public static DetourEvent DrawDialogueCallback(NPCAccessor accessor) { var @event = new DrawDialogueEvent(new NPC(WrappedGame, accessor)); FireEvent(@event); return(@event); }
public static DetourEvent SetNewDialogueCallback(NPCAccessor npc, string dialogue, bool add, bool clearOnMovement) { var @event = new SetNewDialogueEvent(new NPC(WrappedGame, npc), dialogue, add, clearOnMovement); FireEvent(@event); return(@event); }
public NPC(StaticContext parent, NPCAccessor accessor) : base(parent, accessor) { }