Esempio n. 1
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    void Awake()
    {
        NGUILink link = this.gameObject.GetComponent(typeof(NGUILink)) as NGUILink;

        Camera = CLauncherUI.Get(link, "Camera");
        Camera.SetActive(false);
    }
Esempio n. 2
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    public override void OnInspectorGUI()
    {
        NGUILink link = target as NGUILink;

        GUI.changed = false;
        if (link.Links != null)
        {
            RegisterUndo("NGUILink Change", link);
            for (int i = 0; i < link.Links.Count; i++)
            {
                NGUILink.UILink uilink  = link.Links[i];
                GameObject      linkobj = uilink.LinkObj;

                if (!linkobj)
                {
                    uilink.Name = errostr;
                    continue;
                }
                if (linkobj)
                {
                    if (string.IsNullOrEmpty(uilink.Name) || uilink.Name == errostr)
                    {
                        uilink.Name = linkobj.name;
                    }
                    if (!uilink.component || uilink.component.gameObject != linkobj.gameObject)
                    {
                        uilink.component = linkobj.gameObject.GetComponent <MonoBehaviour>();
                    }
                }
            }
            EditorUtility.SetDirty(link);
        }
        base.OnInspectorGUI();
    }
Esempio n. 3
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    public override void Initialize()
    {
        NGUILink link = this.gameObject.GetComponent(typeof(NGUILink)) as NGUILink;

        Bar           = link.Get <Slider>("ProgressSlider");
        ProgressLabel = link.Get <Text>("ProgressLabel");
        Tips          = link.Get <Text>("Tips");
    }
Esempio n. 4
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    public static GameObject Get(NGUILink self, string name)
    {
        self.DoInitIfDont();
        UILink link = null;

        self.all_objs.TryGetValue(name, out link);
        if (link == null)
        {
            return(null);
        }
        return(link.LinkObj);
    }
Esempio n. 5
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    void Awake()
    {
        NGUILink link = this.gameObject.GetComponent(typeof(NGUILink)) as NGUILink;

        if (link == null)
        {
            return;
        }
        Loaderbar = this.gameObject.AddComponent(typeof(CLoaderUI)) as CLoaderUI;

        pValueDisposable = Progress.Instance.ObserveEveryValueChanged(p => p.progress).Subscribe(p => Loaderbar.SetProgress(p));
    }
Esempio n. 6
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    void Awake()
    {
        NGUILink link = this.gameObject.GetComponent(typeof(NGUILink)) as NGUILink;

        ProgressLabel = Get(link, "ProgressLabel").GetComponent <Text>();
        Tips          = Get(link, "Tips").GetComponent <Text>();

        Messagebox = Get(link, "Messagebox");
        Messagebox.SetActive(false);
        link   = this.Messagebox.GetComponent(typeof(NGUILink)) as NGUILink;
        Msg    = Get(link, "msg").GetComponent <CText>();
        Ok     = Get(link, "FirstBtn").GetComponent <Button>();
        Cancel = Get(link, "SecondBtn").GetComponent <Button>();
        Ok.onClick.AddListener(OnOkClick);
        Cancel.onClick.AddListener(OnCancelClick);
    }
Esempio n. 7
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    private static void AddGameObjectToLink()
    {
        UnityEngine.GameObject select = Selection.activeGameObject;
        if (select == null)
        {
            return;
        }
        if (!select.activeInHierarchy)
        {
            Debug.LogError(string.Format("【NGUILink】自动添加对象失败:请先激活需要添加的对象和NGUILink对象", select.name), select);
            return;
        }

        NGUILink link = FindInParents <NGUILink>(select.transform);

        if (link == null)
        {
            Debug.LogError(string.Format("【NGUILink】自动添加对象失败:{0}父节点无NGUILink组件", select.name), select);
            return;
        }

        if (link.gameObject == select && select.transform.parent != null)
        {
            link = FindInParents <NGUILink>(select.transform.parent);
        }
        if (link == null)
        {
            Debug.LogError(string.Format("【NGUILink】自动添加对象失败:{0}父节点无NGUILink组件", select.name), select);
            return;
        }
        link.ReBuildLinkMap();
        if (link.Get(select.name) == null)
        {
            NGUILink.UILink item = new NGUILink.UILink();
            item.Name    = select.name;
            item.LinkObj = select;
            link.Links.Add(item);
            Debug.Log(string.Format("【NGUILink】自动添加对象成功:{0}  NGUILink:{1}", select.name, link.name), link);
        }
        else
        {
            Debug.LogError(string.Format("【NGUILink】自动添加对象失败:已经存在重复名字{0}的对象  NGUILink:{1}", select.name, link.name), link);
        }
    }