public void Start()
    {
        DialogSystem = FindObjectOfType <MB_DialogSystem>().gameObject;
        buildmanager = GameObject.Find("GameManager").GetComponent <NS_BuildManager>();

        // This was because dialog system's start function is broken.
        DialogSystem.GetComponent <MB_DialogSystem>().WaveSpawner = GameObject.FindObjectOfType <NS_WaveSpawner>().gameObject;

        Instructions.text  = InstructionsString;
        InstructionsArray  = DialogInstructions;
        InstructionsString = InstructionsArray[0];

        //var dialog = DialogSystem.GetComponent<MB_DialogSystem>();
        //StartCoroutine(dialog.ShowReconDialog(InstructionsString));

        StartCoroutine(Init());
    }
Esempio n. 2
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    void Start()
    {
        rend             = GetComponent <Renderer>();
        startColor       = rend.material.color;
        startMat         = rend.material;
        Buildmanager     = NS_BuildManager.instance;
        pause            = FindObjectOfType <NWB_PauseGame>().gameObject;
        AchievmentThingy = FindObjectOfType <MB_AchievementObserver>().gameObject; // Tells the script what the achievement observer is...

        //  DebugObject = FindObjectOfType<NWB_DebugMenu>().gameObject; // Debug Menu.
        // var DebugMenu = DebugObject.GetComponent<NWB_DebugMenu>();

        //  DebugMenu.nodes.Add(this.gameObject); // Added this node to the DebugMenu's list....

        if (notActive == true)
        {
            // rend.material.color = Color.black;
            rend.material = inActiveMat;
        }
    }
Esempio n. 3
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 private void Start()
 {
     BuildManager = NS_BuildManager.instance;
 }
 void Awake()
 {
     instance = this;
 }