public static void RegisterJobs() { NPCType.AddSettings(new NPCTypeStandardSettings { keyName = GameLoader.NAMESPACE + ".Conductor", maskColor1 = new Color32(245, 123, 66, 255), Type = NPCTypeID.GetID(GameLoader.NAMESPACE + ".Conductor") }); ServerManager.BlockEntityCallbacks.RegisterEntityManager(new BlockJobManager <CraftingJobInstance>(new CraftingJobSettings(GameLoader.NAMESPACE + ".TrainStation", GameLoader.NAMESPACE + ".Conductor"))); }
public static void RegisterJobs() { NPCType.AddSettings(new NPCTypeStandardSettings { keyName = JOB_NAME, maskColor1 = new Color32(101, 121, 123, 255), Type = NPCTypeID.GetID(JOB_NAME) }); ServerManager.BlockEntityCallbacks.RegisterEntityManager(new BlockJobManager <CraftingJobInstance>(new CraftingJobSettings(JOB_ITEM_KEY, JOB_NAME))); }
static MachinistSettingsDay() { NPCType.AddSettings(new NPCTypeStandardSettings { keyName = MachinistDay.JOB_NAME, maskColor1 = new Color32(242, 132, 29, 255), Type = NPCTypeID.GetID(MachinistDay.JOB_NAME), inventoryCapacity = 1f }); _Settings = NPCType.GetByKeyNameOrDefault(MachinistDay.JOB_NAME); }
static MachinistSettingsNight() { NPCType.AddSettings(new NPCTypeStandardSettings { keyName = MachinistNight.JOB_NAME, maskColor1 = new Color32(127, 74, 24, 255), Type = NPCTypeID.GetID(MachinistNight.JOB_NAME), inventoryCapacity = 1f }); _Settings = NPCType.GetByKeyNameOrDefault(MachinistNight.JOB_NAME); }
static ArtificerSettings() { NPCType.AddSettings(new NPCTypeStandardSettings { keyName = Artificer.JOB_NAME, maskColor1 = new Color32(81, 55, 102, 255), Type = NPCTypeID.GetID(Artificer.JOB_NAME), inventoryCapacity = 1f }); _Settings = NPCType.GetByKeyNameOrDefault(Artificer.JOB_NAME); }
public WoodWorker() : base(Name, Name) { NPCType.AddSettings(new NPCTypeStandardSettings { keyName = Name, maskColor1 = new UnityEngine.Color32(51, 51, 77, 255), Type = NPCTypeID.GetID(Name), inventoryCapacity = 500f }); NPCType = NPCType.GetByKeyNameOrDefault(Name); }
public void AfterItemTypesDefined() { var defaults = new NPCTypeStandardSettings(); foreach (var jobExtender in LoadedAssembalies) { if (Activator.CreateInstance(jobExtender) is INPCTypeStandardSettings settings && !string.IsNullOrEmpty(settings.keyName)) { NPCType.AddSettings(new NPCTypeStandardSettings { keyName = settings.keyName, maskColor1 = settings.maskColor1, maskColor0 = settings.maskColor0, Type = NPCTypeID.GetID(settings.keyName), inventoryCapacity = settings.inventoryCapacity == 0 ? defaults.inventoryCapacity : settings.inventoryCapacity, movementSpeed = settings.movementSpeed == 0 ? defaults.movementSpeed : settings.movementSpeed, }); } } }