Esempio n. 1
0
 // Update is called once per frame
 void Update()
 {
     if (activeNPC != null)
     {
         if (activeAI == null)
         {
             activeAI = activeNPC.GetComponent <NPCAI>();
         }
         Debug.Log(activeAI.getDisplay(state));
         if (Input.GetKeyDown(KeyCode.Alpha1))
         {
             state += 1;
         }
     }
 }