/// <summary> /// Load all items from Editor Prefs. /// </summary> void Load() { mTab = NGUISettings.GetInt("NGUI Prefab Tab", 0); mMode = NGUISettings.GetEnum <Mode>("NGUI Prefab Mode", mMode); foreach (Item item in mItems) { DestroyTexture(item); } mItems.Clear(); string data = NGUISettings.GetString(saveKey, ""); if (string.IsNullOrEmpty(data)) { Reset(); } else { if (string.IsNullOrEmpty(data)) { return; } string[] guids = data.Split('|'); foreach (string s in guids) { AddGUID(s, -1); } RectivateLights(); } }
/// <summary> /// Load all items from Editor Prefs. /// </summary> void Load() { mTab = NGUISettings.GetInt("NGUI Prefab Tab", 0); mMode = NGUISettings.GetEnum <Mode>("NGUI Prefab Mode", mMode); { // foreach(var item in mItems) var __enumerator5 = (mItems).GetEnumerator(); while (__enumerator5.MoveNext()) { var item = (Item)__enumerator5.Current; DestroyTexture(item); } } mItems.Clear(); string data = NGUISettings.GetString(saveKey, ""); if (string.IsNullOrEmpty(data)) { Reset(); } else { if (string.IsNullOrEmpty(data)) { return; } string[] guids = data.Split('|'); { var __array6 = guids; var __arrayLength6 = __array6.Length; for (int __i6 = 0; __i6 < __arrayLength6; ++__i6) { var s = (string)__array6[__i6]; AddGUID(s, -1); } } RectivateLights(); } }