Esempio n. 1
0
 void RefillAmmo(Collider2D _col)
 {
     if (ammo > 0 && _col.gameObject.GetComponent <NPCWeapon>())
     {
         NPCWeapon npcweapon = _col.gameObject.GetComponent <NPCWeapon>();
         npcweapon.ammo += npcweapon.cartridge;
         ammo--;
     }
 }
Esempio n. 2
0
 public NPCDataSheet(NPCStats stats, NPCWeapon primaryWeapon, NPCWeapon secondWeapon)
 {
     NPCStats        = stats;
     PriamaryWeapon  = primaryWeapon;
     SecondaryWeapon = secondWeapon;
 }
Esempio n. 3
0
 void Start()
 {
     ammoTextMesh = GetComponent <TextMesh>();
     npcweapon    = GetComponentInParent <NPCWeapon>();
 }