public void Begin(CGRect frame, NSView controlView) { var size = controlView.Frame.Size; if (size.Width <= 0 || size.Height <= 0) { _realSize = null; return; } if (_image == null || size != _image.Size) { if (_image != null) { _image.Dispose(); } _image = new NSImage(size); } if (supportsConvertSizeToBacking) { _realSize = controlView.ConvertSizeToBacking(size); } else { _realSize = controlView.ConvertSizeToBase(size); } _image.LockFocusFlipped(!controlView.IsFlipped); NSGraphicsContext.CurrentContext.GraphicsPort.ClearRect(new CGRect(CGPoint.Empty, size)); }
public static void Colourize(NSView control, Color color, Action drawAction) { var size = control.Frame.Size; if (size.Width <= 0 || size.Height <= 0) { return; } var image = new NSImage(size); image.LockFocusFlipped(control.IsFlipped); drawAction(); image.UnlockFocus(); var ciImage = CIImage.FromCGImage(image.CGImage); SD.SizeF realSize; if (control.RespondsToSelector(selConvertSizeToBacking)) { realSize = control.ConvertSizeToBacking(size); } else { realSize = control.ConvertSizeToBase(size); } if (control.IsFlipped) { var affineTransform = new NSAffineTransform(); affineTransform.Translate(0, realSize.Height); affineTransform.Scale(1, -1); var filter1 = new CIAffineTransform(); filter1.Image = ciImage; filter1.SetValueForKey(affineTransform, CIInputTransform); ciImage = filter1.ValueForKey(CIOutputImage) as CIImage; } var filter2 = new CIColorControls(); filter2.SetDefaults(); filter2.Image = ciImage; filter2.Saturation = 0.0f; ciImage = filter2.ValueForKey(CIOutputImage) as CIImage; var filter3 = new CIColorMatrix(); filter3.SetDefaults(); filter3.Image = ciImage; filter3.RVector = new CIVector(0, color.R, 0); filter3.GVector = new CIVector(color.G, 0, 0); filter3.BVector = new CIVector(0, 0, color.B); ciImage = filter3.ValueForKey(CIOutputImage) as CIImage; ciImage.Draw(new SD.RectangleF(SD.PointF.Empty, size), new SD.RectangleF(SD.PointF.Empty, realSize), NSCompositingOperation.SourceOver, 1); }
public static void Colourize(NSView control, Color color, Action drawAction) { var size = control.Frame.Size; if (size.Width <= 0 || size.Height <= 0) { return; } var image = new NSImage(size); image.LockFocusFlipped(!control.IsFlipped); drawAction(); image.UnlockFocus(); var ciImage = CIImage.FromCGImage(image.CGImage); CGSize realSize; if (control.RespondsToSelector(selConvertSizeToBacking)) { realSize = control.ConvertSizeToBacking(size); } else { realSize = control.ConvertSizeToBase(size); } var filter2 = new CIColorControls(); filter2.SetDefaults(); filter2.Image = ciImage; filter2.Saturation = 0.0f; ciImage = (CIImage)filter2.ValueForKey(CIOutputImage); var filter3 = new CIColorMatrix(); filter3.SetDefaults(); filter3.Image = ciImage; filter3.RVector = new CIVector(0, color.R, 0); filter3.GVector = new CIVector(color.G, 0, 0); filter3.BVector = new CIVector(0, 0, color.B); filter3.AVector = new CIVector(0, 0, 0, color.A); ciImage = (CIImage)filter3.ValueForKey(CIOutputImage); // create separate context so we can force using the software renderer, which is more than fast enough for this var ciContext = CIContext.FromContext(NSGraphicsContext.CurrentContext.GraphicsPort, new CIContextOptions { UseSoftwareRenderer = true }); ciContext.DrawImage(ciImage, new CGRect(CGPoint.Empty, size), new CGRect(CGPoint.Empty, realSize)); }
public static void DrawWithColorTransform(this NSView view, Color?color, Action drawDelegate) { if (color.HasValue) { var size = view.Frame.Size; if (size.Width <= 0 || size.Height <= 0) { return; } // render view to image var image = new NSImage(size); image.LockFocusFlipped(!view.IsFlipped); drawDelegate(); image.UnlockFocus(); // create Core image for transformation var ciImage = CIImage.FromCGImage(image.CGImage); CGSize displaySize; #pragma warning disable iOSAndMacApiUsageIssue if (view.RespondsToSelector(selConvertSizeToBacking)) { displaySize = view.ConvertSizeToBacking(size); } else { displaySize = view.ConvertSizeToBase(size); } #pragma warning restore iOSAndMacApiUsageIssue // apply color matrix var transformColor = new CIColorMatrix(); transformColor.SetDefaults(); transformColor.Image = ciImage; transformColor.RVector = new CIVector(0, (float)color.Value.Red, 0); transformColor.GVector = new CIVector((float)color.Value.Green, 0, 0); transformColor.BVector = new CIVector(0, 0, (float)color.Value.Blue); using (var key = new NSString("outputImage")) ciImage = (CIImage)transformColor.ValueForKey(key); var ciCtx = CIContext.FromContext(NSGraphicsContext.CurrentContext.GraphicsPort, null); ciCtx.DrawImage(ciImage, new CGRect(CGPoint.Empty, size), new CGRect(CGPoint.Empty, displaySize)); } else { drawDelegate(); } }
public static void Colourize(NSView control, Color color, Action drawAction) { var size = control.Frame.Size; var image = new NSImage(size); image.LockFocusFlipped(control.IsFlipped); drawAction(); image.UnlockFocus(); var ciImage = CIImage.FromData(image.AsTiff()); if (control.IsFlipped) { var realSize = control.ConvertSizeToBase(size); var affineTransform = new NSAffineTransform(); affineTransform.Translate(0, realSize.Height); affineTransform.Scale(1, -1); var filter1 = CIFilter.FromName("CIAffineTransform"); filter1.SetValueForKey(ciImage, CIInputImage); filter1.SetValueForKey(affineTransform, CIInputTransform); ciImage = filter1.ValueForKey(CIOutputImage) as CIImage; } var filter2 = CIFilter.FromName("CIColorControls"); filter2.SetDefaults(); filter2.SetValueForKey(ciImage, CIInputImage); filter2.SetValueForKey(new NSNumber(0.0f), CIInputSaturation); ciImage = filter2.ValueForKey(CIOutputImage) as CIImage; var filter3 = CIFilter.FromName("CIColorMatrix"); filter3.SetDefaults(); filter3.SetValueForKey(ciImage, CIInputImage); filter3.SetValueForKey(new CIVector(0, color.R, 0), CIInputRVector); filter3.SetValueForKey(new CIVector(color.G, 0, 0), CIInputGVector); filter3.SetValueForKey(new CIVector(0, 0, color.B), CIInputBVector); ciImage = filter3.ValueForKey(CIOutputImage) as CIImage; image = new NSImage(size); var rep = NSCIImageRep.FromCIImage(ciImage); image.AddRepresentation(rep); image.Draw(SD.PointF.Empty, new SD.RectangleF(SD.PointF.Empty, size), NSCompositingOperation.SourceOver, 1); /* Use this when implemented in maccore: * ciImage.Draw (SD.PointF.Empty, new SD.RectangleF (SD.PointF.Empty, size), NSCompositingOperation.SourceOver, 1); */ }