Esempio n. 1
0
        NNModel LoadOnnxModel(byte[] rawModel)
        {
            var converter = new ONNXModelConverter(true);
            var onnxModel = converter.Convert(rawModel);

            NNModelData assetData = ScriptableObject.CreateInstance <NNModelData>();

            using (var memoryStream = new MemoryStream())
                using (var writer = new BinaryWriter(memoryStream))
                {
                    ModelWriter.Save(writer, onnxModel);
                    assetData.Value = memoryStream.ToArray();
                }
            assetData.name      = "Data";
            assetData.hideFlags = HideFlags.HideInHierarchy;

            var asset = ScriptableObject.CreateInstance <NNModel>();

            asset.modelData = assetData;
            return(asset);
        }
Esempio n. 2
0
        public NNModel GetModelForBehaviorName(string behaviorName)
        {
            if (m_CachedModels.ContainsKey(behaviorName))
            {
                return(m_CachedModels[behaviorName]);
            }

            string assetPath = null;

            if (m_BehaviorNameOverrides.ContainsKey(behaviorName))
            {
                assetPath = m_BehaviorNameOverrides[behaviorName];
            }
            else if (!string.IsNullOrEmpty(m_BehaviorNameOverrideDirectory))
            {
                assetPath = Path.Combine(m_BehaviorNameOverrideDirectory, $"{behaviorName}.{m_OverrideExtension}");
            }

            if (string.IsNullOrEmpty(assetPath))
            {
                Debug.Log($"No override for BehaviorName {behaviorName}, and no directory set.");
                return(null);
            }

            byte[] rawModel = null;
            try
            {
                rawModel = File.ReadAllBytes(assetPath);
            }
            catch (IOException)
            {
                Debug.Log($"Couldn't load file {assetPath} at full path {Path.GetFullPath(assetPath)}", this);
                // Cache the null so we don't repeatedly try to load a missing file
                m_CachedModels[behaviorName] = null;
                return(null);
            }

            NNModel asset;
            var     isOnnx = m_OverrideExtension.Equals("onnx");

            if (isOnnx)
            {
                var converter = new ONNXModelConverter(true);
                var onnxModel = converter.Convert(rawModel);

                NNModelData assetData = ScriptableObject.CreateInstance <NNModelData>();
                using (var memoryStream = new MemoryStream())
                    using (var writer = new BinaryWriter(memoryStream))
                    {
                        ModelWriter.Save(writer, onnxModel);
                        assetData.Value = memoryStream.ToArray();
                    }
                assetData.name      = "Data";
                assetData.hideFlags = HideFlags.HideInHierarchy;

                asset           = ScriptableObject.CreateInstance <NNModel>();
                asset.modelData = assetData;
            }
            else
            {
                // Note - this approach doesn't work for onnx files. Need to replace with
                // the equivalent of ONNXModelImporter.OnImportAsset()
                asset                 = ScriptableObject.CreateInstance <NNModel>();
                asset.modelData       = ScriptableObject.CreateInstance <NNModelData>();
                asset.modelData.Value = rawModel;
            }

            asset.name = "Override - " + Path.GetFileName(assetPath);
            m_CachedModels[behaviorName] = asset;
            return(asset);
        }