private bool ResetResource(string confirmTxt) { if (m_resAnimMesh != null && confirmTxt.Length > 0) { if (DialogResult.OK != MessageBox.Show(this, confirmTxt, "Please Confirm", MessageBoxButtons.OKCancel)) { return(false); } } //-- m_preview.Reset(); if (m_resAnimMesh != null) { m_resAnimMesh.Dispose(); m_resAnimMesh = null; } m_prop = null; this.propertyGridMtl.SelectedObject = null; this.propertyGridRes.SelectedObject = null; this.comboBoxLOD.Items.Clear(); this.comboBoxSection.Items.Clear(); this.listBoxAnim.Items.Clear(); this.propertyGridSeq.SelectedObject = null; return(true); }
public AnimedMeshMaterialProperty(NResourceAnimMesh res, int lod, int sec) { m_Res = res; m_Lod = lod; m_Section = sec; if (m_Res != null) { NMtlBase mtl = m_Res.GetMaterial(m_Lod, m_Section); if (mtl != null) { m_Loc = new NResourceLoc(mtl.Name); } } }
private void CreateResource() { ResetResource(""); // 产生一个不重复的名称 string resName = "NewAnimMesh"; resName += DateTime.Now.ToFileTime(); // 创建空白资源和内部数据 m_resAnimMesh = NResourceManager.Instance.NewAnimMesh(resName); m_prop = new ResAnimMeshProperty(m_resAnimMesh); // 更新界面 RefreshLOD(); }
public void LoadAnimMesh(string pkg, string file) { try { using (NexusEngineExtension.NWaitCursor wc = new NexusEngineExtension.NWaitCursor(this)) { NResourceLoc resLoc = new NResourceLoc(pkg, file); m_resAnimMesh = NResourceManager.Instance.LoadAnimMesh( resLoc, EResourceIOMode.Block, EResourceIOPriority.Normal ); m_prop = new ResAnimMeshProperty(m_resAnimMesh); this.propertyGridRes.SelectedObject = m_prop; RefreshLOD(); } } catch (System.Exception ex) { Program.ShowException(ex, "Load Anim Mesh FAILED!"); } }
internal void ResetAnimMeshResource(NResourceAnimMesh mesh) { // 重新创建可预览Actor CreateAnimMeshPreview(); NAnimMeshComponent previewMC = AnimMeshPreviewComponent; if (previewMC == null) { NLogger.Instance.WriteString(LogType.Debug, "没有创建可预览对象..."); return; } try { previewMC.ResetResource(mesh); m_actorBox = previewMC.GetBoundingBox(); } catch (System.Exception e) { NexusEditor.Program.ShowException(e, "Anim Mesh Preview Open FAILED!"); } }
public ResAnimMeshProperty(NResourceAnimMesh res) : base(res) { }