static void DrawCheckBox(NanoVGContext vg, string text, float x, float y, float w, float h) { NVGPaint bg; int icon = 0x2713; //NVG_NOTUSED(w); NVG.FontSize(vg, 18.0f); NVG.FontFace(vg, "sans"); NVG.FillColor(vg, NVG.RGBA(255, 255, 255, 160)); NVG.TextAlign(vg, NVGAlign.NVG_ALIGN_LEFT | NVGAlign.NVG_ALIGN_MIDDLE); NVG.Text(vg, x + 28, y + h * 0.5f, text, null); bg = NVG.BoxGradient(vg, x + 1, y + (int)(h * 0.5f) - 9 + 1, 18, 18, 3, 3, NVG.RGBA(0, 0, 0, 32), NVG.RGBA(0, 0, 0, 92)); NVG.BeginPath(vg); NVG.RoundedRect(vg, x + 1, y + (int)(h * 0.5f) - 9, 18, 18, 3); NVG.FillPaint(vg, bg); NVG.Fill(vg); NVG.FontSize(vg, 40); NVG.FontFace(vg, "icons"); NVG.FillColor(vg, NVG.RGBA(255, 255, 255, 128)); NVG.TextAlign(vg, NVGAlign.NVG_ALIGN_CENTER | NVGAlign.NVG_ALIGN_MIDDLE); NVG.Text(vg, x + 9 + 2, y + h * 0.5f, cpToUTF8(icon), null); }
static void DrawSearchBox(NanoVGContext vg, string text, float x, float y, float w, float h) { NVGPaint bg; float cornerRadius = h / 2 - 1; // Edit bg = NVG.BoxGradient(vg, x, y + 1.5f, w, h, h / 2, 5, NVG.RGBA(0, 0, 0, 16), NVG.RGBA(0, 0, 0, 92)); NVG.BeginPath(vg); NVG.RoundedRect(vg, x, y, w, h, cornerRadius); NVG.FillPaint(vg, bg); NVG.Fill(vg); NVG.FontSize(vg, h * 1.3f); NVG.FontFace(vg, "icons"); NVG.FillColor(vg, NVG.RGBA(255, 255, 255, 64)); NVG.TextAlign(vg, NVGAlign.NVG_ALIGN_CENTER | NVGAlign.NVG_ALIGN_MIDDLE); NVG.Text(vg, x + h * 0.55f, y + h * 0.55f, cpToUTF8(ICON_SEARCH), null); NVG.FontSize(vg, 20.0f); NVG.FontFace(vg, "sans"); NVG.FillColor(vg, NVG.RGBA(255, 255, 255, 32)); NVG.TextAlign(vg, NVGAlign.NVG_ALIGN_LEFT | NVGAlign.NVG_ALIGN_MIDDLE); NVG.Text(vg, x + h * 1.05f, y + h * 0.5f, text, null); NVG.FontSize(vg, h * 1.3f); NVG.FontFace(vg, "icons"); NVG.FillColor(vg, NVG.RGBA(255, 255, 255, 32)); NVG.TextAlign(vg, NVGAlign.NVG_ALIGN_CENTER | NVGAlign.NVG_ALIGN_MIDDLE); NVG.Text(vg, x + w - h * 0.55f, y + h * 0.55f, cpToUTF8(ICON_CIRCLED_CROSS), null); }
static void DrawSpinner(NanoVGContext vg, float cx, float cy, float r, float t) { float a0 = 0.0f + t * 6; float a1 = 3.14f + t * 6f; float r0 = r; float r1 = r * 0.75f; float ax, ay, bx, by; NVGPaint paint; NVG.Save(vg); NVG.BeginPath(vg); NVG.Arc(vg, cx, cy, r0, a0, a1, NVGWinding.NVG_CW); NVG.Arc(vg, cx, cy, r1, a1, a0, NVGWinding.NVG_CCW); NVG.ClosePath(vg); ax = cx + (float)Math.Cos(a0) * (r0 + r1) * 0.5f; ay = cy + (float)Math.Sin(a0) * (r0 + r1) * 0.5f; bx = cx + (float)Math.Cos(a1) * (r0 + r1) * 0.5f; by = cy + (float)Math.Sign(a1) * (r0 + r1) * 0.5f; paint = NVG.LinearGradient(vg, ax, ay, bx, by, NVG.RGBA(0, 0, 0, 0), NVG.RGBA(0, 0, 0, 128)); NVG.FillPaint(vg, paint); NVG.Fill(vg); NVG.Restore(vg); }
static void DrawDropDown(NanoVGContext vg, string text, float x, float y, float w, float h) { NVGPaint bg; const int icon = 0x2713; float cornerRadius = 4.0f; bg = NVG.LinearGradient(vg, x, y, x, y + h, NVG.RGBA(255, 255, 255, 16), NVG.RGBA(0, 0, 0, 16)); NVG.BeginPath(vg); NVG.RoundedRect(vg, x + 1, y + 1, w - 2, h - 2, cornerRadius - 1); NVG.FillPaint(vg, bg); NVG.Fill(vg); NVG.BeginPath(vg); NVG.RoundedRect(vg, x + 0.5f, y + 0.5f, w - 1, h - 1, cornerRadius - 0.5f); NVG.StrokeColor(vg, NVG.RGBA(0, 0, 0, 48)); NVG.Stroke(vg); NVG.FontSize(vg, 20.0f); NVG.FontFace(vg, "sans"); NVG.FillColor(vg, NVG.RGBA(255, 255, 255, 160)); NVG.TextAlign(vg, NVGAlign.NVG_ALIGN_LEFT | NVGAlign.NVG_ALIGN_MIDDLE); NVG.Text(vg, x + h * 0.3f, y + h * 0.5f, text, null); NVG.FontSize(vg, h * 1.3f); NVG.FontFace(vg, "icons"); NVG.FillColor(vg, NVG.RGBA(255, 255, 255, 64)); NVG.TextAlign(vg, NVGAlign.NVG_ALIGN_CENTER | NVGAlign.NVG_ALIGN_MIDDLE); NVG.Text(vg, x + w - h * 0.5f, y + h * 0.5f, cpToUTF8(icon), null); }
static unsafe void DrawButton(NanoVGContext vg, int preicon, string text, float x, float y, float w, float h, NVGColor col) { NVGPaint bg; int icon = 0xE740; float cornerRadius = 4.0f; float tw = 0, iw = 0; bg = NVG.LinearGradient(vg, x, y, x, y + h, NVG.RGBA(255, 255, 255, isBlack(col) ? (byte)16 : (byte)32), NVG.RGBA(0, 0, 0, isBlack(col) ? (byte)16 : (byte)32)); NVG.BeginPath(vg); NVG.RoundedRect(vg, x + 1, y + 1, w - 2, h - 2, cornerRadius - 1); if (!isBlack(col)) { NVG.FillColor(vg, col); NVG.Fill(vg); } NVG.FillPaint(vg, bg); NVG.Fill(vg); NVG.BeginPath(vg); NVG.RoundedRect(vg, x + 0.5f, y + 0.5f, w - 1, h - 1, cornerRadius - 0.5f); NVG.StrokeColor(vg, NVG.RGBA(0, 0, 0, 48)); NVG.Stroke(vg); NVG.FontSize(vg, 20.0f); NVG.FontFace(vg, "sans-bold"); tw = NVG.TextBounds(vg, 0, 0, Encoding.UTF8.GetBytes(text), null, null); if (preicon != 0) { NVG.FontSize(vg, h * 1.3f); NVG.FontFace(vg, "icons"); iw = NVG.TextBounds(vg, 0, 0, cpToUTF8(icon), null, null); iw += h * 0.15f; } if (preicon != 0) { NVG.FontSize(vg, h * 1.3f); NVG.FontFace(vg, "icons"); NVG.FillColor(vg, NVG.RGBA(255, 255, 255, 96)); NVG.TextAlign(vg, NVGAlign.NVG_ALIGN_LEFT | NVGAlign.NVG_ALIGN_MIDDLE); NVG.Text(vg, x + w * 0.5f - tw * 0.5f - iw * 0.75f, y + h * 0.5f, cpToUTF8(icon), null); } NVG.FontSize(vg, 20.0f); NVG.FontFace(vg, "sans-bold"); NVG.TextAlign(vg, NVGAlign.NVG_ALIGN_LEFT | NVGAlign.NVG_ALIGN_MIDDLE); NVG.FillColor(vg, NVG.RGBA(0, 0, 0, 160)); NVG.Text(vg, x + w * 0.5f - tw * 0.5f + iw * 0.25f, y + h * 0.5f - 1, text, null); NVG.FillColor(vg, NVG.RGBA(255, 255, 255, 160)); NVG.Text(vg, x + w * 0.5f - tw * 0.5f + iw * 0.25f, y + h * 0.5f, text, null); }
static void DrawEditBoxBase(NanoVGContext vg, float x, float y, float w, float h) { NVGPaint bg; // Edit bg = NVG.BoxGradient(vg, x + 1, y + 1 + 1.5f, w - 2, h - 2, 3, 4, NVG.RGBA(255, 255, 255, 32), NVG.RGBA(32, 32, 32, 32)); NVG.BeginPath(vg); NVG.RoundedRect(vg, x + 1, y + 1, w - 2, h - 2, 4 - 1); NVG.FillPaint(vg, bg); NVG.Fill(vg); NVG.BeginPath(vg); NVG.RoundedRect(vg, x + 0.5f, y + 0.5f, w - 1, h - 1, 4 - 0.5f); NVG.StrokeColor(vg, NVG.RGBA(0, 0, 0, 48)); NVG.Stroke(vg); }
static void DrawSlider(NanoVGContext vg, float pos, float x, float y, float w, float h) { NVGPaint bg, knob; float cy = y + (int)(h * 0.5f); float kr = (int)(h * 0.25f); NVG.Save(vg); // NVG.ClearState(vg); // Slot bg = NVG.BoxGradient(vg, x, cy - 2 + 1, w, 4, 2, 2, NVG.RGBA(0, 0, 0, 32), NVG.RGBA(0, 0, 0, 128)); NVG.BeginPath(vg); NVG.RoundedRect(vg, x, cy - 2, w, 4, 2); NVG.FillPaint(vg, bg); NVG.Fill(vg); // Knob Shadow bg = NVG.RadialGradient(vg, x + (int)(pos * w), cy + 1, kr - 3, kr + 3, NVG.RGBA(0, 0, 0, 64), NVG.RGBA(0, 0, 0, 0)); NVG.BeginPath(vg); NVG.Rect(vg, x + (int)(pos * w) - kr - 5, cy - kr - 5, kr * 2 + 5 + 5, kr * 2 + 5 + 5 + 3); NVG.Circle(vg, x + (int)(pos * w), cy, kr); NVG.PathWinding(vg, NVGSolidity.NVG_HOLE); NVG.FillPaint(vg, bg); NVG.Fill(vg); // Knob knob = NVG.LinearGradient(vg, x, cy - kr, x, cy + kr, NVG.RGBA(255, 255, 255, 16), NVG.RGBA(0, 0, 0, 16)); NVG.BeginPath(vg); NVG.Circle(vg, x + (int)(pos * w), cy, kr - 1); NVG.FillColor(vg, NVG.RGBA(40, 43, 48, 255)); NVG.Fill(vg); NVG.FillPaint(vg, knob); NVG.Fill(vg); NVG.BeginPath(vg); NVG.Circle(vg, x + (int)(pos * w), cy, kr - 0.5f); NVG.StrokeColor(vg, NVG.RGBA(0, 0, 0, 92)); NVG.Stroke(vg); NVG.Restore(vg); }
static void DrawColorWheel(NanoVGContext vg, float x, float y, float w, float h, float t) { int i; float r0, r1, ax, ay, bx, by, cx, cy, aeps, r; float hue = (float)Math.Sin(t * 0.12f); NVGPaint paint; NVG.Save(vg); cx = x + w * 0.5f; cy = y + h * 0.5f; r1 = (w < h ? w : h) * 0.5f - 5.0f; r0 = r1 - 20.0f; aeps = 0.5f / r1; // half a pixel arc length in radians (2pi cancels out). for (i = 0; i < 6; i++) { float a0 = (float)i / 6.0f * (float)Math.PI * 2.0f - aeps; float a1 = (float)(i + 1.0f) / 6.0f * (float)Math.PI * 2.0f + aeps; NVG.BeginPath(vg); NVG.Arc(vg, cx, cy, r0, a0, a1, NVGWinding.NVG_CW); NVG.Arc(vg, cx, cy, r1, a1, a0, NVGWinding.NVG_CCW); NVG.ClosePath(vg); ax = cx + (float)Math.Cos(a0) * (r0 + r1) * 0.5f; ay = cy + (float)Math.Sin(a0) * (r0 + r1) * 0.5f; bx = cx + (float)Math.Cos(a1) * (r0 + r1) * 0.5f; by = cy + (float)Math.Sin(a1) * (r0 + r1) * 0.5f; paint = NVG.LinearGradient(vg, ax, ay, bx, by, NVG.HSLA(a0 / ((float)Math.PI * 2), 1.0f, 0.55f, 255), NVG.HSLA(a1 / ((float)Math.PI * 2), 1.0f, 0.55f, 255)); NVG.FillPaint(vg, paint); NVG.Fill(vg); } NVG.BeginPath(vg); NVG.Circle(vg, cx, cy, r0 - 0.5f); NVG.Circle(vg, cx, cy, r1 + 0.5f); NVG.StrokeColor(vg, NVG.RGBA(0, 0, 0, 64)); NVG.StrokeWidth(vg, 1.0f); NVG.Stroke(vg); // Selector NVG.Save(vg); NVG.Translate(vg, cx, cy); NVG.Rotate(vg, hue * (float)Math.PI * 2); // Marker on NVG.StrokeWidth(vg, 2.0f); NVG.BeginPath(vg); NVG.Rect(vg, r0 - 1, -3, r1 - r0 + 2, 6); NVG.StrokeColor(vg, NVG.RGBA(255, 255, 255, 192)); NVG.Stroke(vg); paint = NVG.BoxGradient(vg, r0 - 3, -5, r1 - r0 + 6, 10, 2, 4, NVG.RGBA(0, 0, 0, 128), NVG.RGBA(0, 0, 0, 0)); NVG.BeginPath(vg); NVG.Rect(vg, r0 - 2 - 10, -4 - 10, r1 - r0 + 4 + 20, 8 + 20); NVG.Rect(vg, r0 - 2, -4, r1 - r0 + 4, 8); NVG.PathWinding(vg, NVGSolidity.NVG_HOLE); NVG.FillPaint(vg, paint); NVG.Fill(vg); // Center triangle r = r0 - 6; ax = (float)Math.Cos(120.0f / 180.0f * (float)Math.PI) * r; ay = (float)Math.Sin(120.0f / 180.0f * (float)Math.PI) * r; bx = (float)Math.Cos(-120.0f / 180.0f * (float)Math.PI) * r; by = (float)Math.Sin(-120.0f / 180.0f * (float)Math.PI) * r; NVG.BeginPath(vg); NVG.MoveTo(vg, r, 0); NVG.LineTo(vg, ax, ay); NVG.LineTo(vg, bx, by); NVG.ClosePath(vg); paint = NVG.LinearGradient(vg, r, 0, ax, ay, NVG.HSLA(hue, 1.0f, 0.5f, 255), NVG.RGBA(255, 255, 255, 255)); NVG.FillPaint(vg, paint); NVG.Fill(vg); paint = NVG.LinearGradient(vg, (r + ax) * 0.5f, (0 + ay) * 0.5f, bx, by, NVG.RGBA(0, 0, 0, 0), NVG.RGBA(0, 0, 0, 255)); NVG.FillPaint(vg, paint); NVG.Fill(vg); NVG.StrokeColor(vg, NVG.RGBA(0, 0, 0, 64)); NVG.Stroke(vg); // Select circle on triangle ax = (float)Math.Cos(120.0f / 180.0f * (float)Math.PI) * r * 0.3f; ay = (float)Math.Sin(120.0f / 180.0f * (float)Math.PI) * r * 0.4f; NVG.StrokeWidth(vg, 2.0f); NVG.BeginPath(vg); NVG.Circle(vg, ax, ay, 5); NVG.StrokeColor(vg, NVG.RGBA(255, 255, 255, 192)); NVG.Stroke(vg); paint = NVG.RadialGradient(vg, ax, ay, 7, 9, NVG.RGBA(0, 0, 0, 64), NVG.RGBA(0, 0, 0, 0)); NVG.BeginPath(vg); NVG.Rect(vg, ax - 20, ay - 20, 40, 40); NVG.Circle(vg, ax, ay, 7); NVG.PathWinding(vg, NVGSolidity.NVG_HOLE); NVG.FillPaint(vg, paint); NVG.Fill(vg); NVG.Restore(vg); NVG.Restore(vg); }
static unsafe void DrawThumbnails(NanoVGContext vg, float x, float y, float w, float h, int[] images, int nimages, float t) { float cornerRadius = 3.0f; NVGPaint shadowPaint, imgPaint, fadePaint; float ix, iy, iw, ih; float thumb = 60.0f; float arry = 30.5f; int imgw, imgh; float stackh = (nimages / 2) * (thumb + 10) + 10; int i; float u = (1 + (float)Math.Cos(t * 0.5f)) * 0.5f; float u2 = (1 - (float)Math.Cos(t * 0.2f)) * 0.5f; float scrollh, dv; NVG.Save(vg); // nvgClearState(vg); // Drop shadow shadowPaint = NVG.BoxGradient(vg, x, y + 4, w, h, cornerRadius * 2, 20, NVG.RGBA(0, 0, 0, 128), NVG.RGBA(0, 0, 0, 0)); NVG.BeginPath(vg); NVG.Rect(vg, x - 10, y - 10, w + 20, h + 30); NVG.RoundedRect(vg, x, y, w, h, cornerRadius); NVG.PathWinding(vg, NVGSolidity.NVG_HOLE); NVG.FillPaint(vg, shadowPaint); NVG.Fill(vg); // Window NVG.BeginPath(vg); NVG.RoundedRect(vg, x, y, w, h, cornerRadius); NVG.MoveTo(vg, x - 10, y + arry); NVG.LineTo(vg, x + 1, y + arry - 11); NVG.LineTo(vg, x + 1, y + arry + 11); NVG.FillColor(vg, NVG.RGBA(200, 200, 200, 255)); NVG.Fill(vg); NVG.Save(vg); NVG.Scissor(vg, x, y, w, h); NVG.Translate(vg, 0, -(stackh - h) * u); dv = 1.0f / (float)(nimages - 1); for (i = 0; i < nimages; i++) { float tx, ty, v, a; tx = x + 10; ty = y + 10; tx += (i % 2) * (thumb + 10); ty += (i / 2) * (thumb + 10); NVG.ImageSize(vg, images[i], &imgw, &imgh); if (imgw < imgh) { iw = thumb; ih = iw * (float)imgh / (float)imgw; ix = 0; iy = -(ih - thumb) * 0.5f; } else { ih = thumb; iw = ih * (float)imgw / (float)imgh; ix = -(iw - thumb) * 0.5f; iy = 0; } v = i * dv; a = Math.Clamp((u2 - v) / dv, 0, 1); if (a < 1.0f) { DrawSpinner(vg, tx + thumb / 2, ty + thumb / 2, thumb * 0.25f, t); } imgPaint = NVG.ImagePattern(vg, tx + ix, ty + iy, iw, ih, 0.0f / 180.0f * NVG_PI, images[i], a); NVG.BeginPath(vg); NVG.RoundedRect(vg, tx, ty, thumb, thumb, 5); NVG.FillPaint(vg, imgPaint); NVG.Fill(vg); shadowPaint = NVG.BoxGradient(vg, tx - 1, ty, thumb + 2, thumb + 2, 5, 3, NVG.RGBA(0, 0, 0, 128), NVG.RGBA(0, 0, 0, 0)); NVG.BeginPath(vg); NVG.Rect(vg, tx - 5, ty - 5, thumb + 10, thumb + 10); NVG.RoundedRect(vg, tx, ty, thumb, thumb, 6); NVG.PathWinding(vg, NVGSolidity.NVG_HOLE); NVG.FillPaint(vg, shadowPaint); NVG.Fill(vg); NVG.BeginPath(vg); NVG.RoundedRect(vg, tx + 0.5f, ty + 0.5f, thumb - 1, thumb - 1, 4 - 0.5f); NVG.StrokeWidth(vg, 1.0f); NVG.StrokeColor(vg, NVG.RGBA(255, 255, 255, 192)); NVG.Stroke(vg); } NVG.Restore(vg); // Hide fades fadePaint = NVG.LinearGradient(vg, x, y, x, y + 6, NVG.RGBA(200, 200, 200, 255), NVG.RGBA(200, 200, 200, 0)); NVG.BeginPath(vg); NVG.Rect(vg, x + 4, y, w - 8, 6); NVG.FillPaint(vg, fadePaint); NVG.Fill(vg); fadePaint = NVG.LinearGradient(vg, x, y + h, x, y + h - 6, NVG.RGBA(200, 200, 200, 255), NVG.RGBA(200, 200, 200, 0)); NVG.BeginPath(vg); NVG.Rect(vg, x + 4, y + h - 6, w - 8, 6); NVG.FillPaint(vg, fadePaint); NVG.Fill(vg); // Scroll bar shadowPaint = NVG.BoxGradient(vg, x + w - 12 + 1, y + 4 + 1, 8, h - 8, 3, 4, NVG.RGBA(0, 0, 0, 32), NVG.RGBA(0, 0, 0, 92)); NVG.BeginPath(vg); NVG.RoundedRect(vg, x + w - 12, y + 4, 8, h - 8, 3); NVG.FillPaint(vg, shadowPaint); // NVG.FillColor(vg, NVG.RGBA(255,0,0,128)); NVG.Fill(vg); scrollh = (h / stackh) * (h - 8); shadowPaint = NVG.BoxGradient(vg, x + w - 12 - 1, y + 4 + (h - 8 - scrollh) * u - 1, 8, scrollh, 3, 4, NVG.RGBA(220, 220, 220, 255), NVG.RGBA(128, 128, 128, 255)); NVG.BeginPath(vg); NVG.RoundedRect(vg, x + w - 12 + 1, y + 4 + 1 + (h - 8 - scrollh) * u, 8 - 2, scrollh - 2, 2); NVG.FillPaint(vg, shadowPaint); // NVG.FillColor(vg, NVG.RGBA(0,0,0,128)); NVG.Fill(vg); NVG.Restore(vg); }
static void DrawGraph(NanoVGContext vg, float x, float y, float w, float h, float t) { NVGPaint bg; float[] samples = new float[6]; float[] sx = new float[6], sy = new float[6]; float dx = w / 5.0f; int i; samples[0] = (1 + (float)Math.Sin(t * 1.2345f + Math.Cos(t * 0.33457f) * 0.44f)) * 0.5f; samples[1] = (1 + (float)Math.Sin(t * 0.68363f + Math.Cos(t * 1.3f) * 1.55f)) * 0.5f; samples[2] = (1 + (float)Math.Sin(t * 1.1642f + Math.Cos(t * 0.33457) * 1.24f)) * 0.5f; samples[3] = (1 + (float)Math.Sin(t * 0.56345f + Math.Cos(t * 1.63f) * 0.14f)) * 0.5f; samples[4] = (1 + (float)Math.Sin(t * 1.6245f + Math.Cos(t * 0.254f) * 0.3f)) * 0.5f; samples[5] = (1 + (float)Math.Sin(t * 0.345f + Math.Cos(t * 0.03f) * 0.6f)) * 0.5f; for (i = 0; i < 6; i++) { sx[i] = x + i * dx; sy[i] = y + h * samples[i] * 0.8f; } // Graph background bg = NVG.LinearGradient(vg, x, y, x, y + h, NVG.RGBA(0, 160, 192, 0), NVG.RGBA(0, 160, 192, 64)); NVG.BeginPath(vg); NVG.MoveTo(vg, sx[0], sy[0]); for (i = 1; i < 6; i++) { NVG.BezierTo(vg, sx[i - 1] + dx * 0.5f, sy[i - 1], sx[i] - dx * 0.5f, sy[i], sx[i], sy[i]); } NVG.LineTo(vg, x + w, y + h); NVG.LineTo(vg, x, y + h); NVG.FillPaint(vg, bg); NVG.Fill(vg); // Graph line NVG.BeginPath(vg); NVG.MoveTo(vg, sx[0], sy[0] + 2); for (i = 1; i < 6; i++) { NVG.BezierTo(vg, sx[i - 1] + dx * 0.5f, sy[i - 1] + 2, sx[i] - dx * 0.5f, sy[i] + 2, sx[i], sy[i] + 2); } NVG.StrokeColor(vg, NVG.RGBA(0, 0, 0, 32)); NVG.StrokeWidth(vg, 3.0f); NVG.Stroke(vg); NVG.BeginPath(vg); NVG.MoveTo(vg, sx[0], sy[0]); for (i = 1; i < 6; i++) { NVG.BezierTo(vg, sx[i - 1] + dx * 0.5f, sy[i - 1], sx[i] - dx * 0.5f, sy[i], sx[i], sy[i]); } NVG.StrokeColor(vg, NVG.RGBA(0, 160, 192, 255)); NVG.StrokeWidth(vg, 3.0f); NVG.Stroke(vg); // Graph sample pos for (i = 0; i < 6; i++) { bg = NVG.RadialGradient(vg, sx[i], sy[i] + 2, 3.0f, 8.0f, NVG.RGBA(0, 0, 0, 32), NVG.RGBA(0, 0, 0, 0)); NVG.BeginPath(vg); NVG.Rect(vg, sx[i] - 10, sy[i] - 10 + 2, 20, 20); NVG.FillPaint(vg, bg); NVG.Fill(vg); } NVG.BeginPath(vg); for (i = 0; i < 6; i++) { NVG.Circle(vg, sx[i], sy[i], 4.0f); } NVG.FillColor(vg, NVG.RGBA(0, 160, 192, 255)); NVG.Fill(vg); NVG.BeginPath(vg); for (i = 0; i < 6; i++) { NVG.Circle(vg, sx[i], sy[i], 2.0f); } NVG.FillColor(vg, NVG.RGBA(220, 220, 220, 255)); NVG.Fill(vg); NVG.StrokeWidth(vg, 1.0f); }
static void DrawEyes(NanoVGContext vg, float x, float y, float w, float h, float mx, float my, float t) { NVGPaint gloss, bg; float ex = w * 0.23f; float ey = h * 0.5f; float lx = x + ex; float ly = y + ey; float rx = x + w - ex; float ry = y + ey; float dx, dy, d; float br = (ex < ey ? ex : ey) * 0.5f; float blink = 1 - (float)(Math.Pow(Math.Sin(t * 0.5f), 200) * 0.8f); bg = NVG.LinearGradient(vg, x, y + h * 0.5f, x + w * 0.1f, y + h, NVG.RGBA(0, 0, 0, 32), NVG.RGBA(0, 0, 0, 16)); NVG.BeginPath(vg); NVG.Ellipse(vg, lx + 3.0f, ly + 16.0f, ex, ey); NVG.Ellipse(vg, rx + 3.0f, ry + 16.0f, ex, ey); NVG.FillPaint(vg, bg); NVG.Fill(vg); bg = NVG.LinearGradient(vg, x, y + h * 0.25f, x + w * 0.1f, y + h, NVG.RGBA(220, 220, 220, 255), NVG.RGBA(128, 128, 128, 255)); NVG.BeginPath(vg); NVG.Ellipse(vg, lx, ly, ex, ey); NVG.Ellipse(vg, rx, ry, ex, ey); NVG.FillPaint(vg, bg); NVG.Fill(vg); dx = (mx - rx) / (ex * 10); dy = (my - ry) / (ey * 10); d = (float)Math.Sqrt(dx * dx + dy * dy); if (d > 1.0f) { dx /= d; dy /= d; } dx *= ex * 0.4f; dy *= ey * 0.5f; NVG.BeginPath(vg); NVG.Ellipse(vg, lx + dx, ly + dy + ey * 0.25f * (1 - blink), br, br * blink); NVG.FillColor(vg, NVG.RGBA(32, 32, 32, 255)); NVG.Fill(vg); dx = (mx - rx) / (ex * 10); dy = (my - ry) / (ey * 10); d = (float)Math.Sqrt(dx * dx + dy * dy); if (d > 1.0f) { dx /= d; dy /= d; } dx *= ex * 0.4f; dy *= ey * 0.5f; NVG.BeginPath(vg); NVG.Ellipse(vg, rx + dx, ry + dy + ey * 0.25f * (1 - blink), br, br * blink); NVG.FillColor(vg, NVG.RGBA(32, 32, 32, 255)); NVG.Fill(vg); gloss = NVG.RadialGradient(vg, lx - ex * 0.25f, ly - ey * 0.5f, ex * 0.1f, ex * 0.75f, NVG.RGBA(255, 255, 255, 128), NVG.RGBA(255, 255, 255, 0)); NVG.BeginPath(vg); NVG.Ellipse(vg, lx, ly, ex, ey); NVG.FillPaint(vg, gloss); NVG.Fill(vg); gloss = NVG.RadialGradient(vg, rx - ex * 0.25f, ry - ey * 0.5f, ex * 0.1f, ex * 0.75f, NVG.RGBA(255, 255, 255, 128), NVG.RGBA(255, 255, 255, 0)); NVG.BeginPath(vg); NVG.Ellipse(vg, rx, ry, ex, ey); NVG.FillPaint(vg, gloss); NVG.Fill(vg); }
public static void FillPaint(NVGpaint Paint) { NVG.FillPaint(Engine.NVGCtx, Paint); }