
            }

            NWItem   shovel = NWItem.Wrap(GetPC().GetLocalObject("SHOVEL_ITEM"));
            NWObject plant  = NWObject.Wrap(GetPC().GetLocalObject("SHOVEL_TARGET_OBJECT"));

            _farming.HarvestPlant(GetPC(), shovel, (NWPlaceable)plant);
            EndConversation();
        }
        public override void OnBlocked()
        {
            base.OnBlocked();

            NWObject door = NWObject.Wrap(_.GetBlockingDoor());

            if (!door.IsValid)
            {
                return;
            }

            if (_.GetIsDoorActionPossible(door.Object, DOOR_ACTION_OPEN) == TRUE)
            {
                _.DoDoorAction(door.Object, DOOR_ACTION_OPEN);
            }
        }
Esempio n. 12
0
        public bool Run(params object[] args)
        {
            NWPlaceable objSelf = NWPlaceable.Wrap(Object.OBJECT_SELF);

            foreach (NWItem item in objSelf.InventoryItems)
            {
                item.Destroy();
            }

            NWObject parent = NWObject.Wrap(objSelf.GetLocalObject("STRUCTURE_TEMP_PARENT"));

            parent.DeleteLocalObject("STRUCTURE_TEMP_INVENTORY_OPENED");

            objSelf.Destroy();
            return(true);
        }
Esempio n. 13
0
        public bool Run(params object[] args)
        {
            NWObject self   = NWObject.Wrap(Object.OBJECT_SELF);
            string   script = self.GetLocalString((string)args[0]);

            Type type = Type.GetType(Assembly.GetExecutingAssembly().GetName().Name + "." + script);

            if (type == null)
            {
                Console.WriteLine("Unable to locate type for LegacyJVMEvent: " + script);
                return(false);
            }

            App.RunEvent(type);

            return(true);
        }
Esempio n. 14
0
        private void HandleItemSpecificCastSpell()
        {
            NWObject oSpellOrigin = NWObject.Wrap(_.GetSpellCastItem());
            // Item specific
            string script = oSpellOrigin.GetLocalString("JAVA_SCRIPT");

            if (!string.IsNullOrWhiteSpace(script))
            {
                // Remove "Item." prefix if it exists.
                if (script.StartsWith("Item."))
                {
                    script = script.Substring(5);
                }

                App.RunEvent <LegacyJVMEvent>("Item." + script);
            }
        }
Esempio n. 15
0
        public void RegisterPCToAllCombatTargetsForSkill(NWPlayer player, SkillType skillType)
        {
            int skillID = (int)skillType;

            if (!player.IsPlayer)
            {
                return;
            }
            if (skillID <= 0)
            {
                return;
            }

            List <NWPlayer> members = new List <NWPlayer>();
            NWPlayer        member  = NWPlayer.Wrap(_.GetFirstFactionMember(player.Object));

            while (member.IsValid)
            {
                members.Add(member);
                member = NWPlayer.Wrap(_.GetNextFactionMember(player.Object));
            }

            int        nth      = 1;
            NWCreature creature = NWCreature.Wrap(_.GetNearestCreature(CREATURE_TYPE_IS_ALIVE, 1, player.Object, nth, CREATURE_TYPE_PLAYER_CHAR, 0));

            while (creature.IsValid)
            {
                if (_.GetDistanceBetween(player.Object, creature.Object) > 20.0f)
                {
                    break;
                }

                NWObject target = NWObject.Wrap(_.GetAttackTarget(creature.Object));
                if (target.IsValid && members.Contains(target))
                {
                    if (target.IsValid && target.Area.Equals(player.Area))
                    {
                        RegisterPCToNPCForSkill(player, creature, skillID);
                    }
                }

                nth++;
                creature = NWCreature.Wrap(_.GetNearestCreature(CREATURE_TYPE_IS_ALIVE, 1, player.Object, nth, CREATURE_TYPE_PLAYER_CHAR, 0));
            }
        }
Esempio n. 16
0
        public bool Run(params object[] args)
        {
            NWPlaceable device = NWPlaceable.Wrap(Object.OBJECT_SELF);
            NWObject    oPC    = NWObject.Wrap(_.GetLastClosedBy());

            foreach (NWItem item in device.InventoryItems)
            {
                string resref = item.Resref;

                if (resref != "cft_choose_bp" && resref != "cft_craft_item")
                {
                    _.CopyItem(item.Object, oPC.Object, TRUE);
                }
                item.Destroy();
            }

            return(true);
        }
Esempio n. 17
0
        public void OnHitCastSpell(NWPlayer oPC)
        {
            NWObject oTarget             = NWObject.Wrap(_.GetSpellTargetObject());
            int      activeWeaponSkillID = oPC.GetLocalInt("ACTIVE_WEAPON_SKILL");

            if (activeWeaponSkillID <= 0)
            {
                return;
            }

            Data.Entities.Perk entity = _db.Perks.Single(x => x.PerkID == activeWeaponSkillID);

            IPerk perk = App.ResolveByInterface <IPerk>("Perk." + entity.JavaScriptName);

            perk?.OnImpact(oPC, oTarget);

            oPC.DeleteLocalString("ACTIVE_WEAPON_SKILL_UUID");
            oPC.DeleteLocalInt("ACTIVE_WEAPON_SKILL");
        }
Esempio n. 18
0
        public void OnModuleLoad()
        {
            NWArea area = NWArea.Wrap(_.GetFirstArea());

            while (area.IsValid)
            {
                NWObject @object = NWObject.Wrap(_.GetFirstObjectInArea(area.Object));
                while (@object.IsValid)
                {
                    HandleSpawnWaypointRename(@object);

                    @object = NWObject.Wrap(_.GetNextObjectInArea(area.Object));
                }

                area = NWArea.Wrap(_.GetNextArea());
            }

            RunProcessor();
        }
Esempio n. 19
0
        public bool Run(params object[] args)
        {
            NWObject    oPC            = NWObject.Wrap(_.GetLastUsedBy());
            NWPlaceable self           = NWPlaceable.Wrap(Object.OBJECT_SELF);
            string      destination    = self.GetLocalString("DESTINATION");
            int         visualEffectID = self.GetLocalInt("VISUAL_EFFECT");

            if (visualEffectID > 0)
            {
                _.ApplyEffectToObject(DURATION_TYPE_INSTANT, _.EffectVisualEffect(visualEffectID), oPC.Object);
            }

            oPC.AssignCommand(() =>
            {
                Location location = _.GetLocation(_.GetWaypointByTag(destination));
                _.ActionJumpToLocation(location);
            });

            return(true);
        }
        // Create an empty QBS of given type
        public QuickBarSlot Empty(QuickBarSlotType type)
        {
            QuickBarSlot qbs = new QuickBarSlot
            {
                ObjectType    = type,
                Item          = NWItem.Wrap(new Object()),
                SecondaryItem = NWItem.Wrap(new Object()),
                MultiClass    = 0,
                Resref        = "",
                CommandLabel  = "",
                CommandLine   = "",
                ToolTip       = "",
                INTParam1     = 0,
                MetaType      = 0,
                DomainLevel   = 0,
                AssociateType = 0,
                Associate     = NWObject.Wrap(new Object())
            };

            return(qbs);
        }
Esempio n. 21
0
        public void OnModuleClientEnter()
        {
            NWPlayer oPC = NWPlayer.Wrap(_.GetEnteringObject());

            if (!oPC.IsPlayer || oPC.IsDM)
            {
                return;
            }

            NWObject        token  = NWObject.Wrap(_.GetItemPossessedBy(oPC.Object, "bkg_token"));
            PlayerCharacter entity = _db.PlayerCharacters.Single(x => x.PlayerID == oPC.GlobalID);

            if (entity.BackgroundID > 0)
            {
                return;
            }

            if (!token.IsValid)
            {
                _.CreateItemOnObject("bkg_token", oPC.Object);
            }
        }
Esempio n. 22
0
        public DamageData GetDamageEventData()
        {
            string     sFunc = "GetEventData";
            DamageData data  = new DamageData();

            NWNX_CallFunction(NWNX_Damage, sFunc);

            data.Damager     = NWObject.Wrap(NWNX_GetReturnValueObject(NWNX_Damage, sFunc));
            data.Bludgeoning = NWNX_GetReturnValueInt(NWNX_Damage, sFunc);
            data.Pierce      = NWNX_GetReturnValueInt(NWNX_Damage, sFunc);
            data.Slash       = NWNX_GetReturnValueInt(NWNX_Damage, sFunc);
            data.Magical     = NWNX_GetReturnValueInt(NWNX_Damage, sFunc);
            data.Acid        = NWNX_GetReturnValueInt(NWNX_Damage, sFunc);
            data.Cold        = NWNX_GetReturnValueInt(NWNX_Damage, sFunc);
            data.Divine      = NWNX_GetReturnValueInt(NWNX_Damage, sFunc);
            data.Electrical  = NWNX_GetReturnValueInt(NWNX_Damage, sFunc);
            data.Fire        = NWNX_GetReturnValueInt(NWNX_Damage, sFunc);
            data.Negative    = NWNX_GetReturnValueInt(NWNX_Damage, sFunc);
            data.Positive    = NWNX_GetReturnValueInt(NWNX_Damage, sFunc);
            data.Sonic       = NWNX_GetReturnValueInt(NWNX_Damage, sFunc);
            data.Base        = NWNX_GetReturnValueInt(NWNX_Damage, sFunc);

            return(data);
        }
Esempio n. 23
0
        private void HandleBattlemagePerk(DamageData data)
        {
            NWObject target = NWObject.Wrap(Object.OBJECT_SELF);

            if (!data.Damager.IsPlayer || !target.IsNPC)
            {
                return;
            }
            if (_.GetHasFeat((int)CustomFeatType.Battlemage, data.Damager.Object) == FALSE)
            {
                return;
            }

            NWPlayer player = NWPlayer.Wrap(data.Damager.Object);
            NWItem   weapon = NWItem.Wrap(_.GetLastWeaponUsed(player.Object));

            if (weapon.CustomItemType != CustomItemType.HeavyBlunt)
            {
                return;
            }
            if (player.Chest.CustomItemType != CustomItemType.MysticArmor)
            {
                return;
            }

            int perkRank = _perk.GetPCPerkLevel(player, PerkType.Battlemage);

            int  restoreAmount = 0;
            bool metRoll       = _random.Random(100) + 1 <= 50;

            switch (perkRank)
            {
            case 1 when metRoll:
                restoreAmount = 1;
                break;

            case 2:
                restoreAmount = 1;
                break;

            case 3:
                restoreAmount = 1;
                if (metRoll)
                {
                    restoreAmount++;
                }
                break;

            case 4:
                restoreAmount = 2;
                break;

            case 5:
                restoreAmount = 2;
                if (metRoll)
                {
                    restoreAmount++;
                }
                break;

            case 6:
                restoreAmount = 3;
                break;
            }

            if (restoreAmount > 0)
            {
                RestoreMana(player, restoreAmount);
            }
        }
Esempio n. 24
0
        public void OnPlayerDeath()
        {
            NWPlayer oPC           = NWPlayer.Wrap(_.GetLastPlayerDied());
            string   corpseName    = oPC.Name + "'s Corpse";
            NWObject oHostileActor = NWObject.Wrap(_.GetLastHostileActor(oPC.Object));
            Location location      = oPC.Location;
            bool     hasItems      = false;

            var factionMember = _.GetFirstFactionMember(oHostileActor.Object, FALSE);

            while (_.GetIsObjectValid(factionMember) == TRUE)
            {
                _.ClearPersonalReputation(oPC.Object, factionMember);

                factionMember = _.GetNextFactionMember(oHostileActor.Object, FALSE);
            }

            _.PopUpDeathGUIPanel(oPC.Object, TRUE, TRUE, 0, RespawnMessage);

            NWPlaceable corpse = NWPlaceable.Wrap(_.CreateObject(OBJECT_TYPE_PLACEABLE, CorpsePlaceableResref, location));
            PCCorpse    entity = new PCCorpse
            {
                AreaTag     = _.GetTag(_.GetAreaFromLocation(location)),
                Name        = corpseName,
                Orientation = _.GetFacingFromLocation(location),
                PositionX   = _.GetPositionFromLocation(location).m_X,
                PositionY   = _.GetPositionFromLocation(location).m_Y,
                PositionZ   = _.GetPositionFromLocation(location).m_Z
            };

            if (oPC.Gold > 0)
            {
                corpse.AssignCommand(() =>
                {
                    _.TakeGoldFromCreature(oPC.Gold, oPC.Object);
                });

                hasItems = true;
            }

            foreach (NWItem item in oPC.InventoryItems)
            {
                if (!item.IsCursed)
                {
                    _.CopyItem(item.Object, corpse.Object, TRUE);
                    item.Destroy();
                    hasItems = true;
                }
            }

            if (!hasItems)
            {
                corpse.Destroy();
                return;
            }

            corpse.Name = corpseName;
            corpse.IdentifiedDescription = corpseName;

            foreach (NWItem corpseItem in corpse.InventoryItems)
            {
                PCCorpseItem corpseItemEntity = new PCCorpseItem
                {
                    GlobalID       = corpseItem.GlobalID,
                    NWItemObject   = _serialization.Serialize(corpseItem),
                    PCCorpseItemID = entity.PCCorpseID,
                    ItemName       = corpseItem.Name,
                    ItemTag        = corpseItem.Tag,
                    ItemResref     = corpseItem.Resref
                };
                entity.PCCorpseItems.Add(corpseItemEntity);
            }

            _db.PCCorpses.Add(entity);
            _db.SaveChanges();
            corpse.SetLocalInt("CORPSE_ID", (int)entity.PCCorpseID);
        }
Esempio n. 25
0
 // Gets the target. May be OBJECT_INVALID if no target.
 // Must be called from an chat or system script handler.
 public NWObject GetTarget()
 {
     NWNX_CallFunction("NWNX_Chat", "GET_TARGET");
     return(NWObject.Wrap(NWNX_GetReturnValueObject("NWNX_Chat", "GET_TARGET")));
 }
Esempio n. 26
0
        public void AddWaypointMapPin(NWPlayer oPC, string waypointTag, string text, string mapPinTag)
        {
            NWObject waypoint = NWObject.Wrap(_.GetWaypointByTag(waypointTag));

            SetMapPin(oPC, text, waypoint.Position.m_X, waypoint.Position.m_Y, waypoint.Area, mapPinTag);
        }
Esempio n. 27
0
        public override void DoAction(NWPlayer player, string pageName, int responseID)
        {
            switch (pageName)
            {
            case "MainPage":
                switch (responseID)
                {
                // Open Overflow Inventory
                case 1:
                    NWObject storage = NWObject.Wrap(_.CreateObject(NWScript.OBJECT_TYPE_PLACEABLE, "overflow_storage", player.Location));
                    player.AssignCommand(() => _.ActionInteractObject(storage.Object));
                    break;

                // View Skills
                case 2:
                    SwitchConversation("ViewSkills");
                    break;

                // View Perks
                case 3:
                    SwitchConversation("ViewPerks");
                    break;

                // View Blueprints
                case 4:
                    SwitchConversation("ViewBlueprints");
                    break;

                // Dice Bag
                case 5:
                    player.SetLocalObject("dmfi_univ_target", player.Object);
                    player.SetLocalLocation("dmfi_univ_location", player.Location);
                    player.SetLocalString("dmfi_univ_conv", "pc_dicebag");
                    player.AssignCommand(() =>
                    {
                        _.ClearAllActions();
                        _.ActionStartConversation(player.Object, "dmfi_universal", 1, 0);
                    });
                    break;

                // Emote Menu
                case 6:
                    player.SetLocalObject("dmfi_univ_target", player.Object);
                    player.SetLocalLocation("dmfi_univ_location", player.Location);
                    player.SetLocalString("dmfi_univ_conv", "pc_emote");
                    player.AssignCommand(() =>
                    {
                        _.ClearAllActions();
                        _.ActionStartConversation(player.Object, "dmfi_universal", 1, 0);
                    });
                    break;

                // Key Item Categories Page
                case 7:
                    SwitchConversation("KeyItems");
                    break;

                // Modify Clothes
                case 8:
                    player.AssignCommand(() => _.ActionStartConversation(player.Object, "x0_skill_ctrap", 1, 0));
                    break;

                // Character Management
                case 9:
                    SwitchConversation("CharacterManagement");
                    break;

                // Open Trash Can (Destroy Items)
                case 10:
                    EndConversation();
                    NWPlaceable trashCan = NWPlaceable.Wrap(_.CreateObject(NWScript.OBJECT_TYPE_PLACEABLE, "reo_trash_can", player.Location));

                    player.AssignCommand(() => _.ActionInteractObject(trashCan.Object));
                    _.DelayCommand(0.2f, () => trashCan.IsUseable = false);
                    break;
                }
                break;
            }
        }
Esempio n. 28
0
        public bool Run(params object[] args)
        {
            NWPlaceable resource = NWPlaceable.Wrap(Object.OBJECT_SELF);
            NWPlayer    oPC      = NWPlayer.Wrap(_.GetLastDamager(resource.Object));

            if (oPC.GetLocalInt("NOT_USING_CORRECT_WEAPON") == 1)
            {
                oPC.DeleteLocalInt("NOT_USING_CORRECT_WEAPON");
                return(true);
            }

            PlayerCharacter pcEntity = _db.PlayerCharacters.Single(x => x.PlayerID == oPC.GlobalID);

            NWItem    oWeapon            = NWItem.Wrap(_.GetLastWeaponUsed(oPC.Object));
            Location  location           = oPC.Location;
            string    resourceItemResref = resource.GetLocalString("RESOURCE_RESREF");
            int       activityID         = resource.GetLocalInt("RESOURCE_ACTIVITY");
            string    resourceName       = resource.GetLocalString("RESOURCE_NAME");
            int       resourceCount      = resource.GetLocalInt("RESOURCE_COUNT");
            int       difficultyRating   = resource.GetLocalInt("RESOURCE_DIFFICULTY_RATING");
            int       weaponChanceBonus;
            SkillType skillType;
            int       perkChanceBonus;
            int       secondResourceChance;
            int       durabilityChanceReduction = 0;
            int       hasteChance;
            int       lucky = _perk.GetPCPerkLevel(oPC, PerkType.Lucky) + oPC.EffectiveLuckBonus;
            bool      hasBaggerPerk;

            if (activityID == 1) // 1 = Logging
            {
                weaponChanceBonus = oWeapon.LoggingBonus;
                if (weaponChanceBonus > 0)
                {
                    weaponChanceBonus        += _perk.GetPCPerkLevel(oPC, PerkType.LoggingAxeExpert) * 5;
                    durabilityChanceReduction = _perk.GetPCPerkLevel(oPC, PerkType.LoggingAxeExpert) * 10 + lucky;
                }

                skillType            = SkillType.Logging;
                perkChanceBonus      = _perk.GetPCPerkLevel(oPC, PerkType.Lumberjack) * 5 + lucky;
                secondResourceChance = _perk.GetPCPerkLevel(oPC, PerkType.PrecisionLogging) * 10;
                hasteChance          = _perk.GetPCPerkLevel(oPC, PerkType.SpeedyLogger) * 10 + lucky;

                if (pcEntity.BackgroundID == (int)BackgroundType.Lumberjack)
                {
                    hasteChance += 10;
                }

                hasBaggerPerk = _perk.GetPCPerkLevel(oPC, PerkType.WoodBagger) > 0;
            }
            else if (activityID == 2) // Mining
            {
                weaponChanceBonus = oWeapon.MiningBonus;
                if (weaponChanceBonus > 0)
                {
                    weaponChanceBonus        += _perk.GetPCPerkLevel(oPC, PerkType.PickaxeExpert) * 5;
                    durabilityChanceReduction = _perk.GetPCPerkLevel(oPC, PerkType.PickaxeExpert) * 10 + lucky;
                }
                skillType            = SkillType.Mining;
                perkChanceBonus      = _perk.GetPCPerkLevel(oPC, PerkType.Miner) * 5 + lucky;
                secondResourceChance = _perk.GetPCPerkLevel(oPC, PerkType.PrecisionMining) * 10;
                hasteChance          = _perk.GetPCPerkLevel(oPC, PerkType.SpeedyMiner) * 10 + lucky;

                if (pcEntity.BackgroundID == (int)BackgroundType.Miner)
                {
                    hasteChance += 10;
                }

                hasBaggerPerk = _perk.GetPCPerkLevel(oPC, PerkType.OreBagger) > 0;
            }
            else
            {
                return(false);
            }
            PCSkill skill = _skill.GetPCSkillByID(oPC.GlobalID, (int)skillType);
            int     durabilityLossChance = 100 - durabilityChanceReduction;

            if (_random.Random(100) <= durabilityLossChance)
            {
                _durability.RunItemDecay(oPC, oWeapon);
            }

            int baseChance = 10;
            int chance     = baseChance + weaponChanceBonus;

            chance += CalculateSuccessChanceDeltaModifier(difficultyRating, skill.Rank);
            chance += perkChanceBonus;

            bool givePityItem = false;

            if (chance > 0)
            {
                if (_random.Random(100) + 1 <= hasteChance)
                {
                    _.ApplyEffectToObject(DURATION_TYPE_TEMPORARY, _.EffectHaste(), oPC.Object, 8.0f);
                }

                // Give an item if the player hasn't gotten anything after 6-8 attempts.
                int      attemptFailureCount = oPC.GetLocalInt("RESOURCE_ATTEMPT_FAILURE_COUNT") + 1;
                NWObject failureResource     = NWObject.Wrap(oPC.GetLocalObject("RESOURCE_ATTEMPT_FAILURE_OBJECT"));

                if (!failureResource.IsValid || !Equals(failureResource, resource))
                {
                    failureResource     = resource;
                    attemptFailureCount = 1;
                }

                int pityItemChance = 0;
                if (attemptFailureCount == 6)
                {
                    pityItemChance = 60;
                }
                else if (attemptFailureCount == 7)
                {
                    pityItemChance = 80;
                }
                else if (attemptFailureCount >= 8)
                {
                    pityItemChance = 100;
                }

                if (_random.Random(100) + 1 <= pityItemChance)
                {
                    givePityItem        = true;
                    attemptFailureCount = 0;
                }

                oPC.SetLocalInt("RESOURCE_ATTEMPT_FAILURE_COUNT", attemptFailureCount);
                oPC.SetLocalObject("RESOURCE_ATTEMPT_FAILURE_OBJECT", failureResource.Object);
            }

            if (chance <= 0)
            {
                oPC.FloatingText("You do not have enough skill to harvest this resource...");
            }
            else if (_random.Random(100) <= chance || givePityItem)
            {
                if (hasBaggerPerk)
                {
                    _.CreateItemOnObject(resourceItemResref, oPC.Object);
                }
                else
                {
                    _.CreateObject(OBJECT_TYPE_ITEM, resourceItemResref, location);
                }


                oPC.FloatingText("You break off some " + resourceName + ".");
                resource.SetLocalInt("RESOURCE_COUNT", --resourceCount);
                _.ApplyEffectToObject(DURATION_TYPE_INSTANT, _.EffectHeal(10000), resource.Object);

                if (_random.Random(100) + 1 <= secondResourceChance)
                {
                    oPC.FloatingText("You break off a second piece.");

                    if (hasBaggerPerk)
                    {
                        _.CreateItemOnObject(resourceItemResref, oPC.Object);
                    }
                    else
                    {
                        _.CreateObject(OBJECT_TYPE_ITEM, resourceItemResref, location);
                    }
                }

                float deltaModifier = CalculateXPDeltaModifier(difficultyRating, skill.Rank);
                float baseXP        = (100 + _random.Random(20)) * deltaModifier;
                int   xp            = (int)_skill.CalculateRegisteredSkillLevelAdjustedXP(baseXP, oWeapon.RecommendedLevel, skill.Rank);
                _skill.GiveSkillXP(oPC, skillType, xp);

                oPC.DeleteLocalInt("RESOURCE_ATTEMPT_FAILURE_COUNT");
                oPC.DeleteLocalObject("RESOURCE_ATTEMPT_FAILURE_OBJECT");
            }

            if (resourceCount <= 0)
            {
                SpawnSeed(resource, oPC);

                NWObject prop = NWObject.Wrap(resource.GetLocalObject("RESOURCE_PROP_OBJ"));
                if (prop.IsValid)
                {
                    prop.Destroy();
                }
                resource.Destroy();
            }
            return(true);
        }
Esempio n. 29
0
        public void OnModuleActivatedItem()
        {
            NWPlayer oPC            = NWPlayer.Wrap(_.GetItemActivator());
            NWItem   oItem          = NWItem.Wrap(_.GetItemActivated());
            NWObject oTarget        = NWObject.Wrap(_.GetItemActivatedTarget());
            Location targetLocation = _.GetItemActivatedTargetLocation();

            string className = oItem.GetLocalString("JAVA_SCRIPT");

            if (className == string.Empty)
            {
                className = oItem.GetLocalString("ACTIVATE_JAVA_SCRIPT");
            }
            if (className == string.Empty)
            {
                className = oItem.GetLocalString("JAVA_ACTION_SCRIPT");
            }
            if (className == string.Empty)
            {
                className = oItem.GetLocalString("SCRIPT");
            }
            if (className == string.Empty)
            {
                return;
            }

            oPC.ClearAllActions();

            // Remove "Item." prefix if it exists.
            if (className.StartsWith("Item."))
            {
                className = className.Substring(5);
            }

            IActionItem item = App.ResolveByInterface <IActionItem>("Item." + className);

            if (oPC.IsBusy)
            {
                oPC.SendMessage("You are busy.");
                return;
            }

            string invalidTargetMessage = item.IsValidTarget(oPC, oItem, oTarget, targetLocation);

            if (!string.IsNullOrWhiteSpace(invalidTargetMessage))
            {
                oPC.SendMessage(invalidTargetMessage);
                return;
            }

            if (item.MaxDistance() > 0.0f)
            {
                if (_.GetDistanceBetween(oPC.Object, oTarget.Object) > item.MaxDistance() ||
                    oPC.Area.Resref != oTarget.Area.Resref)
                {
                    oPC.SendMessage("Your target is too far away.");
                    return;
                }
            }

            CustomData customData   = item.StartUseItem(oPC, oItem, oTarget, targetLocation);
            float      delay        = item.Seconds(oPC, oItem, oTarget, targetLocation, customData);
            int        animationID  = item.AnimationID();
            bool       faceTarget   = item.FaceTarget();
            Vector     userPosition = oPC.Position;

            oPC.AssignCommand(() =>
            {
                oPC.IsBusy = true;
                if (faceTarget)
                {
                    _.SetFacingPoint(oTarget.Position);
                }
                if (animationID > 0)
                {
                    _.ActionPlayAnimation(animationID, 1.0f, delay);
                }
            });

            _nwnxPlayer.StartGuiTimingBar(oPC, delay, string.Empty);
            oPC.DelayCommand(() =>
            {
                FinishActionItem(item, oPC, oItem, oTarget, targetLocation, userPosition, customData);
            }, delay);
        }
Esempio n. 30
0
        public void OnCreatureDeath(NWCreature creature)
        {
            int npcGroupID = creature.GetLocalInt("NPC_GROUP");

            if (npcGroupID <= 0)
            {
                return;
            }

            NWObject oKiller = NWObject.Wrap(_.GetLastKiller());

            if (_.GetIsPC(oKiller.Object) == FALSE || _.GetIsDM(oKiller.Object) == TRUE)
            {
                return;
            }

            string areaResref = creature.Area.Resref;

            NWPlayer oPC = NWPlayer.Wrap(_.GetFirstFactionMember(oKiller.Object));

            while (oPC.IsValid)
            {
                if (areaResref != oPC.Area.Resref)
                {
                    continue;
                }
                if (_.GetDistanceBetween(creature.Object, oPC.Object) == 0.0f || _.GetDistanceBetween(creature.Object, oPC.Object) > 20.0f)
                {
                    continue;
                }

                List <PCQuestKillTargetProgress> killTargets = _db.PCQuestKillTargetProgresses.Where(x => x.PlayerID == oPC.GlobalID && x.NPCGroupID == npcGroupID).ToList();

                foreach (PCQuestKillTargetProgress kt in killTargets)
                {
                    kt.RemainingToKill--;
                    string targetGroupName = kt.NPCGroup.Name;
                    string questName       = kt.PcQuestStatus.Quest.Name;
                    string updateMessage   = "[" + questName + "] " + targetGroupName + " remaining: " + kt.RemainingToKill;

                    if (kt.RemainingToKill <= 0)
                    {
                        _db.PCQuestKillTargetProgresses.Remove(kt);
                        updateMessage += " " + _color.Green(" {COMPLETE}");

                        if (kt.PcQuestStatus.PCQuestKillTargetProgresses.Count - 1 <= 0)
                        {
                            AdvanceQuestState(oPC, kt.PcQuestStatus.QuestID);
                        }
                    }

                    _db.SaveChanges();
                    string finalMessage = updateMessage;
                    var    pc           = oPC;
                    oPC.DelayCommand(() =>
                    {
                        pc.SendMessage(finalMessage);
                    }, 1.0f);
                }

                oPC = NWPlayer.Wrap(_.GetNextFactionMember(oKiller.Object));
            }
        }