internal void Mod_MirrorLevel(NSF nsf, NSD nsd, Random rand, bool isRandom) { //unfinished foreach (Chunk chunk in nsf.Chunks) { if (chunk is NormalChunk zonechunk) { foreach (Entry entry in zonechunk.Entries) { if (entry is ZoneEntry zone) { } else if (entry is SceneryEntry scen) { for (int i = 0; i < scen.Vertices.Count; i++) { SceneryVertex vertex = scen.Vertices[i]; int x = -vertex.X; int y = vertex.Y; int z = vertex.Z; int unknownx = vertex.UnknownX; int unknowny = vertex.UnknownY; int unknownz = vertex.UnknownZ; int color = vertex.Color; scen.Vertices[i] = new SceneryVertex(x, y, z, unknownx, unknowny, unknownz); } } } } } nsd.Spawns[0].SpawnX = -nsd.Spawns[0].SpawnX; }
public void PatchNSD(string filename, NSF nsf) { try { byte[] data = File.ReadAllBytes(filename); NSD nsd = NSD.Load(data); nsd.ChunkCount = nsf.Chunks.Count; Dictionary <int, int> newindex = new Dictionary <int, int>(); for (int i = 0; i < nsf.Chunks.Count; i++) { if (nsf.Chunks[i] is IEntry) { IEntry entry = (IEntry)nsf.Chunks[i]; newindex.Add(entry.EID, i * 2 + 1); } if (nsf.Chunks[i] is EntryChunk) { foreach (Entry entry in ((EntryChunk)nsf.Chunks[i]).Entries) { newindex.Add(entry.EID, i * 2 + 1); } } } foreach (NSDLink link in nsd.Index) { if (newindex.ContainsKey(link.EntryID)) { link.ChunkID = newindex[link.EntryID]; newindex.Remove(link.EntryID); } else { // ??? } } foreach (KeyValuePair <int, int> link in newindex) { // ??? } if (MessageBox.Show("Are you sure you want to overwrite the NSD file?", "Save Confirmation Prompt", MessageBoxButtons.YesNo) == DialogResult.Yes) { File.WriteAllBytes(filename, nsd.Save()); } } catch (LoadAbortedException) { } }
internal void PatchNSD(NSF nsf, NSD nsd) { // edit NSD nsd.ChunkCount = nsf.Chunks.Count; var indexdata = nsf.MakeNSDIndex(); nsd.HashKeyMap = indexdata.Item1; nsd.Index = indexdata.Item2; // patch object entity count nsd.EntityCount = 0; foreach (Chunk chunk in nsf.Chunks) { if (!(chunk is EntryChunk)) { continue; } foreach (Entry entry in ((EntryChunk)chunk).Entries) { if (entry is ZoneEntry zone) { foreach (Entity ent in zone.Entities) { if (ent.ID != null) { ++nsd.EntityCount; } } } } } // fix loadlists int[] eids = new int[nsd.Index.Count]; for (int i = 0; i < eids.Length; ++i) { eids[i] = nsd.Index[i].EntryID; } foreach (Chunk chunk in nsf.Chunks) { if (!(chunk is EntryChunk)) { continue; } foreach (Entry entry in ((EntryChunk)chunk).Entries) { if (entry is ZoneEntry zone) { foreach (Entity ent in zone.Entities) { if (ent.LoadListA != null) { foreach (EntityPropertyRow <int> row in ent.LoadListA.Rows) { List <int> values = (List <int>)row.Values; values.Sort(delegate(int a, int b) { return(Array.IndexOf(eids, a) - Array.IndexOf(eids, b)); }); } } if (ent.LoadListB != null) { foreach (EntityPropertyRow <int> row in ent.LoadListB.Rows) { List <int> values = (List <int>)row.Values; values.Sort(delegate(int a, int b) { return(Array.IndexOf(eids, a) - Array.IndexOf(eids, b)); }); } } } } } } }
void ModProcess() { Random rand = new Random(ModLoaderGlobals.RandomizerSeed); List <FileInfo> nsfs = new List <FileInfo>(); List <FileInfo> nsds = new List <FileInfo>(); DirectoryInfo di = new DirectoryInfo(ConsolePipeline.ExtractedPath); AppendFileInfoDir(nsfs, nsds, di); // this should return all NSF/NSD file pairs bool CachingPass = false; if (Option_RandMusic.Enabled || Option_RandMusicTracks.Enabled || Option_RandMusicInstruments.Enabled) { CachingPass = true; } CrashTri_Common.ResetCache(); SceneryColor PantsColor = new SceneryColor(0, 0, 0); if (Option_RandPantsColor.Enabled) { PantsColor = new SceneryColor((byte)rand.Next(256), (byte)rand.Next(256), (byte)rand.Next(256), 0); // just so that it doesn't affect gameplay randomizers rand = new Random(ModLoaderGlobals.RandomizerSeed); } if (Prop_PantsColor.HasChanged) { PantsColor = new SceneryColor((byte)Prop_PantsColor.R, (byte)Prop_PantsColor.G, (byte)Prop_PantsColor.B, 0); } List <List <WavebankChunk> > wavebankChunks = new List <List <WavebankChunk> >(); List <List <MusicEntry> > musicEntries = new List <List <MusicEntry> >(); for (int i = 0; i < Math.Min(nsfs.Count, nsds.Count); ++i) { FileInfo nsfFile = nsfs[i]; FileInfo nsdFile = nsds[i]; if (Path.GetFileNameWithoutExtension(nsfFile.Name) != Path.GetFileNameWithoutExtension(nsdFile.Name)) { //MessageBox.Show($"NSF/NSD file pair mismatch. First mismatch:\n\n{nsfFile.Name}\n{nsdFile.Name}"); continue; } NSF nsf; NSD nsd; try { nsf = NSF.LoadAndProcess(File.ReadAllBytes(nsfFile.FullName), GameVersion.Crash2); nsd = NSD.Load(File.ReadAllBytes(nsdFile.FullName)); } catch (Exception ex) { if (ex is LoadAbortedException) { Console.WriteLine("Crash: LoadAbortedException: " + nsfFile.Name + "\n" + ex.Message); continue; //return; } else if (ex is LoadSkippedException) { Console.WriteLine("Crash: LoadSkippedException: " + nsfFile.Name + "\n" + ex.Message); continue; //return; } else { throw; } } Crash2_Levels NSF_Level = GetLevelFromNSF(nsfFile.Name); if (CachingPass) { if (Option_RandMusicTracks.Enabled) { CrashTri_Common.Cache_Music(nsf); } } else { if (Option_AllCratesWumpa.Enabled) { Crash2_Mods.Mod_TurnCratesIntoWumpa(nsf, rand); } if (Option_RandWarpRoom.Enabled) { Crash2_Mods.Mod_RandomizeWarpRoom(nsf, nsd, NSF_Level, rand); } if (Option_RandWarpRoomExits.Enabled) { Crash2_Mods.Mod_RandomizeWarpRoomExits(nsf, nsd, NSF_Level, rand); } if (Option_BackwardsLevels.Enabled || Option_RandBackwardsLevels.Enabled) { Crash2_Mods.Mod_BackwardsLevels(nsf, nsd, NSF_Level, Option_RandBackwardsLevels.Enabled, rand); } if (Option_VehicleLevelsOnFoot.Enabled && !Option_BackwardsLevels.Enabled) { Crash2_Mods.Mod_VehicleLevelsOnFoot(nsf, nsd, NSF_Level); } if (Option_CameraBigFOV.Enabled || Option_RandCameraFOV.Enabled) { Crash2_Mods.Mod_CameraFOV(nsf, rand, Option_RandCameraFOV.Enabled); } if (Option_AllCratesBlank.Enabled) { Crash2_Mods.Mod_RandomWoodCrates(nsf, rand); } if (Option_RandCrates.Enabled) { Crash2_Mods.Rand_WoodenCrates(nsf, rand, NSF_Level); } if (Option_RandBosses.Enabled) { Crash2_Mods.Mod_RandomizeBosses(nsf, nsd, NSF_Level, rand, false); } if (Option_RandBoxCount.Enabled) { Crash2_Mods.Rand_BoxCount(nsf, rand, NSF_Level); } if (Option_AllEnemiesMissing.Enabled) { Crash2_Mods.Mod_RemoveEnemies(nsf, rand, NSF_Level, false); } if (Option_RandEnemiesAreCrates.Enabled) { Crash2_Mods.Mod_EnemyCrates(nsf, rand, NSF_Level, true); } if (Option_AllEnemiesAreCrates.Enabled) { Crash2_Mods.Mod_EnemyCrates(nsf, rand, NSF_Level, false); } if (Option_RandEnemiesMissing.Enabled) { Crash2_Mods.Mod_RemoveEnemies(nsf, rand, NSF_Level, true); } if (Option_RandEnemyPaths.Enabled) { Crash2_Mods.Rand_EnemyPaths(nsf, rand, NSF_Level); } if (Option_RandCratesMissing.Enabled) { Crash2_Mods.Rand_CratesMissing(nsf, rand); } if (Option_RandCrateContents.Enabled) { Crash2_Mods.Mod_RandomCrateContents(nsf, rand); } if (Option_RandCrateParams.Enabled) { Crash2_Mods.Mod_RandomCrateParams(nsf, rand, NSF_Level); } if (Option_RandInvisibleCrates.Enabled) { Crash2_Mods.Mod_InvisibleCrates(nsf, rand, NSF_Level, true); } if (Option_InvisibleCrates.Enabled) { Crash2_Mods.Mod_InvisibleCrates(nsf, rand, NSF_Level, false); } if (Option_MirroredWorld.Enabled || Option_RandMirroredWorld.Enabled) { Mod_MirrorLevel(nsf, nsd, rand, Option_RandMirroredWorld.Enabled); } if (Option_RandWorldPalette.Enabled) { CrashTri_Common.Mod_Scenery_Swizzle(nsf, rand); } if (Option_GreyscaleWorld.Enabled) { CrashTri_Common.Mod_Scenery_Greyscale(nsf); } if (Option_RandWorldColors.Enabled) { CrashTri_Common.Mod_Scenery_Rainbow(nsf, rand); } if (Option_UntexturedWorld.Enabled) { CrashTri_Common.Mod_Scenery_Untextured(nsf); } if (NSF_Level != Crash2_Levels.Unknown && Option_RandMusicTracks.Enabled) { CrashTri_Common.Randomize_Music(nsf, rand); } if (Option_RandSounds.Enabled) { CrashTri_Common.Mod_RandomizeADIO(nsf, rand); } if (Option_RandWorldTex.Enabled) { CrashTri_Common.Mod_RandomizeWGEOTex(nsf, rand); } if (Option_RandPantsColor.Enabled || Prop_PantsColor.HasChanged) { Crash2_Mods.Mod_PantsColor(nsf, PantsColor); } if (Option_RandObjCol.Enabled) { CrashTri_Common.Mod_RandomizeTGEOCol(nsf, rand); } if (Option_AllCratesAshed.Enabled) { Crash2_Mods.Mod_AshedCrates(nsf, rand, false); } if (Option_RandCratesAshed.Enabled) { Crash2_Mods.Mod_AshedCrates(nsf, rand, true); } if (Option_RandObjTex.Enabled) { CrashTri_Common.Mod_RandomizeTGEOTex(nsf, rand); } if (Option_RandStreams.Enabled) { CrashTri_Common.Mod_RandomizeSDIO(nsf, rand); } if (Option_RandObjPalette.Enabled) { CrashTri_Common.Mod_SwizzleObjectColors(nsf, rand); } if (Option_UntexturedObj.Enabled) { CrashTri_Common.Mod_RemoveTGEOTex(nsf, rand); } if (Option_UncoloredObj.Enabled) { CrashTri_Common.Mod_RemoveObjectColors(nsf, rand); } Crash2_Mods.Mod_Metadata(nsf, nsd, NSF_Level, GameRegion.Region); } PatchNSD(nsf, nsd); File.WriteAllBytes(nsfFile.FullName, nsf.Save()); File.WriteAllBytes(nsdFile.FullName, nsd.Save()); if (CachingPass && i == Math.Min(nsfs.Count, nsds.Count) - 1) { CachingPass = false; i = -1; } } }