internal void NotifyDied(NPC npc) { NPCEntry.NPCHandler died = this.Died; if (died == null) { return; } died(npc); }
internal void NotifyLeveledChanged(NPC npc) { NPCEntry.NPCHandler levelChanged = this.LevelChanged; if (levelChanged == null) { return; } levelChanged(npc); }
internal void NotifyActivated(NPC npc) { NPCEntry.NPCHandler activated = this.Activated; if (activated == null) { return; } activated(npc); }