public void Show(int side, uint id, string text, float delay = 5f) { for (int i = 0; i < 2; ++i) { NGUITools.SetActive(dialogs[i].gameObject, i == side); } uint shapeID = 0; string icon = ""; string name = ""; RoleBaseData2 baseConfig = GameSystem.Instance.RoleBaseConfigData2.GetConfigData(id); if (baseConfig != null) { shapeID = (uint)baseConfig.shape; icon = baseConfig.icon_bust; name = baseConfig.name; } else { NPCConfig npcConfig = GameSystem.Instance.NPCConfigData.GetConfigData(id); shapeID = npcConfig.shape; baseConfig = GameSystem.Instance.RoleBaseConfigData2.GetConfigData(shapeID); icon = baseConfig.icon_bust; name = npcConfig.name; } string portAtlas = "Atlas/icon/iconBust"; if (shapeID >= 1000 && shapeID < 1500) { portAtlas = portAtlas; } else if (shapeID < 1800) { portAtlas += "_1"; } else if (shapeID < 2000) { portAtlas += "_2"; } else { Debug.Log("cannot getPortrait by id=" + shapeID); } icons[side].atlas = ResourceLoadManager.Instance.GetAtlas(portAtlas); icons[side].spriteName = icon; icons[side].MakePixelPerfect(); names[side].text = name; texts[side].text = text.Replace("%self%", MainPlayer.Instance.Name); NGUITools.SetActive(gameObject, true); StopAllCoroutines(); if (delay > 0f) { StartCoroutine(AutoNext(delay)); } }
public void Initialize(NPCConfig config, HitEntity target) { this.config = config; this.target = target; navMeshAgent.speed = config.MoveSpeed; SetUpHealth(config.Health); }
public AttrData GetTourNPCAttrData(uint NPCID, uint id) { uint position; NPCConfig npcConfig = GetConfigData(NPCID); if (npcConfig != null) { position = npcConfig.position; } else { position = (uint)(GameSystem.Instance.RoleBaseConfigData2.GetConfigData(NPCID).position); } uint level = MainPlayer.Instance.Level; AttrData attr = new AttrData(); AttrData npcattr = TourNpcs.Find(x => x.position == position && x.level == level).attrs; TourData tourData = GameSystem.Instance.TourConfig.GetTourData(level, id); uint basic = (uint)(Random.Range((int)tourData.baseAttrLower, (int)tourData.baseAttrUpper + 1)); float hedging = Random.Range(tourData.hedgingAttrLower, tourData.hedgingAttrUpper); attr.attrs["shoot_near"] = npcattr.attrs["shoot_near"] + basic; attr.attrs["shoot_middle"] = npcattr.attrs["shoot_middle"] + basic; attr.attrs["shoot_far"] = npcattr.attrs["shoot_far"] + basic; attr.attrs["dunk_near"] = npcattr.attrs["dunk_near"] + basic; attr.attrs["dunk_middle"] = npcattr.attrs["dunk_middle"] + basic; attr.attrs["layup_near"] = npcattr.attrs["layup_near"] + basic; attr.attrs["layup_middle"] = npcattr.attrs["layup_middle"] + basic; attr.attrs["anti_disturb"] = (uint)(npcattr.attrs["anti_disturb"] * hedging); attr.attrs["pass"] = (uint)(npcattr.attrs["pass"] * hedging); attr.attrs["control"] = (uint)(npcattr.attrs["control"] * hedging);; attr.attrs["block"] = (uint)(npcattr.attrs["block"] * hedging); attr.attrs["anti_block"] = (uint)(npcattr.attrs["anti_block"] * hedging); attr.attrs["steal"] = (uint)(npcattr.attrs["steal"] * hedging); attr.attrs["disturb"] = (uint)(npcattr.attrs["disturb"] * hedging); attr.attrs["rebound"] = (uint)(npcattr.attrs["rebound"] * hedging); attr.attrs["speed"] = npcattr.attrs["speed"] + basic; attr.attrs["strength"] = (uint)(npcattr.attrs["strength"] * hedging); attr.attrs["interception"] = (uint)(npcattr.attrs["interception"] * hedging); attr.attrs["ph"] = npcattr.attrs["ph"] + basic; attr.attrs["rebound_height"] = npcattr.attrs["rebound_height"]; attr.attrs["cross_speed"] = npcattr.attrs["cross_speed"]; attr.attrs["shoot_far_dist"] = npcattr.attrs["shoot_far_dist"]; attr.attrs["bodythrowcatch_distance"] = npcattr.attrs["bodythrowcatch_distance"]; attr.attrs["bodythrowcatch_prob"] = npcattr.attrs["bodythrowcatch_prob"]; Debug.Log("================================================NPC:" + NPCID); Debug.Log("shoot_near:" + attr.attrs["shoot_near"]); Debug.Log("shoot_middle:" + attr.attrs["shoot_middle"]); Debug.Log("anti_disturb:" + attr.attrs["anti_disturb"]); Debug.Log("steal:" + attr.attrs["steal"]); Debug.Log("rebound:" + attr.attrs["rebound"]); Debug.Log("disturb:" + attr.attrs["disturb"]); Debug.Log("strength:" + attr.attrs["strength"]); //return TourNpcs.Find(x => x.position == NPCDatas[NPCID].position && x.level == MainPlayer.Instance.Level).attrs; return(attr); }
List <SkillInstance> _GetSkillList(SkillType type, RoleInfo roleInfo) { List <SkillInstance> skill_list = new List <SkillInstance>(); foreach (SkillAttr skill in GameSystem.Instance.SkillConfig.basic_skills) { if (skill.type == type) { SkillInstance inst = new SkillInstance(); inst.skill = skill; inst.level = 1; skill_list.Add(inst); } } if (roleInfo != null) { foreach (SkillSlotProto skillSlot in roleInfo.skill_slot_info) { if (skillSlot.skill_uuid == 0) { continue; } uint skillID = skillSlot.skill_id; uint skillLevel = 1; Goods goods = MainPlayer.Instance.GetGoods(GoodsCategory.GC_SKILL, skillSlot.skill_uuid); if (goods != null) { skillLevel = goods.GetLevel(); } SkillAttr attr = GameSystem.Instance.SkillConfig.GetSkill(skillID); if (attr.type == type) { SkillInstance inst = new SkillInstance(); inst.skill = attr; inst.level = skillLevel; skill_list.Add(inst); } } } if (!m_player.m_bIsNPC) { RoleBaseData2 data = GameSystem.Instance.RoleBaseConfigData2.GetConfigData(m_player.m_roleInfo.id); MergeSkillList(type, skill_list, data.training_skill_all); } else { NPCConfig config = GameSystem.Instance.NPCConfigData.GetConfigData(m_player.m_id); MergeSkillList(type, skill_list, config.skills); } return(skill_list); }
void Start() { int shapeID = 0; RoleBaseData2 data = GameSystem.Instance.RoleBaseConfigData2.GetConfigData(player.m_roleInfo.id); LuaComponent iconLua = icon.transform.GetComponent <LuaComponent>(); if (data != null) { //icon.spriteName = data.icon; //shapeID = data.shape; } else { NPCConfig npc = GameSystem.Instance.NPCConfigData.GetConfigData(player.m_roleInfo.id); //icon.spriteName = npc.icon; //shapeID = (int)npc.shape; iconLua.table.Set("npc", true); } iconLua.table.Set("id", player.m_roleInfo.id); iconLua.table.Set("showPosition", false); //if (1000 <= shapeID && shapeID < 1500) // icon.atlas = ResourceLoadManager.Instance.GetAtlas("Atlas/icon/iconPortrait"); //else if (1500 <= shapeID && shapeID < 1800) // icon.atlas = ResourceLoadManager.Instance.GetAtlas("Atlas/icon/iconPortrait_1"); //else if (1800 <= shapeID && shapeID < 2000) // icon.atlas = ResourceLoadManager.Instance.GetAtlas("Atlas/icon/iconPortrait_2"); //else // icon.atlas = ResourceLoadManager.Instance.GetAtlas("Atlas/icon/iconPortrait_3"); background.spriteName = bgPrefix + matchAchievement.level; name.text = player.m_name; title.text = matchAchievement.title; intro.text = string.Format(matchAchievement.intro, player.mStatistics.GetStatValue(matchAchievement.type)); if (matchAchievement.level == 3) { NGUITools.SetActive(glow, true); NGUITools.SetActive(tail.gameObject, true); tail.enabled = true; if (!moveUp.enabled) { slideIn.enabled = true; } } else { NGUITools.SetActive(glow, false); NGUITools.SetActive(tail.gameObject, false); tail.enabled = false; slideIn.enabled = false; fadeAway.enabled = true; } }
public static void RefreshConfig(this NPC self, NPCConfig config) { if (self._mapUnit != null) { self.DestroyNPC(); } self._data.SetData(config); Room room = self._roomNPCComponent.Entity as Room; if (config.RoadSettingId != room.info.RoadSettingId) { return; } self.CreateNPC(); }
private void OnCreateSlotMachineItem(GameObject item, int index) { items[index] = item; if (index % 2 == 0) { item.transform.FindChild("Name").GetComponent <UILabel>().text = match.mainRole.m_name; RoleBaseData2 data = GameSystem.Instance.RoleBaseConfigData2.GetConfigData(match.mainRole.m_roleInfo.id); item.transform.FindChild("Icon").GetComponent <UISprite>().spriteName = data.icon; string position = ((PositionType)data.position).ToString(); item.transform.FindChild("Position").GetComponent <UISprite>().spriteName = position; } else { item.transform.FindChild("Name").GetComponent <UILabel>().text = match.npc.m_name; NPCConfig config = GameSystem.Instance.NPCConfigData.GetConfigData(match.npc.m_roleInfo.id); item.transform.FindChild("Icon").GetComponent <UISprite>().spriteName = config.icon; string position = ((PositionType)config.position).ToString(); item.transform.FindChild("Position").GetComponent <UISprite>().spriteName = position; } }
private void OnCreateSlotMachineItem(GameObject item, int index) { items[index] = item; Player player = match.players[index]; item.transform.FindChild("Name").GetComponent <UILabel>().text = player.m_name; int icon; if (index == 0) { RoleBaseData2 data = GameSystem.Instance.RoleBaseConfigData2.GetConfigData(player.m_roleInfo.id); item.transform.FindChild("Icon").GetComponent <UISprite>().spriteName = data.icon; string position = ((PositionType)data.position).ToString(); item.transform.FindChild("Position").GetComponent <UISprite>().spriteName = position; icon = data.shape; } else { NPCConfig config = GameSystem.Instance.NPCConfigData.GetConfigData(player.m_roleInfo.id); item.transform.FindChild("Icon").GetComponent <UISprite>().spriteName = config.icon; string position = ((PositionType)config.position).ToString(); item.transform.FindChild("Position").GetComponent <UISprite>().spriteName = position; icon = (int)config.shape; } UIAtlas atlas = null; if (1000 <= icon && icon <= 1499) { atlas = ResourceLoadManager.Instance.GetAtlas("Atlas/icon/iconPortrait"); } else if (1500 <= icon && icon <= 1799) { atlas = ResourceLoadManager.Instance.GetAtlas("Atlas/icon/iconPortrait_1"); } else if (1800 <= icon && icon <= 1999) { atlas = ResourceLoadManager.Instance.GetAtlas("Atlas/icon/iconPortrait_2"); } item.transform.FindChild("Icon").GetComponent <UISprite>().atlas = atlas; }
public void ReadNPCData() { string text = ResourceLoadManager.Instance.GetConfigText(name1); if (text == null) { Debug.LogError("LoadConfig failed: " + name1); return; } NPCDatas.Clear(); //读取以及处理XML文本的类 XmlDocument xmlDoc = CommonFunction.LoadXmlConfig(GlobalConst.DIR_XML_NPC, text); //解析xml的过程 XmlNodeList nodelist = xmlDoc.SelectSingleNode("Data").ChildNodes; foreach (XmlElement xe in nodelist) { XmlNode comment = xe.SelectSingleNode(GlobalConst.CONFIG_SWITCH_COLUMN); if (comment != null && comment.InnerText == GlobalConst.CONFIG_SWITCH) { continue; } NPCConfig data = new NPCConfig(); AttrData attrData = new AttrData(); foreach (XmlElement xel in xe) { uint value; if (xel.Name == "NPC_ID") { uint.TryParse(xel.InnerText, out value); data.npc_id = value; } else if (xel.Name == "name") { data.name = xel.InnerText; } else if (xel.Name == "icon") { data.icon = xel.InnerText; } else if (xel.Name == "level") { uint.TryParse(xel.InnerText, out value); data.level = value; } else if (xel.Name == "quality") { uint.TryParse(xel.InnerText, out value); data.quality = value; } else if (xel.Name == "position") { uint.TryParse(xel.InnerText, out value); data.position = value; } else if (xel.Name == "talent") { uint.TryParse(xel.InnerText, out value); data.talent = value; } else if (xel.Name == "shape") { uint.TryParse(xel.InnerText, out value); data.shape = value; } else if (xel.Name == "AIID") { uint.TryParse(xel.InnerText, out value); data.aiid = value; } else if (xel.Name == "skill") { if (!string.IsNullOrEmpty(xel.InnerText)) { string[] tokens = xel.InnerText.Split('&'); foreach (string token in tokens) { uint skillID; if (uint.TryParse(token, out skillID)) { data.skills.Add(skillID); } } } } else { ReadAttrData(xel, ref attrData); } } if (!NPCDatas.ContainsKey(data.npc_id)) { NPCDatas.Add(data.npc_id, data); attrs.Add(data.npc_id, attrData); } } }
private void OnClickNextButton(GameObject obj) { UIButton btn = obj.transform.GetComponent <UIButton>(); sg.GS2C_Task_Invite_List_Res.canInviteFriend friend = (sg.GS2C_Task_Invite_List_Res.canInviteFriend)btn.Data; StorageFriendInfo friendInfo = new StorageFriendInfo(); friendInfo.friendId = friend.friendId; friendInfo.friendType = friend.friendType; friendInfo.friendGender = friend.friendGender; friendInfo.friednAppearance = friend.friednAppearance; if (friend.friendType == (int)JobManager.InviteType.Pet) { friendInfo.friendCloth = Globals.Instance.MGameDataManager.MActorData.PetInfo.itemId.ToString(); } else { friendInfo.friendCloth = friend.friendCloth; } friendInfo.friendActing = friend.actSkill; Globals.Instance.MTaskManager.mTaskDailyData.FriendInfo = friendInfo; NPCConfig Config = Globals.Instance.MDataTableManager.GetConfig <NPCConfig>(); NPCConfig.NPCObject NpcObj = null; bool isHas = Config.GetNPCObject((int)friend.friendId, out NpcObj); if (!isHas) { NetSender.Instance.RequestTaskInviteReq(taskID, (int)friend.friendId, friend.friendType); return; } if (friend.friendType != (int)JobManager.InviteType.FRIEND && friend.friendType != (int)JobManager.InviteType.NEARBY) { if (NpcObj.Cost_Money != -1) { Globals.Instance.MGUIManager.CreateGUIDialog(delegate(GUIDialog gui){ gui.SetTextAnchor(ETextAnchor.MiddleLeft, false); gui.SetDialogType(EDialogType.CommonType, null); string flag = string.Format(Globals.Instance.MDataTableManager.GetWordText(4014), NpcObj.Cost_Money, Globals.Instance.MDataTableManager.GetWordText(4015)); gui.SetText(flag); }, EDialogStyle.DialogOkCancel, delegate() { NetSender.Instance.RequestTaskInviteReq(taskID, (int)friend.friendId, friend.friendType); }); } else if (NpcObj.Cost_Ingot != -1) { Globals.Instance.MGUIManager.CreateGUIDialog(delegate(GUIDialog gui){ gui.SetTextAnchor(ETextAnchor.MiddleLeft, false); gui.SetDialogType(EDialogType.CommonType, null); string flag = string.Format(Globals.Instance.MDataTableManager.GetWordText(4014), NpcObj.Cost_Ingot, Globals.Instance.MDataTableManager.GetWordText(4016)); gui.SetText(flag); }, EDialogStyle.DialogOkCancel, delegate() { NetSender.Instance.RequestTaskInviteReq(taskID, (int)friend.friendId, friend.friendType); }); } else { NetSender.Instance.RequestTaskInviteReq(taskID, (int)friend.friendId, friend.friendType); } } }
public void ShowFriendsList(sg.GS2C_Task_Invite_List_Res res) { mTaskInviteList = res; this.SetVisible(true); NGUITools.SetActive(MissionView, false); NGUITools.SetActive(FriendsView, true); taskID = res.taskId; UILabel MissionName = FriendsView.transform.Find("MissionName").gameObject.transform.Find("MissionNameLabel").GetComponent <UILabel>(); Task tk = Globals.Instance.MDataTableManager.GetConfig <Task>(); Task.TaskObject element = null; bool hasData = tk.GetTaskObject(res.taskId, out element); if (!hasData) { return; } MissionName.text = element.Name; HelpUtil.DelListInfo(FriendGrid.transform); foreach (sg.GS2C_Task_Invite_List_Res.canInviteFriend friend in res.friendLis) { GameObject obj = GameObject.Instantiate(FriendItem) as GameObject; obj.transform.parent = FriendGrid.transform; obj.transform.localScale = Vector3.one; obj.transform.localPosition = new Vector3(0, 0, -5); if (friend.friendType == (int)JobManager.InviteType.Pet) { obj.name = "AA" + friend.friendType; } else if (friend.friendType == (int)JobManager.InviteType.NPC) { obj.name = "BB" + friend.friendType; } else if (friend.friendType == (int)JobManager.InviteType.FRIEND) { obj.name = "CC" + friend.friendType; } else if (friend.friendType == (int)JobManager.InviteType.NEARBY) { obj.name = "DD" + friend.friendType; } GameObject AllLabel = obj.transform.Find("AllLabel").gameObject; GameObject Details = obj.transform.Find("Tween").transform.Find("GameObject").transform.Find("Details").gameObject; UITexture FriendIcon = AllLabel.transform.Find("FriendIcon").GetComponent <UITexture>(); UILabel NameLabel = AllLabel.transform.Find("NameLabel").GetComponent <UILabel>(); UIButton AddFriendButton = AllLabel.transform.Find("AddFriendButton").GetComponent <UIButton>(); UIButton CheckButton = AllLabel.transform.Find("CheckButton").GetComponent <UIButton>(); UISprite mFriendSign = AllLabel.transform.Find("Friendsign").GetComponent <UISprite>(); UILabel FriendshipLabel = AllLabel.transform.Find("FriendshipLabel").GetComponent <UILabel>(); UIEventListener.Get(AddFriendButton.gameObject).onClick += OnClickAddFriendButton; UIEventListener.Get(CheckButton.gameObject).onClick += OnClickCheckButton; UILabel ActingLabel = Details.transform.Find("ActingLabel").GetComponent <UILabel>(); UILabel FansLabel = Details.transform.Find("FansLabel").GetComponent <UILabel>(); if (friend.friendType == (int)JobManager.InviteType.Pet) { PetInfoMation PetInfo = Globals.Instance.MGameDataManager.MActorData.PetInfo; ActingLabel.text = (PetInfo.baseActing + PetInfo.incActing).ToString(); FansLabel.text = "0"; NameLabel.text = PetInfo.petName; NGUITools.SetActive(AddFriendButton.gameObject, false); NGUITools.SetActive(mFriendSign.gameObject, false); FriendshipLabel.text = "10"; AddFriendButton.Data = friend; CheckButton.Data = friend; FriendIcon.mainTexture = Resources.Load("Icon/AvatarIcon/Npc12001", typeof(Texture2D)) as Texture2D; } else { ActingLabel.text = friend.actSkill.ToString(); FansLabel.text = friend.fans.ToString(); NameLabel.text = friend.friendName; if (friend.friendType == (int)JobManager.InviteType.NEARBY) { NGUITools.SetActive(AddFriendButton.gameObject, true); NGUITools.SetActive(mFriendSign.gameObject, false); FriendshipLabel.text = "5"; } else { NGUITools.SetActive(AddFriendButton.gameObject, false); NGUITools.SetActive(mFriendSign.gameObject, true); FriendshipLabel.text = "10"; } AddFriendButton.Data = friend; CheckButton.Data = friend; if (friend.friendIcon != "") { FriendIcon.mainTexture = Resources.Load("Icon/AvatarIcon/" + friend.friendIcon, typeof(Texture2D)) as Texture2D; } } UIButton NextButton = obj.transform.Find("Tween").transform.Find("GameObject").transform.Find("NextButton").GetComponent <UIButton>(); NextButton.Data = friend; UIEventListener.Get(NextButton.gameObject).onClick += OnClickNextButton; NGUITools.SetActive(obj.transform.Find("Tween").gameObject, false); UISprite cost = NextButton.gameObject.transform.Find("Sprite").GetComponent <UISprite>(); UILabel label = NextButton.gameObject.transform.Find("Label").GetComponent <UILabel>(); if (friend.friendType != (int)JobManager.InviteType.FRIEND && friend.friendType != (int)JobManager.InviteType.NEARBY) { NPCConfig Config = Globals.Instance.MDataTableManager.GetConfig <NPCConfig>(); NPCConfig.NPCObject NpcObj = null; bool isHas = Config.GetNPCObject((int)friend.friendId, out NpcObj); if (!isHas) { NGUITools.SetActive(cost.gameObject, false); label.transform.localPosition = Vector3.zero; continue; } if (NpcObj.Cost_Money != -1) { cost.spriteName = "IconJinqian"; } else if (NpcObj.Cost_Ingot != -1) { cost.spriteName = "IconZuanshi"; } else { NGUITools.SetActive(cost.gameObject, false); label.transform.localPosition = Vector3.zero; } } } FriendGrid.repositionNow = true; }
private void SetText(TaskDialogConfig.TaskDialogObject talkInfo) { HelpUtil.HideListInfo(textureBackgroundScene.transform, true); if (mModelScene != null) { GameObject.DestroyObject(mModelScene); } if (mDialogSoundSource != null) { mDialogSoundSource.Stop(); } Globals.Instance.MSceneManager.mTaskCameramControl.transform.localPosition = new Vector3(0, 0, 0); Globals.Instance.MSceneManager.mTaskCameramControl.transform.localEulerAngles = Vector3.zero; NGUITools.SetActive(TaskDialogGameObject, true); NGUITools.SetActive(FinishedTipSprite.gameObject, false); NGUITools.SetActive(SkipBtn.gameObject, false); NGUITools.SetActive(npcIcon.transform.parent.gameObject, false); UIWidget uiWidget = textureBackgroundScene.GetComponentInChildren <UIWidget>(); UIPanel uiPanel = textureBackgroundScene.GetComponent <UIPanel>(); uiWidget.alpha = 1f; uiPanel.alpha = 1f; string atlasPath = "UIAtlas/" + talkInfo.talkBgPicture; textureBackgroundScene.mainTexture = Resources.Load(atlasPath, typeof(Texture2D)) as Texture2D; Globals.Instance.MSoundManager.PlaySceneSound(talkInfo.talkBgPicture); mMustPlayEffect = false; // effectIDHead 淡入淡出效果 没用到 // if (talkList[curIndex].effectIDHead > 0 && mHeadEffected == false) // { // mMustPlayEffect = true; // NGUITools.SetActive(TaskDialogGameObject,false); // // if (talkInfo.talkTpye == (int)TALKTYE.TALK1) // { // if (talkInfo.girlID1 == 0 && talkInfo.girlID2 < 0 ) // { // NGUITools.SetActive(mCharacterCustomizeOne.gameObject,true); // NGUITools.SetActive(mCharacterCustomizeNPC.gameObject,false); // mCharacterCustomizeCurrent = mCharacterCustomizeOne; // mCharacterCustomizeOne.setAnimationOneState(true); // mCharacterCustomizeOne.changeCharacterAnimationController(talkInfo.girlAnimation1); // mCharacterCustomizeOne.transform.position = Avatar_Position_One[0]; // mCharacterCustomizeOne.transform.localEulerAngles = Avatar_ROTATION_One[0]; // } // else if (talkInfo.girlID2 != 0 && talkInfo.girlID1 < 0) // { // if(talkInfo.girlID2 == 9999) // { // NGUITools.SetActive(mCharacterCustomizeOne.gameObject,false); // NGUITools.SetActive(mCharacterCustomizeNPC.gameObject,false); // // npcIcon.mainTexture = Resources.Load("UIAtlas/" + talkInfo.girlAnimation2,typeof(Texture2D)) as Texture2D; // NGUITools.SetActive(npcIcon.transform.parent.gameObject , true); // } // else // { // NGUITools.SetActive(mCharacterCustomizeOne.gameObject,false); // NGUITools.SetActive(mCharacterCustomizeNPC.gameObject,true); // mCharacterCustomizeCurrent = mCharacterCustomizeNPC; // NPCConfig npcConfig = Globals.Instance.MDataTableManager.GetConfig<NPCConfig>(); // NPCConfig.NPCObject npcObject ; // npcConfig.GetNPCObject(talkInfo.girlID2,out npcObject); // mCharacterCustomizeNPC.ResetCharacter(); // mCharacterCustomizeNPC.generateCharacterFromConfig(npcObject.NPCGender,"D0101",npcObject.NpcAppearance,npcObject.NpcEquips); // mCharacterCustomizeNPC.setAnimationOneState(true); // mCharacterCustomizeNPC.changeCharacterAnimationController(talkInfo.girlAnimation2); // if (npcObject.NPCGender == (int)PlayerGender.GENDER_DOG) // { // mCharacterCustomizeNPC.transform.position = Avatar_Position_One[2]; // mCharacterCustomizeNPC.transform.localEulerAngles = Avatar_ROTATION_One[2]; // } // else // { // mCharacterCustomizeNPC.transform.position = Avatar_Position_One[1]; // mCharacterCustomizeNPC.transform.localEulerAngles = Avatar_ROTATION_One[1]; // } // } // } // } // // ///设置 SpriteScenePreground效果的//// // TweenGroupConfig tweenGroupConfig = Globals.Instance.MDataTableManager.GetConfig<TweenGroupConfig>(); // if (tweenGroupConfig.IsPregroundGroup("SpriteScenePreground",talkList[curIndex].effectIDHead)) // { // GameObject priorGameObj = Globals.Instance.MSceneManager.mTaskCamera.transform.Find("SpriteScenePreground").gameObject; // if (priorGameObj != null) // { // NGUITools.SetActive(priorGameObj,true); // } // } // // TweenGroup tweenGroup = textureBackgroundScene.GetComponent<TweenGroup>(); // if (tweenGroup == null) // tweenGroup = textureBackgroundScene.gameObject.AddComponent<TweenGroup>(); // tweenGroup.setTweenGroupID(talkList[curIndex].effectIDHead); // tweenGroup.playTweenAnimation(); // tweenGroup.TweenFinishedEvents += OnHeadTweenGroupFinishendEvent; // return; // } if (talkList[curIndex].effectIDTail > 0) { mMustPlayEffect = true; } ///无女孩模型的对话// if (talkInfo.talkTpye == (int)TALKTYE.TALK3) { TalkTimes = 0; string text = getTaskTalkContent(talkInfo.talkContent); string icon = ""; int type = talkInfo.talkTpye; mSpeaker.text = getSpeakerName(talkInfo.talkCaptionName); SetText(text, icon, type, talkInfo.talkMusic); // NGUITools.SetActive(mCharacterCustomizeOne.gameObject,false); SetActive(mCharacterCustomizeOne, false); // NGUITools.SetActive(mCharacterCustomizeNPC.gameObject,false); SetActive(mCharacterCustomizeNPC, false); } ///一个女孩模型的对话// else if (talkInfo.talkTpye == (int)TALKTYE.TALK1) { if (talkInfo.girlID1 >= 0 && talkInfo.girlID2 < 0) { if (talkInfo.girlID1 == 9999) { // NGUITools.SetActive(mCharacterCustomizeOne.gameObject,false); SetActive(mCharacterCustomizeOne, false); // NGUITools.SetActive(mCharacterCustomizeNPC.gameObject,false); SetActive(mCharacterCustomizeNPC, false); npcIcon.mainTexture = Resources.Load("UIAtlas/" + talkInfo.girlAnimation1, typeof(Texture2D)) as Texture2D; NGUITools.SetActive(npcIcon.transform.parent.gameObject, true); } else { TalkTimes++; mCharacterCustomizeOne.transform.localPosition = new Vector3(-0.05f, -0.3f, -5.0f); // NGUITools.SetActive(mCharacterCustomizeOne.gameObject,true); // NGUITools.SetActive(mCharacterCustomizeNPC.gameObject,false); SetActive(mCharacterCustomizeOne, true); SetActive(mCharacterCustomizeNPC, false); mCharacterCustomizeCurrent = mCharacterCustomizeOne; mCharacterCustomizeOne.setAnimationOneState(true); // if(TalkTimes>=2) // { // PlayerData playerData = Globals.Instance.MGameDataManager.MActorData; // mCharacterCustomizeOne.ResetCharacter(); // mCharacterCustomizeOne.generageCharacterFormPlayerData(playerData); // } mCharacterCustomizeOne.changeCharacterAnimationController(talkInfo.girlAnimation1); mCharacterCustomizeOne.transform.position = Avatar_Position_One[0]; mCharacterCustomizeOne.transform.localEulerAngles = Avatar_ROTATION_One[0]; } } if (talkInfo.girlID1 < 0 && talkInfo.girlID2 > 0) { TalkTimes = 0; if (talkInfo.girlID2 == 9999) { // NGUITools.SetActive(mCharacterCustomizeOne.gameObject,false); // NGUITools.SetActive(mCharacterCustomizeNPC.gameObject,false); SetActive(mCharacterCustomizeOne, false); SetActive(mCharacterCustomizeNPC, false); npcIcon.mainTexture = Resources.Load("UIAtlas/" + talkInfo.girlAnimation2, typeof(Texture2D)) as Texture2D; NGUITools.SetActive(npcIcon.transform.parent.gameObject, true); } else { mCharacterCustomizeOne.transform.localPosition = new Vector3(2.0f, -0.3f, -5.0f); // NGUITools.SetActive(mCharacterCustomizeNPC.gameObject,true); SetActive(mCharacterCustomizeNPC, true); mCharacterCustomizeCurrent = mCharacterCustomizeNPC; NPCConfig npcConfig = Globals.Instance.MDataTableManager.GetConfig <NPCConfig>(); NPCConfig.NPCObject npcObject; npcConfig.GetNPCObject(talkInfo.girlID2, out npcObject); mCharacterCustomizeNPC.ResetCharacter(); mCharacterCustomizeNPC.generateCharacterFromConfig(npcObject.NPCGender, "D0101", npcObject.NpcAppearance, npcObject.NpcEquips); mCharacterCustomizeNPC.setAnimationOneState(true); mCharacterCustomizeNPC.changeCharacterAnimationController(talkInfo.girlAnimation2); if (npcObject.NPCGender == (int)PlayerGender.GENDER_DOG) { mCharacterCustomizeNPC.transform.position = Avatar_Position_One[2]; mCharacterCustomizeNPC.transform.localEulerAngles = Avatar_ROTATION_One[2]; } else { mCharacterCustomizeNPC.transform.position = Avatar_Position_One[1]; mCharacterCustomizeNPC.transform.localEulerAngles = Avatar_ROTATION_One[1]; } } } if (talkInfo.girlID1 < 0) { // NGUITools.SetActive(mCharacterCustomizeOne.gameObject,false); SetActive(mCharacterCustomizeOne, false); } if (talkInfo.girlID2 < 0) { // NGUITools.SetActive(mCharacterCustomizeNPC.gameObject,false); SetActive(mCharacterCustomizeNPC, false); } string text = getTaskTalkContent(talkInfo.talkContent); string icon = ""; int type = talkInfo.talkTpye; mSpeaker.text = getSpeakerName(talkInfo.talkCaptionName); SetText(text, icon, type, talkInfo.talkMusic); string meStr = Globals.Instance.MDataTableManager.GetWordText(4001); if (talkInfo.talkCaptionName != meStr && talkInfo.talkCaptionName != "") { characterCustomizeSpeakState(true); } else { characterCustomizeSpeakState(false); } } ///CG对话// else if (talkInfo.talkTpye == (int)TALKTYE.TALK4) { NGUITools.SetActive(TaskDialogGameObject, false); mCharacterCustomizeOne.ResetCharacter(); if (talkList[curIndex].effectIDTail > 0) { mMustPlayEffect = false; } } ///特写对话// else if (talkInfo.talkTpye == (int)TALKTYE.TALK5) { NGUITools.SetActive(TaskDialogGameObject, false); // NGUITools.SetActive(mMaskLayer.gameObject,false); uiWidget.alpha = 0.0f; uiPanel.alpha = 0.0f; if (talkInfo.talkModlePrefab != "") { Object aModelSceneObj = Resources.Load("Scene/Prefabs/" + talkInfo.talkModlePrefab, typeof(Object)) as Object; mModelScene = GameObject.Instantiate(aModelSceneObj, Vector3.one, Quaternion.identity) as GameObject; } if (talkInfo.girlID1 > 0) { // NGUITools.SetActive(mCharacterCustomizeOne.gameObject,false); SetActive(mCharacterCustomizeOne, false); if (talkInfo.girlID1 == 9999) { } else { // NGUITools.SetActive(mCharacterCustomizeNPC.gameObject,true); SetActive(mCharacterCustomizeNPC, true); mCharacterCustomizeCurrent = mCharacterCustomizeNPC; NPCConfig npcConfig = Globals.Instance.MDataTableManager.GetConfig <NPCConfig>(); NPCConfig.NPCObject npcObject; npcConfig.GetNPCObject(talkInfo.girlID1, out npcObject); mCharacterCustomizeNPC.generateCharacterFromConfig(npcObject.NPCGender, "D0101", npcObject.NpcAppearance, npcObject.NpcEquips); mCharacterCustomizeNPC.setAnimationOneState(true); mCharacterCustomizeNPC.changeCharacterAnimationController(talkInfo.girlAnimation1); } } else if (talkInfo.girlID1 == 0) { // NGUITools.SetActive(mCharacterCustomizeOne.gameObject,true); // NGUITools.SetActive(mCharacterCustomizeNPC.gameObject,false); SetActive(mCharacterCustomizeOne, true); SetActive(mCharacterCustomizeNPC, false); mCharacterCustomizeCurrent = mCharacterCustomizeOne; mCharacterCustomizeOne.setAnimationOneState(true); mCharacterCustomizeOne.changeCharacterAnimationController(talkInfo.girlAnimation1); } mTaskCameraAnimation = Globals.Instance.MSceneManager.mTaskCamera.gameObject.GetComponent <Animation>(); mTaskCameraAnimation.Play(getTaskTalkContent(talkInfo.talkContent)); mTaskCameraAnimationName = getTaskTalkContent(talkInfo.talkContent); mTaskCameraPlaying = true; NGUITools.SetActive(SkipBtn.gameObject, true); } if (talkInfo.MoodBG1 != null && !talkInfo.MoodBG1.Equals("")) { if (middleMoodsDic.ContainsKey(talkInfo.MoodBG1)) { middleMoodsDic[talkInfo.MoodBG1].SetActive(true); } else { GameObject moodObj = Resources.Load("Prefabs/" + talkInfo.MoodBG1, typeof(GameObject)) as GameObject; GameObject moodObj2 = GameObject.Instantiate(moodObj, Vector3.one, Quaternion.identity) as GameObject; moodObj2.transform.SetParent(textureBackgroundScene.transform, false); // Globals.Instance.MSceneManager.SetMoodPosion(moodObj2.transform,GameEnumManager.MoodBGType.middle); middleMoodsDic.Add(talkInfo.MoodBG1, moodObj2); } } }
public GameActor CreateNpc(NPCConfig npcCfg, int actorId) { return(null); }