public float GetAIAimcone() { NPCPlayer ownerPlayer = base.GetOwnerPlayer() as NPCPlayer; if (!ownerPlayer) { return(this.aiAimCone); } return(ownerPlayer.GetAimConeScale() * this.aiAimCone); }
public float GetAIAimcone() { NPCPlayer nPCPlayer = GetOwnerPlayer() as NPCPlayer; if ((bool)nPCPlayer) { return(nPCPlayer.GetAimConeScale() * aiAimCone); } return(aiAimCone); }