public static void SetFloat(NWN2ScriptVarTable variables, string name, float value)
 {
     try
     {
         variables.GetVariable(name).ValueFloat = value;
         variables.GetVariable(name).VariableType = NWN2ScriptVariableType.Float;
     }
     catch
     {
         NWN2ScriptVariable var = new NWN2ScriptVariable(name, value);
         var.VariableType = NWN2ScriptVariableType.Float;
         variables.Add(var);
     }
 }
Esempio n. 2
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        private void condAdvance(Actor trigger, NWN2ScriptVarTable varTable, string questName, int questId, int xp, string script, string message)
        {
            LinkedList<String> toRemove = new LinkedList<string>();
            toRemove.AddLast("negate");
            toRemove.AddLast("condition");
            toRemove.AddLast("script");
            toRemove.AddLast("message");
            varTable = getAdvanceJournalVar(varTable, questName, questId, xp, toRemove);
            string value = "";
            if (preReq == EnumTypes.prereq.SimplePrereq || preReq == EnumTypes.prereq.CastSpecificPrereq)
                {
                int questValue = preReqNode.questId;
                if (questValue == 0) questValue = 1;
                value = questValue.ToString();
                }

            NWN2GameScript sayString = module.Scripts["gtr_conditional_run_script"];
            if (sayString == null)
                {
                sayString = new NWN2GameScript("gtr_conditional_run_script", module.Repository.DirectoryName, module.Repository);
                sayString.Data = Properties.Resources.gtr_conditional_run_script;
                sayString.OEISerialize();
                module.Scripts.Add(sayString);
                }

            if (preReq == EnumTypes.prereq.SimplePrereq)
                {
                value = "<" + value;
                NWN2ScriptVariable negate = new NWN2ScriptVariable("negate", 1);
                varTable.Add(negate);
                }

            NWN2ScriptVariable compare1 = new NWN2ScriptVariable("condition", value);
            NWN2ScriptVariable scriptVar = new NWN2ScriptVariable("script", script);
            if (message != "")
                {
                NWN2ScriptVariable messageVar = new NWN2ScriptVariable("message", message);
                varTable.Add(messageVar);
                }

            varTable.Add(compare1);
            varTable.Add(scriptVar);

            trigger.Var = varTable;
            if (trigger.boolInstance)
                {
                ((NWN2TriggerInstance)trigger.instance).OnEnter = sayString.Resource;
                }
            else
                {
                ((NWN2TriggerBlueprint)trigger.blueprint).OnEnter = sayString.Resource;
                }
        }
Esempio n. 3
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 private static NWN2ScriptVarTable getAdvanceJournalVar(NWN2ScriptVarTable varTable, string questName, int questId, int xp, LinkedList<string> toRemove)
 {
     toRemove.AddLast("XP");
     toRemove.AddLast("JournalUpdate");
     toRemove.AddLast("nextState");
     removeDuplicates(varTable, toRemove);
     var XP = new NWN2ScriptVariable("XP", xp);
     var journalCategory = new NWN2ScriptVariable("JournalUpdate", "Q_" + questName);
     int state = (questId == 0) ? 1 : questId;
     var journalEntry = new NWN2ScriptVariable("nextState", state);
     varTable.Add(XP);
     varTable.Add(journalCategory);
     varTable.Add(journalEntry);
     return varTable;
 }
 public static void SetInteger(NWN2ScriptVarTable variables, string name, int value)
 {
     try
     {
         variables.GetVariable(name).ValueInt = value;
         variables.GetVariable(name).VariableType = NWN2ScriptVariableType.Int;
     }
     catch
     {
         NWN2ScriptVariable var = new NWN2ScriptVariable(name, value);
         var.VariableType = NWN2ScriptVariableType.Int;
         variables.Add(var);
     }
 }
 public static void SetString(NWN2ScriptVarTable variables, string name, string value)
 {
     try
     {
         variables.GetVariable(name).ValueString = value;
         variables.GetVariable(name).VariableType = NWN2ScriptVariableType.String;
     }
     catch
     {
         NWN2ScriptVariable var = new NWN2ScriptVariable(name, value);
         var.VariableType = NWN2ScriptVariableType.String;
         variables.Add(var);
     }
 }