public bool BuyItem(NetConnection <NetSession> sender, ItemPurchaseRequest request) { if (VerifyTransaction(sender, request)) { ShopItemDefine define = DataManager.Instance.ShopItems[request.shopID][request.shopItemID]; sender.Session.Character.ItemManager.AddItem(define.ItemID, request.Amount); //additem notify NStatus status = new NStatus(); status.Type = StatusType.Item; status.Action = StatusAction.Add; status.Id = define.ItemID; status.Value = request.Amount; Console.WriteLine("purchase one unit of " + define.ItemID); if (sender.Session.Response.Notifies == null) { sender.Session.Response.Notifies = new StatusNotify(); } sender.Session.Response.Notifies.Status.Add(status); //deduct money notify status = new NStatus(); status.Type = StatusType.Money; status.Action = StatusAction.Remove; status.Id = -1; status.Value = define.Price; sender.Session.Response.Notifies.Status.Add(status); return(true); } return(false); }
public void Mounted(Transform col) { print("mounted"); if (damselStatus) { damselStatus = false; status = NStatus.IDLE; playerCtrl = col.GetComponent <PlayerControl>(); anim.Play("Nurse_Idle"); //GetComponent<PolygonCollider2D>().enabled = true; GetComponent <Rigidbody2D>().isKinematic = false; gameObject.layer = LayerMask.NameToLayer("Nurse"); var t = transform.position; t.z = 0; transform.position = t; playerCtrl.GetNurseFeet(transform.Find("nurse_body").Find("nurse_booty").Find("bob_footL"), transform.Find("nurse_body").Find("bob_footR")); } gameObject.tag = "Nurse"; GetComponent <Rigidbody2D>().mass = 1; AudioSource.PlayClipAtPoint(saddleSFX[0], transform.position); transform.Find("saddleTrigger").gameObject.layer = LayerMask.NameToLayer("TransparentFX"); rb2D = col.GetComponent <Rigidbody2D>(); }
void Start() { status = NStatus.IDLE; int layerMsk1 = 1 << LayerMask.NameToLayer("Ground"); int layerMsk2 = 1 << LayerMask.NameToLayer("Props"); int layerMsk3 = 1 << LayerMask.NameToLayer("OneWayGround"); groundLayerMsk = layerMsk1 | layerMsk2 | layerMsk3; groundCheck = transform.Find("groundCheck"); kickHit = transform.Find("kickHit").GetComponent <KickHit>(); //purseHit2 = transform.Find ("purseHit2"); rb2D = GetComponent <Rigidbody2D>(); aud = GetComponent <AudioSource>(); anim = GetComponent <Animator>(); anim.SetFloat("Speed", 0f); if (damselStatus) { anim.Play("Nurse_Damsel"); status = NStatus.DAMSEL; //GetComponent<PolygonCollider2D>().enabled = false; this.enabled = false; } startPos = transform.position; }
public void Bounce(Vector2 force) { GetComponent <Rigidbody2D>().AddForce(force); status = NStatus.JUMP; anim.Play("Nurse_Jump"); stillJumping = true; //int i = UnityEngine.Random.Range (0, jumpFX.Length); //AudioSource.PlayClipAtPoint(jumpFX[i], transform.position); }
public void Bounce(Vector2 force) { GetComponent<Rigidbody2D>().AddForce (force); status = NStatus.JUMP; anim.Play ("Nurse_Jump"); stillJumping = true; //int i = UnityEngine.Random.Range (0, jumpFX.Length); //AudioSource.PlayClipAtPoint(jumpFX[i], transform.position); }
public void AddStatusNotify(NetConnection <NetSession> conn, NStatus status) { if (conn.Session.Response.Notifies == null) { conn.Session.Response.Notifies = new StatusNotify(); } conn.Session.Response.Notifies.Status.Add(status); }
void Jump() { anim.SetTrigger("stopText"); idleCount = 0; GetComponent <Rigidbody2D>().AddForce(new Vector2(0f, jumpForce)); status = NStatus.JUMP; anim.Play("Nurse_Jump"); stillJumping = true; //int i = UnityEngine.Random.Range (0, jumpFX.Length); //AudioSource.PlayClipAtPoint(jumpFX[i], transform.position); }
public void Death() { transform.position = startPos; damselStatus = true; status = NStatus.DAMSEL; playerCtrl.SaddleDown(); //GetComponent<PolygonCollider2D>().enabled = false; anim.Play("Nurse_Damsel"); this.enabled = false; }
bool OnItemNotify(NStatus status) { if (status.Action == StatusAction.Add) { this.AddItems(status.Id, status.Value); } if (status.Action == StatusAction.Delete) { this.RemoveItem(status.Id, status.Value); } return(true); }
public void DisMounted() { print("dismounted"); status = NStatus.IDLE; anim.Play("Nurse_Idle"); gameObject.tag = "Untagged"; //GetComponent<Rigidbody2D>().isKinematic = true; GetComponent <Rigidbody2D>().velocity = Vector2.zero; GetComponent <Rigidbody2D>().mass = 20; StartCoroutine("SaddleOn"); AudioSource.PlayClipAtPoint(saddleSFX[1], transform.position); this.enabled = false; }
public void OnItemNotify(NStatus status) { Debug.Log(status.Type); Debug.Log(status.Action); if (status.Type == StatusType.Item && status.Action == StatusAction.Add) { this.AddItem(status.Id, status.Value); BagManager.Instance.UpdateBag(); } else if (status.Type == StatusType.Item && status.Action == StatusAction.Remove) { this.RemoveItem(status.Id, status.Value); BagManager.Instance.UpdateBag(); } }
public NStatus AddStatus(StatusType type, StatusAction action, int id, int value, byte[] param = null) { Dirty = true; NStatus nstatus = new NStatus() { Type = type, Action = action, Id = id, Value = value, Param = param }; Console.WriteLine($"{type} {action} {id} {value}"); Statuses.Add(nstatus); return(nstatus); }
private bool OnEquipedStatusNotify(NStatus nStatus) { Equip equip = null; if (!Equips.TryGetValue(nStatus.Value, out equip) || GameUtil.ParseSlot(equip.Type) != nStatus.Id) { return(false); } if (nStatus.Action == StatusAction.Add) { WearEquip(equip, nStatus.Id); return(true); } if (nStatus.Action == StatusAction.Delete && equip.CurrentSlot == nStatus.Id) { TakeOffEquip(equip, nStatus.Id); } return(false); }
private bool OnEquipStatusNotify(NStatus nStatus) { if (nStatus.Action == StatusAction.Add) { NEquipInfo nEquipInfo = new NEquipInfo() { Id = nStatus.Id, templateId = nStatus.Value, Property = nStatus.Param }; User.Instance.CurrentCharacter.Equips.Add(nEquipInfo); return(AddEquip(nEquipInfo)); } else if (nStatus.Action == StatusAction.Delete) { return(RemoveEquip(nStatus.Id)); } return(false); }
private void Notify(NStatus status) { Debug.LogFormat("StatusNotify:[{0}] [{1}] {2}:{3}", status.Type, status.Action, status.Id, status.Value); if (status.Type == StatusType.Money) { if (status.Action == StatusAction.Add) { User.Instance.AddGold(status.Value); } else if (status.Action == StatusAction.Delete) { User.Instance.AddGold(-status.Value); } } StatusNotifyHandler handler; if (eventMap.TryGetValue(status.Type, out handler)) { handler(status); } }
public void Mounted(Transform col) { print ("mounted"); if(damselStatus){ damselStatus = false; status = NStatus.IDLE; playerCtrl = col.GetComponent<PlayerControl>(); anim.Play("Nurse_Idle"); //GetComponent<PolygonCollider2D>().enabled = true; GetComponent<Rigidbody2D>().isKinematic = false; gameObject.layer = LayerMask.NameToLayer("Nurse"); var t = transform.position; t.z = 0; transform.position = t; playerCtrl.GetNurseFeet(transform.Find ("nurse_body").Find ("nurse_booty").Find ("bob_footL"),transform.Find ("nurse_body").Find ("bob_footR")); } gameObject.tag = "Nurse"; GetComponent<Rigidbody2D>().mass = 1; AudioSource.PlayClipAtPoint(saddleSFX[0],transform.position); transform.Find ("saddleTrigger").gameObject.layer = LayerMask.NameToLayer("TransparentFX"); rb2D = col.GetComponent<Rigidbody2D>(); }
void Jump() { anim.SetTrigger ("stopText"); idleCount = 0; GetComponent<Rigidbody2D>().AddForce (new Vector2 (0f, jumpForce)); status = NStatus.JUMP; anim.Play ("Nurse_Jump"); stillJumping = true; //int i = UnityEngine.Random.Range (0, jumpFX.Length); //AudioSource.PlayClipAtPoint(jumpFX[i], transform.position); }
void Start() { status = NStatus.IDLE; int layerMsk1 = 1 << LayerMask.NameToLayer("Ground"); int layerMsk2 = 1 << LayerMask.NameToLayer("Props"); int layerMsk3 = 1 << LayerMask.NameToLayer("OneWayGround"); groundLayerMsk = layerMsk1 | layerMsk2 | layerMsk3; groundCheck = transform.Find ("groundCheck"); kickHit = transform.Find ("kickHit").GetComponent<KickHit>(); //purseHit2 = transform.Find ("purseHit2"); rb2D = GetComponent<Rigidbody2D>(); aud = GetComponent<AudioSource>(); anim = GetComponent<Animator>(); anim.SetFloat ("Speed", 0f); if(damselStatus){ anim.Play("Nurse_Damsel"); status = NStatus.DAMSEL; //GetComponent<PolygonCollider2D>().enabled = false; this.enabled = false; } startPos = transform.position; }
public void DisMounted() { print ("dismounted"); status = NStatus.IDLE; anim.Play("Nurse_Idle"); gameObject.tag = "Untagged"; //GetComponent<Rigidbody2D>().isKinematic = true; GetComponent<Rigidbody2D>().velocity = Vector2.zero; GetComponent<Rigidbody2D>().mass = 20; StartCoroutine("SaddleOn"); AudioSource.PlayClipAtPoint(saddleSFX[1],transform.position); this.enabled = false; }
void FixedUpdate() { //if(straddled){ float hVel = Input.GetAxis ("Horizontal"); anim.SetFloat ("Speed", Mathf.Abs (hVel)); if(grounded){ ///// ON THE GROUND!!!!!!!!!!!!!!!!!!! switch(status) { case NStatus.IDLE: idleCount++; if(idleCount > 500){ anim.Play ("Nurse_Text"); idleCount = 0; } //rb2D.velocity = Vector2.zero; if(Mathf.Abs(hVel) > 0f){ //print("idle to run"); status = NStatus.RUN; Move (hVel); } if(jump){ Jump (); } break; case NStatus.RUN: Move (hVel); if(Mathf.Abs(hVel) == 0f){ //rb2D.velocity = new Vector2(rb2D.velocity.x * 0.3f,rb2D.velocity.y); //print("run to dile"); status = NStatus.IDLE; } if(jump){ Jump (); } break; case NStatus.JUMP: if(GetComponent<Rigidbody2D>().velocity.y <= 0f){ status = NStatus.IDLE; aud.Play (); anim.Play ("Nurse_LandGround"); GetComponent<Rigidbody2D>().velocity = new Vector2(GetComponent<Rigidbody2D>().velocity.x * 0.3f,GetComponent<Rigidbody2D>().velocity.y);//////???? } break; case NStatus.FALL: status = NStatus.IDLE; aud.Play (); anim.Play ("Nurse_LandGround"); GetComponent<Rigidbody2D>().velocity = new Vector2(GetComponent<Rigidbody2D>().velocity.x * 0.3f,GetComponent<Rigidbody2D>().velocity.y);////???????? break; case NStatus.LEVELANIM: //anim.animation.Sample(); break; } }else{//IN AIR switch(status) { case NStatus.IDLE: Move (hVel); status = NStatus.FALL; anim.Play ("Nurse_Fall"); break; case NStatus.RUN: Move (hVel); status = NStatus.FALL; anim.Play ("Nurse_Fall"); break; case NStatus.JUMP: Move (hVel/5f); if(jump){//jump button held down - go higher //print ("jumping"); Jumping (); } if(GetComponent<Rigidbody2D>().velocity.y < 0.001f){ status = NStatus.FALL; anim.Play ("Nurse_Fall"); } break; case NStatus.FALL: Move (hVel/3f); break; case NStatus.LEVELANIM: //anim.animation.Sample(); break; } } //} }
void FixedUpdate() { //if(straddled){ float hVel = Input.GetAxis("Horizontal"); anim.SetFloat("Speed", Mathf.Abs(hVel)); if (grounded) ///// ON THE GROUND!!!!!!!!!!!!!!!!!!! { switch (status) { case NStatus.IDLE: idleCount++; if (idleCount > 500) { anim.Play("Nurse_Text"); idleCount = 0; } //rb2D.velocity = Vector2.zero; if (Mathf.Abs(hVel) > 0f) { //print("idle to run"); status = NStatus.RUN; Move(hVel); } if (jump) { Jump(); } break; case NStatus.RUN: Move(hVel); if (Mathf.Abs(hVel) == 0f) { //rb2D.velocity = new Vector2(rb2D.velocity.x * 0.3f,rb2D.velocity.y); //print("run to dile"); status = NStatus.IDLE; } if (jump) { Jump(); } break; case NStatus.JUMP: if (GetComponent <Rigidbody2D>().velocity.y <= 0f) { status = NStatus.IDLE; aud.Play(); anim.Play("Nurse_LandGround"); GetComponent <Rigidbody2D>().velocity = new Vector2(GetComponent <Rigidbody2D>().velocity.x * 0.3f, GetComponent <Rigidbody2D>().velocity.y); //////???? } break; case NStatus.FALL: status = NStatus.IDLE; aud.Play(); anim.Play("Nurse_LandGround"); GetComponent <Rigidbody2D>().velocity = new Vector2(GetComponent <Rigidbody2D>().velocity.x * 0.3f, GetComponent <Rigidbody2D>().velocity.y); ////???????? break; case NStatus.LEVELANIM: //anim.animation.Sample(); break; } } else //IN AIR { switch (status) { case NStatus.IDLE: Move(hVel); status = NStatus.FALL; anim.Play("Nurse_Fall"); break; case NStatus.RUN: Move(hVel); status = NStatus.FALL; anim.Play("Nurse_Fall"); break; case NStatus.JUMP: Move(hVel / 5f); if (jump) //jump button held down - go higher //print ("jumping"); { Jumping(); } if (GetComponent <Rigidbody2D>().velocity.y < 0.001f) { status = NStatus.FALL; anim.Play("Nurse_Fall"); } break; case NStatus.FALL: Move(hVel / 3f); break; case NStatus.LEVELANIM: //anim.animation.Sample(); break; } } //} }