Esempio n. 1
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        //WSAD移动
        public void RequireMove(NFGUID objectID, int nType, UnityEngine.Vector3 vPos, UnityEngine.Vector3 vTar)
        {
            NFMsg.ReqAckPlayerMove xData = new NFMsg.ReqAckPlayerMove();
            xData.mover    = mHelpModule.NFToPB(objectID);
            xData.moveType = nType;
            xData.moveType = 0;
            xData.speed    = 4f;
            xData.time     = 0;

            NFMsg.Vector3 xNowPos = new NFMsg.Vector3();
            xNowPos.x = vPos.x;
            xNowPos.y = vPos.y;
            xNowPos.z = vPos.z;
            xData.source_pos.Add(xNowPos);

            NFMsg.Vector3 xTargetPos = new NFMsg.Vector3();
            xTargetPos.x = vTar.x;
            xTargetPos.y = vTar.y;
            xTargetPos.z = vTar.z;
            xData.target_pos.Add(xTargetPos);

            mxBody.SetLength(0);
            xData.WriteTo(mxBody);

            SendMsg(NFMsg.EGameMsgID.EGMI_REQ_MOVE, mxBody);

            //为了表现,客户端先走,后续同步
        }
Esempio n. 2
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    public void SendSyncMessage()
    {
        syncMessageCount++;

        NFMsg.Vector3 position = new NFMsg.Vector3();
        position.X = mxHeroMotor.GetMovePos().x;
        position.Y = mxHeroMotor.GetMovePos().y;
        position.Z = mxHeroMotor.GetMovePos().z;

        NFMsg.Vector3 direction = new NFMsg.Vector3();
        direction.X = mxHeroMotor.GetMoveDrictor().x;
        direction.Y = mxHeroMotor.GetMoveDrictor().y;
        direction.Z = mxHeroMotor.GetMoveDrictor().z;

        NFMsg.ReqAckPlayerPosSync playerPosSync = new NFMsg.ReqAckPlayerPosSync();
        playerPosSync.Mover = mHelpModule.NFToPB(mLoginModule.mRoleID);

        NFMsg.PosSyncUnit posSyncUnit = new NFMsg.PosSyncUnit();
        posSyncUnit.Pos       = position;
        posSyncUnit.Direction = direction;
        posSyncUnit.Status    = (int)mAnimaStateMachine.CurState();
        playerPosSync.SyncUnit.Add(posSyncUnit);


        mxNetModule.RequireSyncPosition(playerPosSync);
    }
Esempio n. 3
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        static public NFMsg.Vector3 NFToPB(NFVector3 value)
        {
            NFMsg.Vector3 vector = new NFMsg.Vector3();
            vector.x = value.X();
            vector.y = value.Y();
            vector.z = value.Z();

            return(vector);
        }
Esempio n. 4
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        public NFMsg.Vector3 NFToPB(NFVector3 value)
        {
            NFMsg.Vector3 vector = new NFMsg.Vector3();
            vector.X = value.X();
            vector.Y = value.Y();
            vector.Z = value.Z();

            return(vector);
        }
Esempio n. 5
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        static public NFVector3 PBToNF(NFMsg.Vector3 value)
        {
            NFVector3 vector = new NFVector3();

            vector.SetX(value.x);
            vector.SetY(value.y);
            vector.SetZ(value.z);

            return(vector);
        }
Esempio n. 6
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        public NFVector3 PBToNF(NFMsg.Vector3 xVector)
        {
            NFVector3 xData = new NFVector3(xVector.x, xVector.y, xVector.z);

            return(xData);
        }
Esempio n. 7
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        public NFSDK.NFVector3 PBToNF(NFMsg.Vector3 xVector)
        {
            NFVector3 xData = new NFVector3(xVector.X, xVector.Y, xVector.Z);

            return(xData);
        }