private void Start() { this.Init(); if ((Application.isPlaying && (this.thumb != null)) && NGUITools.HasMeansOfClicking(this.thumb)) { UIEventListener listener = UIEventListener.Get(this.thumb.gameObject); listener.onPress = (UIEventListener.BoolDelegate)Delegate.Combine(listener.onPress, new UIEventListener.BoolDelegate(this.OnPressThumb)); listener.onDrag = (UIEventListener.VectorDelegate)Delegate.Combine(listener.onDrag, new UIEventListener.VectorDelegate(this.OnDragThumb)); } this.Set(this.rawValue, true); }
private void Start() { this.Init(); if (Application.isPlaying && this.thumb != null && NGUITools.HasMeansOfClicking(this.thumb)) { UIEventListener uIEventListener = UIEventListener.Get(this.thumb.gameObject); uIEventListener.onPress += new UIEventListener.BoolDelegate(this.OnPressThumb); uIEventListener.onDrag += new UIEventListener.VectorDelegate(this.OnDragThumb); } this.Set(this.rawValue, true); }
private void Start() { if (this.background != null && NGUITools.HasMeansOfClicking(this.background)) { UIEventListener uIEventListener = UIEventListener.Get(this.background.gameObject); uIEventListener.onPress += new UIEventListener.BoolDelegate(this.OnPressBackground); uIEventListener.onDrag += new UIEventListener.VectorDelegate(this.OnDragBackground); } if (this.foreground != null && NGUITools.HasMeansOfClicking(this.foreground)) { UIEventListener uIEventListener1 = UIEventListener.Get(this.foreground.gameObject); uIEventListener1.onPress += new UIEventListener.BoolDelegate(this.OnPressForeground); uIEventListener1.onDrag += new UIEventListener.VectorDelegate(this.OnDragForeground); } this.ForceUpdate(); }
private void Start() { if ((this.background != null) && NGUITools.HasMeansOfClicking(this.background)) { UIEventListener listener = UIEventListener.Get(this.background.gameObject); listener.onPress = (UIEventListener.BoolDelegate)Delegate.Combine(listener.onPress, new UIEventListener.BoolDelegate(this.OnPressBackground)); listener.onDrag = (UIEventListener.VectorDelegate)Delegate.Combine(listener.onDrag, new UIEventListener.VectorDelegate(this.OnDragBackground)); } if ((this.foreground != null) && NGUITools.HasMeansOfClicking(this.foreground)) { UIEventListener listener2 = UIEventListener.Get(this.foreground.gameObject); listener2.onPress = (UIEventListener.BoolDelegate)Delegate.Combine(listener2.onPress, new UIEventListener.BoolDelegate(this.OnPressForeground)); listener2.onDrag = (UIEventListener.VectorDelegate)Delegate.Combine(listener2.onDrag, new UIEventListener.VectorDelegate(this.OnDragForeground)); } this.ForceUpdate(); }