public static void AddMenuBar() { GameObject gameObj = NGUIMenu.SelectedRoot(); if (gameObj != null) { EditorUtility.SetDirty(gameObj); GameObject ctxMenuObj = new GameObject("MenuBar"); ctxMenuObj.layer = gameObj.layer; Transform ct = ctxMenuObj.transform; ct.parent = gameObj.transform; ct.localPosition = Vector3.zero; ct.localRotation = Quaternion.identity; ct.localScale = Vector3.one; CtxMenu ctxMenu = ctxMenuObj.AddComponent <CtxMenu>(); ctxMenu.menuBar = true; ctxMenu.style = CtxMenu.Style.Horizontal; Selection.activeGameObject = ctxMenuObj; Undo.RegisterCreatedObjectUndo(ctxMenuObj, "Add a Menu Bar"); } }
static public void AddLabel() { GameObject root = NGUIMenu.SelectedRoot(); if (NGUIEditorTools.WillLosePrefab(root)) { NGUIEditorTools.RegisterUndo("Add a System Font Label", root); GameObject obj = new GameObject("UISystemFontLabel"); obj.layer = root.layer; obj.transform.parent = root.transform; UISystemFontLabel label = obj.AddComponent <UISystemFontLabel>(); label.MakePixelPerfect(); label.transform.localPosition = new Vector3(0, 0, -1); label.transform.localScale = new Vector3(1, 1, 1); label.text = "System Font Label"; label.size = 16; label.lineSpacing = 1; label.width = 500; label.height = 100; Selection.activeGameObject = obj; } }
static public void AddLabel() { GameObject go = NGUIMenu.SelectedRoot(); if (NGUIEditorTools.WillLosePrefab(go)) { NGUIEditorTools.RegisterUndo("Add a SysFont Label", go); GameObject child = new GameObject("UISysFontLabel"); child.layer = go.layer; child.transform.parent = go.transform; UISysFontLabel label = child.AddComponent <UISysFontLabel>(); label.MakePixelPerfect(); Vector3 pos = label.transform.localPosition; pos.z = -1f; label.transform.localPosition = pos; label.Text = "Hello World"; Selection.activeGameObject = child; } }
static public void AddLWFObject() { GameObject root = NGUIMenu.SelectedRoot(); if (NGUIEditorTools.WillLosePrefab(root)) { NGUIEditorTools.RegisterUndo("Add a LWFObject", root); GameObject obj = new GameObject("UILWFObject"); obj.layer = root.layer; Transform transform = obj.transform; transform.parent = root.transform; transform.localPosition = Vector3.zero; transform.localRotation = Quaternion.identity; transform.localScale = Vector3.one; UILWFObject lwfObject = obj.AddComponent <UILWFObject>(); lwfObject.zRate = 1; Selection.activeGameObject = obj; } }
public static void AddMenuButton() { GameObject rootObj = NGUIMenu.SelectedRoot(); if (rootObj != null) { EditorUtility.SetDirty(rootObj); // Create a menu object. GameObject ctxMenuObj = new GameObject("Button Menu"); ctxMenuObj.layer = rootObj.layer; Transform ct = ctxMenuObj.transform; ct.parent = rootObj.transform; ct.localPosition = Vector3.zero; ct.localRotation = Quaternion.identity; ct.localScale = Vector3.one; CtxMenu menu = ctxMenuObj.AddComponent <CtxMenu>(); menu.atlas = PickAtlas(); menu.font = PickFont(); // Create button object. GameObject ctxButtonObj = new GameObject("Menu Button"); ctxButtonObj.layer = rootObj.layer; ct = ctxButtonObj.transform; ct.parent = rootObj.transform; ct.localPosition = Vector3.zero; ct.localRotation = Quaternion.identity; ct.localScale = Vector3.one; int depth = NGUITools.CalculateNextDepth(ctxButtonObj); // Create child objects. UISprite bg = NGUITools.AddSprite(ctxButtonObj, PickAtlas(), "Button"); bg.name = "Background"; bg.depth = depth; bg.width = 150; bg.height = 40; bg.MakePixelPerfect(); UILabel lbl = NGUITools.AddWidget <UILabel>(ctxButtonObj); lbl.bitmapFont = PickFont(); lbl.text = ctxButtonObj.name; lbl.color = Color.black; lbl.MakePixelPerfect(); Vector2 size = lbl.printedSize; // Force NGUI to process metrics before adding collider. Otherwise you get incorrect-sized collider. size.x -= 1f; // Supress compiler warning for unused 'size' variable. Sheesh... // Attach button and menu components. NGUITools.AddWidgetCollider(ctxButtonObj, true); CtxMenuButton menuButton = ctxButtonObj.AddComponent <CtxMenuButton>(); menuButton.contextMenu = menu; menuButton.currentItemLabel = lbl; ctxButtonObj.AddComponent <UIButton>().tweenTarget = bg.gameObject; ctxButtonObj.AddComponent <UIButtonScale>(); ctxButtonObj.AddComponent <UIButtonOffset>(); ctxButtonObj.AddComponent <UIPlaySound>(); Selection.activeGameObject = ctxButtonObj; Undo.RegisterCreatedObjectUndo(ctxButtonObj, "Add a Menu Button"); } }
static void AddPanel() { UIPanelEx panel = NGUISettingsEx.AddPanel(NGUIMenu.SelectedRoot()); Selection.activeGameObject = (panel == null) ? NGUIEditorTools.SelectedRoot(true) : panel.gameObject; }
static void AddLoopTitleGrid() { NGUIMenu.Add <UILoopTitleGrid>(); }
static void AddMikuSprite() { NGUIMenu.Add <Miku.UI.MikuSprite>(); }
static void AddPolygonBar() { UIPolygonBar bar = NGUIMenu.Add <UIPolygonBar>(); bar.ReframeMeshs(); }