public void SpawnScientist(Vector3 spawnPos) { Quaternion quaternion = Quaternion.identity; NPCPlayerApex component = GameManager.server.CreateEntity(this.scientistPrefab.resourcePath, spawnPos, quaternion, true).GetComponent <NPCPlayerApex>(); component.Spawn(); component.Mount(this); component.Stats.VisionRange = 203f; component.Stats.DeaggroRange = 202f; component.Stats.AggressionRange = 201f; component.Stats.LongRange = 200f; component.Stats.Hostility = 0f; component.Stats.Defensiveness = 0f; component.Stats.OnlyAggroMarkedTargets = true; component.InitFacts(); }