public bool OnPlayerMove(NFIDataList valueList) { NFGUID tar = valueList.ObjectVal(0); if (tar == NFCPlayerLogic.Instance().mRoleID) { return(true); } OtherPlayer player = transform.Find(tar.ToString()).GetComponent <OtherPlayer>(); double fSpeed = valueList.FloatVal(1); NFVector3 pos = valueList.Vector3Val(2); player.MoveTo(new Vector3(pos.X(), pos.Y(), pos.Z())); return(true); }
public void RequireAddRow(NFrame.NFGUID self, string strRecordName, int nRow) { NFMsg.ObjectRecordAddRow xData = new NFMsg.ObjectRecordAddRow(); xData.player_id = NFBinarySendLogic.NFToPB(self); xData.record_name = System.Text.Encoding.Default.GetBytes(strRecordName); NFMsg.RecordAddRowStruct xRecordAddRowStruct = new NFMsg.RecordAddRowStruct(); xData.row_data.Add(xRecordAddRowStruct); xRecordAddRowStruct.row = nRow; NFIObject xObject = NFCKernelModule.Instance.GetObject(self); NFIRecord xRecord = xObject.GetRecordManager().GetRecord(strRecordName); NFIDataList xRowData = xRecord.QueryRow(nRow); for (int i = 0; i < xRowData.Count(); i++) { switch (xRowData.GetType(i)) { case NFIDataList.VARIANT_TYPE.VTYPE_INT: { NFMsg.RecordInt xRecordInt = new NFMsg.RecordInt(); xRecordInt.row = nRow; xRecordInt.col = i; xRecordInt.data = xRowData.IntVal(i); xRecordAddRowStruct.record_int_list.Add(xRecordInt); } break; case NFIDataList.VARIANT_TYPE.VTYPE_FLOAT: { NFMsg.RecordFloat xRecordFloat = new NFMsg.RecordFloat(); xRecordFloat.row = nRow; xRecordFloat.col = i; xRecordFloat.data = (float)xRowData.FloatVal(i); xRecordAddRowStruct.record_float_list.Add(xRecordFloat); } break; case NFIDataList.VARIANT_TYPE.VTYPE_STRING: { NFMsg.RecordString xRecordString = new NFMsg.RecordString(); xRecordString.row = nRow; xRecordString.col = i; xRecordString.data = System.Text.Encoding.Default.GetBytes(xRowData.StringVal(i)); xRecordAddRowStruct.record_string_list.Add(xRecordString); } break; case NFIDataList.VARIANT_TYPE.VTYPE_OBJECT: { NFMsg.RecordObject xRecordObject = new NFMsg.RecordObject(); xRecordObject.row = nRow; xRecordObject.col = i; xRecordObject.data = NFBinarySendLogic.NFToPB(xRowData.ObjectVal(i)); xRecordAddRowStruct.record_object_list.Add(xRecordObject); } break; case NFIDataList.VARIANT_TYPE.VTYPE_VECTOR2: { NFMsg.RecordVector2 xRecordVector = new NFMsg.RecordVector2(); xRecordVector.row = nRow; xRecordVector.col = i; xRecordVector.data = NFBinarySendLogic.NFToPB(xRowData.Vector2Val(i)); xRecordAddRowStruct.record_vector2_list.Add(xRecordVector); } break; case NFIDataList.VARIANT_TYPE.VTYPE_VECTOR3: { NFMsg.RecordVector3 xRecordVector = new NFMsg.RecordVector3(); xRecordVector.row = nRow; xRecordVector.col = i; xRecordVector.data = NFBinarySendLogic.NFToPB(xRowData.Vector3Val(i)); xRecordAddRowStruct.record_vector3_list.Add(xRecordVector); } break; } } MemoryStream stream = new MemoryStream(); Serializer.Serialize <NFMsg.ObjectRecordAddRow>(stream, xData); Debug.Log("send upload record addRow"); SendMsg(self, NFMsg.EGameMsgID.EGMI_ACK_ADD_ROW, stream); }