public override void Initialize(NPCEntity npc) { base.Initialize(npc); currentWaypointID = Random.Range(0, npc.HostPlanet.Waypoints.Count); npc.MoveTo(npc.HostPlanet.Waypoints[currentWaypointID]); Debug.Log("Wondering..."); }
//public bool moreDialogue = true; //Image playerNav; void Awake() { NPCEntity = gameObject.GetComponent <NPCEntity>(); playerStats = GameObject.Find("PlayerController").GetComponent <PlayerStats>(); playerTurn = GameObject.Find("PlayerNav").GetComponent <PlayerTurn>(); //playerNav = GameObject.Find("PlayerNav").GetComponent<Image>(); }
public MapEntity CreateEntity(IRegionEntityFactory factory, IResourceContainer resources, bool scrollAffected) { MapEntity result = null; switch (EntityType) { case EntityType.None: result = new MapEntity(factory, scrollAffected); break; case EntityType.Building: result = new BuildingEntity(factory, scrollAffected); break; case EntityType.Player: result = new PlayerEntity(factory, scrollAffected); break; case EntityType.Npc: result = new NPCEntity(factory, scrollAffected); break; case EntityType.Door: //result = new EntityDoor(); break; } if (result != null) { result.TemplateID = this.ID; } return(result); }
public override void Initialize(NPCEntity npc) { base.Initialize(npc); npc.MoveTo(npc.HostPlanet.PlanetBack); npc.OnReachedDestination?.Invoke(); ChangeLayer(); }
private void Awake() { PlayerStats = GameObject.Find("PlayerController").GetComponent <PlayerStats>(); NPCEntity = GameObject.Find("NPC").GetComponent <NPCEntity>(); button = gameObject.GetComponent <Button>(); playerTurn = GameObject.Find("PlayerNav").GetComponent <PlayerTurn>(); }
public void Init(WorldMapNpcData npcDate) { worldMapData = npcDate; entity = NPCDBModel.Instance.Get(npcDate.NPCId); InitNPCHeadBar(); m_TalkArr = entity.Talk.Split('|'); }
private void SetCallbacks(NPCEntity entity) { if (entity.DestinationPlanet == this) { entity.OnGotAboard.AddListener(() => targetIndicator.enabled = true); entity.OnReachedDestination.AddListener(() => targetIndicator.enabled = false); } }
public NpcEntityCanvas AddNpcCanvas(NPCEntity Target) { var npcCanvasObj = Instantiate(npcEntityCanvasPrefab, npcCanvasHolder.transform, false); var npcCanvasCtrl = npcCanvasObj.GetComponent <NpcEntityCanvas>(); npcCanvasCtrl.Initialize(Target); return(npcCanvasCtrl); }
public void Init(NPCWorldMapData npcData, GameObject @object) { m_CurrNPCEntity = NPCDBModel.GetInstance.GetEntityById(npcData.NPCId); InitHeadBar(); //提取npc需要说的话 m_npcTalkContent = m_CurrNPCEntity.Talk.Split('|'); }
public void AddPassenger(NPCEntity entity) { Audio2.PlayOneShot(Sounds.GetOnBoard); entity.OnReachedDestination.AddListener(() => AddScore(Reward.RewardType.DeliveryReward, entity.DeliveryRewardData)); Passengers.Add(entity); Vibration.Vibrate(15); playerEffects.ShowTravellerEnterFX(shipThruster.transform.position, transform.rotation); }
public void AddEntry(NPCEntity npc) { var entry = Instantiate(travellerUIEntryPrefab, this.transform); var entryCtrl = entry.GetComponent <TravellerUIEntry>(); entryCtrl.Initialize(npc); var entryRT = entry.GetComponent <RectTransform>(); this.SetPosition(ref entryRT); travellerEntries.Add(entryCtrl); }
private void Awake() { PlayerStats = GameObject.Find("PlayerController").GetComponent <PlayerStats>(); NPCEntity = GameObject.Find("NPC").GetComponent <NPCEntity>(); button = gameObject.GetComponent <Button>(); playerTurn = GameObject.Find("PlayerNav").GetComponent <PlayerTurn>(); attack = GameObject.Find("Attack sub").GetComponent <PanelScript>(); skills = GameObject.Find("Skill sub").GetComponent <PanelScript>(); items = GameObject.Find("Item sub").GetComponent <PanelScript>(); options = GameObject.Find("Options").GetComponent <PanelScript>(); }
/// <summary> /// 初始化NPC /// </summary> /// <returns></returns> private IEnumerator InitNPC() { yield return(null); List <WorldMapNpcData> npcList = WorldMapDBModel.Instance.Get(SceneMgr.Instance.CurWorldMapSceneId).NPCDataList; if (npcList != null && npcList.Count > 0) { for (int i = 0; i < npcList.Count; i++) { NPCEntity entity = NPCDBModel.Instance.Get(npcList[i].NPCId); GameObject go = RoleMgr.Instance.LoadNpc(entity.PrefabName); go.transform.position = npcList[i].NpcBornPoint; go.transform.eulerAngles = new Vector3(0, npcList[i].NpCBornRotateY, 0); NPCCtrl npc = go.GetComponent <NPCCtrl>(); npc.Init(npcList[i]); } } }
public LinkAPI(IList <IntPtr> funcPtrs) { var count = 0; foreach (var f in typeof(Funcs).GetFields()) { f.SetValue(null, Marshal.GetDelegateForFunctionPointer(funcPtrs[count], f.FieldType)); count++; } for (var i = 0; i < 64; i++) { PcMobEntities[i] = new PCMobEntity(i, EntityType.PCMob); } for (var i = 0; i < 22; i++) { ObjectEntities[i] = new ObjectEntity(i, EntityType.Object); } for (var i = 0; i < 40; i++) { NpcEntities[i] = new NPCEntity(i, EntityType.NPC); } }
private IEnumerator InitNPC() { yield return(null); if (worldMapEntity == null) { yield break; } for (int i = 0; i < worldMapEntity.NPCWorldMapList.Count; i++) { NPCWorldMapData data = worldMapEntity.NPCWorldMapList[i]; NPCEntity nPCEntity = NPCDBModel.GetInstance.GetEntityById(data.NPCId); GameObject @object = RoleMgr.Instance.LoadNPC(nPCEntity.PrefabName); @object.transform.position = data.NPCPostion; @object.transform.eulerAngles = new Vector3(0, data.EulerAngleY, 0); @object.GetComponent <NPCCtr>().Init(data, @object); } }
public void Initialize(NPCEntity target) { this.target = target; this.name.text = target.name; }
public void Update(GameTime time) { if (KeyboardInputEnabled && Queue.Count == 0) { KeyboardState state = InputHandler.Instance.State; KeyboardState lastState = InputHandler.Instance.LastState; if (state.IsKeyDown(Keys.N) && !npcSpawn && Entity.Position.X % 1 == 0 && Entity.Position.Y % 1 == 0) { List <EntityTemplate> list = Entity.World.EntityContainer.GetNpcs(); NPCEntity npc = list[0].CreateEntity(Entity.World.EntityFactory, true) as NPCEntity; npc.Facing = Entity.Facing; npc.Map = Entity.Map; npc.Position = Entity.Position; npc.MovementBehavior = new MovementBehavior(npc); npc.MovementBehavior.Pattern = MovementPattern.LogicalRandom; npc.MovementBehavior.Frequency = MovementFrequency.Normally; npc.MovementBehavior.Speed = MovementSpeed.Walking; Entity.Map.Entities.Add(npc); npcSpawn = true; } if (!state.IsKeyDown(Keys.N)) { npcSpawn = false; } if (state.IsKeyDown(Keys.Enter) && Entity is PlayerEntity) { UI ui = Entity.World.UIContainer.Get("StartMenu").CreateUI(Entity.World.ViewData.SpriteBatch, Entity as PlayerEntity); Entity.World.GameScene.UIManager.Add(ui); } MovementSpeed speed = MovementSpeed.Walking; if (state.IsKeyDown(Options.B)) { speed = MovementSpeed.Running; } if (state.IsKeyDown(Keys.Left)) { elapsed[0] += (float)time.ElapsedGameTime.TotalSeconds; } else { elapsed[0] = 0; } if (state.IsKeyDown(Keys.Right)) { elapsed[1] += (float)time.ElapsedGameTime.TotalSeconds; } else { elapsed[1] = 0; } if (state.IsKeyDown(Keys.Up)) { elapsed[2] += (float)time.ElapsedGameTime.TotalSeconds; } else { elapsed[2] = 0; } if (state.IsKeyDown(Keys.Down)) { elapsed[3] += (float)time.ElapsedGameTime.TotalSeconds; } else { elapsed[3] = 0; } const float turnTime = 0.1f; if (Entity.Movable) { if (!state.IsKeyDown(Keys.Left) && lastState.IsKeyDown(Keys.Left) && elapsed[0] < turnTime && Entity.Facing != Facing.Left) { Entity.TurnAround(Facing.Left, true); } else if (!state.IsKeyDown(Keys.Right) && lastState.IsKeyDown(Keys.Right) && elapsed[1] < turnTime && Entity.Facing != Facing.Right) { Entity.TurnAround(Facing.Right, true); } else if (!state.IsKeyDown(Keys.Up) && lastState.IsKeyDown(Keys.Up) && elapsed[2] < turnTime && Entity.Facing != Facing.Up) { Entity.TurnAround(Facing.Up, true); } else if (!state.IsKeyDown(Keys.Down) && lastState.IsKeyDown(Keys.Down) && elapsed[3] < turnTime && Entity.Facing != Facing.Down) { Entity.TurnAround(Facing.Down, true); } } if (state.IsKeyDown(Keys.Left) && (Entity.Facing == Facing.Left || (elapsed[0] >= turnTime))) { this.CacheMovement(Facing.Left, speed); } else if (state.IsKeyDown(Keys.Right) && (Entity.Facing == Facing.Right || (elapsed[1] > turnTime))) { this.CacheMovement(Facing.Right, speed); } else if (state.IsKeyDown(Keys.Up) && (Entity.Facing == Facing.Up || (elapsed[2] > turnTime))) { this.CacheMovement(Facing.Up, speed); } else if (state.IsKeyDown(Keys.Down) && (Entity.Facing == Facing.Down || (elapsed[3] > turnTime))) { this.CacheMovement(Facing.Down, speed); } } if (this.Queue.Count > 0 && this.Entity.Movable) { Movement movement = this.Queue.Dequeue(); this.Entity.TryMove(movement.Facing, movement.Speed); } //GameConsole.WriteLine("Elapsed: " + elapsed); }
public MovementBehavior(NPCEntity entity) : this() { this.Entity = entity; }
public AllEntities() { for (var i = 0; i < 95; i++) { PcMobEntities[i] = new PCMobEntity(i, EntityType.PCMob); } for (var i = 0; i < 22; i++) { ObjectEntities[i] = new ObjectEntity(i, EntityType.Object); } for (var i = 0; i < 40; i++) { NpcEntities[i] = new NPCEntity(i, EntityType.NPC); } }
public void Initialize(NPCEntity entity) { Npc = entity; astronautName.text = Npc.name; destinationName.text = Npc.DestinationPlanet.name; }
public void RemoveEntryOfNpc(NPCEntity entity) { var entryToRemove = travellerEntries.Find(x => x.Npc == entity); this.RemoveEntry(entryToRemove); }
public void RemovePassenger(NPCEntity entity) { Passengers.Remove(entity); }
private void HandleRoute(NPCEntity entity) { Destination = entity.HostPlanet.transform; entity.OnGotAboard.AddListener(() => Destination = entity.DestinationPlanet.transform); }
public virtual void Initialize(NPCEntity npc) { this.npc = npc; }
private void ReleasePassengerToPlanet(NPCEntity entity, PlanetController planet) { RemovePassenger(entity); Audio2.PlayOneShot(Sounds.DestinationReached); entity.ExitShip(planet); }
public override void Initialize(NPCEntity npc) { base.Initialize(npc); npc.MoveTo(PlayerController.Instance.transform); npc.View.SpeechBubble.ShowInfo(npc.DestinationPlanet.transform.name); }