public override void OnNotify(NOTIFY_FLAG flags) { if ((flags & (NOTIFY_FLAG.UPDATE_SKILL_FAVORITE | NOTIFY_FLAG.UPDATE_ITEM_INVENTORY | NOTIFY_FLAG.UPDATE_SKILL_INVENTORY)) != (NOTIFY_FLAG)0L) { inventory = new ItemStorageTop.SkillItemInventory((!isExceed) ? SortSettings.SETTINGS_TYPE.GROW_SKILL_ITEM : SortSettings.SETTINGS_TYPE.EXCEED_SKILL_ITEM, SKILL_SLOT_TYPE.NONE, true); sorting(); skillItem = MonoBehaviourSingleton <InventoryManager> .I.skillItemInventory.Find(skillItem.uniqueID); List <SkillItemInfo> del_list = new List <SkillItemInfo>(); materialSkillItem.ForEach(delegate(SkillItemInfo skill) { SkillItemInfo skillItemInfo = MonoBehaviourSingleton <InventoryManager> .I.skillItemInventory.Find(skill.uniqueID); SkillItemInfo skillItemInfo2 = MonoBehaviourSingleton <InventoryManager> .I.skillMaterialInventory.Find(skill.uniqueID); if ((skillItemInfo == null && skillItemInfo2 == null) || (skillItemInfo != null && skillItemInfo.isFavorite)) { del_list.Add(skill); } }); del_list.ForEach(delegate(SkillItemInfo delitem) { materialSkillItem.Remove(delitem); }); inventory = null; RefreshUI(); } base.OnNotify(flags); }
public override void OnNotify(NOTIFY_FLAG flags) { bool flag = false; if ((flags & NOTIFY_FLAG.UPDATE_QUEST_ITEM_INVENTORY) != (NOTIFY_FLAG)0L) { SetDirty(UI.GRD_ORDER_QUEST); questItemAry = null; } if ((flags & NOTIFY_FLAG.UPDATE_DELIVERY_OVER) != (NOTIFY_FLAG)0L) { flag = true; MonoBehaviourSingleton <DeliveryManager> .I.SendDeliveryUpdate(delegate { GetDeliveryList(); SetDirty(UI.GRD_AREA); SetDirty(UI.GRD_DELIVERY); base.OnNotify(flags); }); } if ((flags & NOTIFY_FLAG.UPDATE_DELIVERY_UPDATE) != (NOTIFY_FLAG)0L) { GetDeliveryList(); SetDirty(UI.GRD_AREA); SetDirty(UI.GRD_DELIVERY); } if (!flag) { base.OnNotify(flags); } }
public override void OnNotify(NOTIFY_FLAG flags) { if ((flags & (NOTIFY_FLAG.UPDATE_SKILL_FAVORITE | NOTIFY_FLAG.UPDATE_ITEM_INVENTORY | NOTIFY_FLAG.UPDATE_SKILL_INVENTORY)) != (NOTIFY_FLAG)0L) { skillItem = MonoBehaviourSingleton <InventoryManager> .I.skillItemInventory.Find(skillItem.uniqueID); if (material != null) { List <SkillItemInfo> list = new List <SkillItemInfo>(); int i = 0; for (int num = material.Length; i < num; i++) { SkillItemInfo skillItemInfo = MonoBehaviourSingleton <InventoryManager> .I.skillItemInventory.Find(material[i].uniqueID); if (skillItemInfo != null && !skillItemInfo.isFavorite) { list.Add(material[i]); } } material = list.ToArray(); } SetDirty(UI.GRD_MATERIAL); } base.OnNotify(flags); }
public override void OnNotify(NOTIFY_FLAG flags) { if ((flags & NOTIFY_FLAG.UPDATE_EQUIP_CHANGE) != (NOTIFY_FLAG)0L) { SetDirty(UI.GRD_REQUEST_HOUND); } base.OnNotify(flags); }
public override void OnNotify(NOTIFY_FLAG flags) { base.OnNotify(flags); if ((NOTIFY_FLAG.FACEBOOK_LOGIN & flags) != (NOTIFY_FLAG)0L) { RefreshUI(); } }
public override void OnNotify(NOTIFY_FLAG flags) { base.OnNotify(flags); if ((flags & NOTIFY_FLAG.PRETREAT_SCENE) != (NOTIFY_FLAG)0L) { NoEventReleaseTouchAndReleases(touchAndReleaseButtons); } }
public override void OnNotify(NOTIFY_FLAG flags) { if ((flags & NOTIFY_FLAG.UPDATE_GUILD_LIST) != (NOTIFY_FLAG)0L) { RefreshUI(); } base.OnNotify(flags); }
public override void OnNotify(NOTIFY_FLAG flags) { if ((flags & NOTIFY_FLAG.UPDATE_SKILL_CHANGE) != (NOTIFY_FLAG)0L) { MonoBehaviourSingleton <StatusManager> .I.ReplaceEquipSet(localEquipSet, selfCharaEquipSetNo); } base.OnNotify(flags); }
public override void OnNotify(NOTIFY_FLAG flags) { if ((flags & NOTIFY_FLAG.UPDATE_FRIEND_LIST) != (NOTIFY_FLAG)0L) { SetDirty(UI.GRD_LIST); } base.OnNotify(flags); }
public override void OnNotify(NOTIFY_FLAG notify_flags) { if ((notify_flags & NOTIFY_FLAG.UPDATE_TASK_LIST) != (NOTIFY_FLAG)0L) { InitTaskDataLists(); base.OnNotify(notify_flags); } }
public override void OnNotify(NOTIFY_FLAG flags) { if ((flags & NOTIFY_FLAG.UPDATE_ITEM_INVENTORY) != (NOTIFY_FLAG)0L) { SetDirty(SelectListTarget(showInventoryMode)); RefreshUI(); } base.OnNotify(flags); }
public override void OnNotify(NOTIFY_FLAG flags) { base.OnNotify(flags); if ((flags & NOTIFY_FLAG.PRETREAT_SCENE) != (NOTIFY_FLAG)0L) { NoEventReleaseTouchAndReleases(touchAndReleaseList); OnQuery_RELEASE_ABILITY(); } }
public override void OnNotify(NOTIFY_FLAG flags) { if ((flags & NOTIFY_FLAG.UPDATE_ABILITY_ITEM_INVENTORY) != (NOTIFY_FLAG)0L) { inventory = null; SetDirty(GetCurrentInventoryRoot()); } base.OnNotify(flags); }
public override void OnNotify(NOTIFY_FLAG flags) { base.OnNotify(flags); if ((flags & NOTIFY_FLAG.PRETREAT_SCENE) != (NOTIFY_FLAG)0L) { UIGrid component = base.GetComponent <UIGrid>((Enum)UI.GRD_ABILITY); List <Transform> childList = component.GetChildList(); NoEventReleaseTouchAndReleases(childList); OnQuery_RELEASE_ABILITY(); } }
public override void OnNotify(NOTIFY_FLAG flags) { if ((flags & (NOTIFY_FLAG.UPDATE_SKILL_GROW | NOTIFY_FLAG.UPDATE_SKILL_FAVORITE | NOTIFY_FLAG.UPDATE_ITEM_INVENTORY | NOTIFY_FLAG.UPDATE_SKILL_INVENTORY)) != (NOTIFY_FLAG)0L) { equipSkillItem = MonoBehaviourSingleton <InventoryManager> .I.skillItemInventory.Find(inventory.datas[selectIndex].GetUniqID()); selectSkillItem = null; updateInventory = true; MonoBehaviourSingleton <StatusManager> .I.isEquipSetCalcUpdate = true; } base.OnNotify(flags); }
public override void OnNotify(NOTIFY_FLAG flags) { if ((flags & NOTIFY_FLAG.UPDATE_FRIEND_PARAM) != (NOTIFY_FLAG)0L) { isInitializeSendReopen = true; } if ((flags & NOTIFY_FLAG.UPDATE_FRIEND_LIST) != (NOTIFY_FLAG)0L) { SetDirtyTable(); } base.OnNotify(flags); }
public override void OnNotify(NOTIFY_FLAG flags) { if ((flags & (NOTIFY_FLAG.UPDATE_SKILL_CHANGE | NOTIFY_FLAG.UPDATE_SKILL_FAVORITE)) != (NOTIFY_FLAG)0L) { EquipItemInfo equipItemInfo = eventData as EquipItemInfo; if (equipItemInfo != null) { eventData = MonoBehaviourSingleton <InventoryManager> .I.equipItemInventory.Find(equipItemInfo.uniqueID); } } base.OnNotify(flags); }
public override void OnNotify(NOTIFY_FLAG flags) { if ((flags & NOTIFY_FLAG.UPDATE_USER_STATUS) != (NOTIFY_FLAG)0L) { CheckUpdateCrystalNum(); if (!isRetry) { SetLabelText((Enum)UI.LBL_CRYSTAL_NUM, MonoBehaviourSingleton <UserInfoManager> .I.userStatus.crystal.ToString()); } } base.OnNotify(flags); }
public override void OnNotify(NOTIFY_FLAG flags) { bool flag = false; if ((flags & NOTIFY_FLAG.UPDATE_QUEST_ITEM_INVENTORY) != (NOTIFY_FLAG)0L) { SetDirty(UI.GRD_ORDER_QUEST); } if (!flag) { base.OnNotify(flags); } }
public override void OnNotify(NOTIFY_FLAG flags) { if ((flags & NOTIFY_FLAG.UPDATE_QUEST_ITEM_INVENTORY) != (NOTIFY_FLAG)0L) { QuestItemInfo questItem = MonoBehaviourSingleton <InventoryManager> .I.GetQuestItem(data.GetTableID()); if (questItem != null && questItem.infoData != null && questItem.infoData.questData.num > 0) { data = new QuestSortData(); data.SetItem(questItem); } } base.OnNotify(flags); }
public override void OnNotify(NOTIFY_FLAG flags) { if ((flags & NOTIFY_FLAG.UPDATE_ITEM_INVENTORY) != (NOTIFY_FLAG)0L) { ItemInfo itemInfo = MonoBehaviourSingleton <InventoryManager> .I.itemInventory.Find(data.GetUniqID()); if (itemInfo != null && itemInfo.num > 0) { data = new ItemSortData(); data.SetItem(itemInfo); } } base.OnNotify(flags); }
public override void OnNotify(NOTIFY_FLAG flags) { if ((flags & (NOTIFY_FLAG.UPDATE_SKILL_CHANGE | NOTIFY_FLAG.UPDATE_SKILL_FAVORITE)) != (NOTIFY_FLAG)0L) { Array.ForEach(equipAndSkill, delegate(EquipItemAndSkillData data) { if (data != null && data.equipItemInfo != null) { EquipItemInfo equipItem = MonoBehaviourSingleton <InventoryManager> .I.GetEquipItem(data.equipItemInfo.uniqueID); data.skillSlotUIData = GetSkillSlotData(equipItem); } }); } base.OnNotify(flags); }
public override void OnNotify(NOTIFY_FLAG notify_flags) { if ((notify_flags & NOTIFY_FLAG.UPDATE_PRESENT_NUM) != (NOTIFY_FLAG)0L && (notify_flags & NOTIFY_FLAG.UPDATE_PRESENT_LIST) == (NOTIFY_FLAG)0L) { int num = (MonoBehaviourSingleton <PresentManager> .I.presentNum > 0) ? ((MonoBehaviourSingleton <PresentManager> .I.presentNum - 1) / MonoBehaviourSingleton <UserInfoManager> .I.userInfo.constDefine.LIST_NUM_PER_PAGE) : 0; int page = Mathf.Min(num, MonoBehaviourSingleton <PresentManager> .I.page); SetDirty(UI.GRD_LIST); MovePage(page, false); } else if ((notify_flags & NOTIFY_FLAG.UPDATE_PRESENT_LIST) != (NOTIFY_FLAG)0L) { SetDirty(UI.GRD_LIST); } base.OnNotify(notify_flags); }
public override void OnNotify(NOTIFY_FLAG flags) { if ((flags & NOTIFY_FLAG.UPDATE_SKILL_FAVORITE) != (NOTIFY_FLAG)0L) { if (!isSelfSectionChange) { updateInventory = true; } } else if ((flags & NOTIFY_FLAG.UPDATE_SKILL_INVENTORY) != (NOTIFY_FLAG)0L && !isSelfSectionChange) { updateInventory = true; } base.OnNotify(flags); isSelfSectionChange = false; }
public override void OnNotify(NOTIFY_FLAG flags) { //IL_0025: Unknown result type (might be due to invalid IL or missing references) //IL_0033: Unknown result type (might be due to invalid IL or missing references) base.OnNotify(flags); if ((flags & NOTIFY_FLAG.TRANSITION_END) != (NOTIFY_FLAG)0L) { if (!IsPlayableVersion(out Network.EventData notPlayableEventData)) { this.StartCoroutine(WaitAndStartNotPlayable(notPlayableEventData)); } else { this.StartCoroutine(WaitAndStartAutoComplete()); } } }
public override void OnNotify(NOTIFY_FLAG flags) { if ((flags & NOTIFY_FLAG.UPDATE_SKILL_CHANGE) != (NOTIFY_FLAG)0L) { EquipItemInfo equipItemInfo = detailItemData as EquipItemInfo; if (equipItemInfo != null) { equipItemInfo = MonoBehaviourSingleton <InventoryManager> .I.GetEquipItem(equipItemInfo.uniqueID); equipAttachSkill = GetSkillSlotData(equipItemInfo); } } if ((flags & NOTIFY_FLAG.PRETREAT_SCENE) != (NOTIFY_FLAG)0L) { NoEventReleaseTouchAndReleases(touchAndReleaseButtons); OnQuery_RELEASE_ABILITY(); } base.OnNotify(flags); }
public override void OnNotify(NOTIFY_FLAG notify_flags) { if ((notify_flags & NOTIFY_FLAG.UPDATE_EQUIP_FAVORITE) != (NOTIFY_FLAG)0L) { if (detailItem != null) { EquipItemInfo equipItem = MonoBehaviourSingleton <InventoryManager> .I.GetEquipItem(detailItem.uniqueID); MonoBehaviourSingleton <StatusManager> .I.UpdateLocalInventory(equipItem); InitLocalInventory(); } } else if ((notify_flags & (NOTIFY_FLAG.UPDATE_SKILL_CHANGE | NOTIFY_FLAG.UPDATE_EQUIP_INVENTORY)) != (NOTIFY_FLAG)0L) { InitLocalInventory(); if (sortSettings.Sort(localInventoryEquipData as EquipItemSortData[])) { selectInventoryIndex = GetSelectItemIndex(); if (selectInventoryIndex == -1) { EquipItemInfo compareItemData = GetCompareItemData(); if (compareItemData != null) { EquipItem = compareItemData; selectInventoryIndex = GetSelectItemIndex(); } else if (!IsCreateRemoveButton()) { selectInventoryIndex = 0; } } EquipItem = ((selectInventoryIndex == -1) ? null : (localInventoryEquipData[selectInventoryIndex].GetItemData() as EquipItemInfo)); if (MonoBehaviourSingleton <StatusStageManager> .IsValid()) { MonoBehaviourSingleton <StatusStageManager> .I.SetEquipInfo(EquipItem); } SetDirty(InventoryUI); } } base.OnNotify(notify_flags); }
public override void OnNotify(NOTIFY_FLAG flags) { if (flags == NOTIFY_FLAG.UPDATE_DEGREE_FRAME) { ProfileChangeDegreeFrame.ChangeFrame changeFrame = GameSection.GetEventData() as ProfileChangeDegreeFrame.ChangeFrame; if (changeFrame != null) { currentDegrees[0] = (int)changeFrame.changeData.id; if (changeFrame.changeData.type == DEGREE_TYPE.SPECIAL_FRAME) { currentSelectData = null; } else { currentSelectData = Singleton <DegreeTable> .I.GetData((uint)currentDegrees[(int)currentTab]); } } } base.OnNotify(flags); }
public override void OnNotify(NOTIFY_FLAG notify_flags) { if ((notify_flags & (NOTIFY_FLAG.UPDATE_EQUIP_GROW | NOTIFY_FLAG.UPDATE_EQUIP_EVOLVE | NOTIFY_FLAG.UPDATE_EQUIP_FAVORITE)) != (NOTIFY_FLAG)0L) { SmithManager.SmithGrowData smithData = MonoBehaviourSingleton<SmithManager>.I.GetSmithData<SmithManager.SmithGrowData>(); if (smithData != null && smithData.selectEquipData != null) { smithData.selectEquipData = MonoBehaviourSingleton<InventoryManager>.I.GetEquipItem(smithData.selectEquipData.uniqueID); } } if ((notify_flags & NOTIFY_FLAG.UPDATE_EQUIP_INVENTORY) != (NOTIFY_FLAG)0L || (notify_flags & NOTIFY_FLAG.UPDATE_SKILL_INVENTORY) != (NOTIFY_FLAG)0L) { InitLocalInventory(); if (GetSelectItemIndex() < 0) { SelectingInventoryFirst(); } } base.OnNotify(notify_flags); }
public override void OnNotify(NOTIFY_FLAG flags) { if ((flags & NOTIFY_FLAG.UPDATE_EQUIP_FAVORITE) != (NOTIFY_FLAG)0L) { localEquipSetUpdate(); if (visualDetailEquip != null && visualDetailItemIndex != -1) { visualEquip.visualItem[visualDetailItemIndex] = MonoBehaviourSingleton <InventoryManager> .I.GetEquipItem(visualDetailEquip.uniqueID); } } if ((flags & NOTIFY_FLAG.UPDATE_SKILL_CHANGE) != (NOTIFY_FLAG)0L) { MonoBehaviourSingleton <StatusManager> .I.ReplaceEquipSet(localEquipSet[equipSetNo], equipSetNo); } if ((flags & NOTIFY_FLAG.UPDATE_EQUIP_SET_INFO) != (NOTIFY_FLAG)0L) { ForceSettingEquipSetInfo(); DrawEquipSetModel(); } base.OnNotify(flags); }