Esempio n. 1
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        /// <summary>
        /// Create an ndarray of a certain array (array will be COPIED into a data buffer) and shape.
        /// Total shape length must be smaller or equal than the data array length.
        /// </summary>
        /// <param name="data">The data to use to fill this ndarray.</param>
        /// <param name="shape">The shape.</param>
        public ADNDArray(T[] data, params long[] shape)
        {
            if (data.Length < ArrayUtils.Product(shape))
            {
                throw new ArgumentException($"Data must contain the entire shape, but data length was {data.Length} and total shape length {ArrayUtils.Product(shape)} (shape = {ArrayUtils.ToString(shape)}).");
            }

            Initialise(NDArrayUtils.CheckShape(shape), NDArrayUtils.GetStrides(shape));

            Data = new DataBuffer <T>(data, 0L, Length);
        }
Esempio n. 2
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        /// <summary>
        /// Create a ndarray of a certain buffer and shape.
        /// </summary>
        /// <param name="buffer">The buffer to back this ndarray.</param>
        /// <param name="shape">The shape.</param>
        public ADNDArray(IDataBuffer <T> buffer, long[] shape)
        {
            if (buffer.Length < ArrayUtils.Product(shape))
            {
                throw new ArgumentException($"Buffer must contain the entire shape, but buffer length was {buffer.Length} and total shape length {ArrayUtils.Product(shape)} (shape = {ArrayUtils.ToString(shape)}).");
            }

            Initialise(NDArrayUtils.CheckShape(shape), NDArrayUtils.GetStrides(shape));

            Data = buffer;
        }
Esempio n. 3
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        /// <inheritdoc />
        public virtual INDArray ReshapeSelf(params long[] newShape)
        {
            if (Length != ArrayUtils.Product(newShape))
            {
                throw new ArgumentException($"Reshaping cannot change total ndarray length ({Length}), only array shape" +
                                            $" (attempted change from [{string.Join(", ", Shape)}] to [{string.Join(", ", newShape)}]).");
            }

            Reinitialise(NDArrayUtils.CheckShape(newShape), NDArrayUtils.GetStrides(newShape));

            return(this);
        }
Esempio n. 4
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        /// <summary>
        /// Permute this ndarray's data according to rearranged dimensions in place.
        /// Note: Arguments are not checked for correctness (and are asssumed to be correct).
        /// </summary>
        /// <param name="rearrangedDimensions">The re-arranged dimensions (numbered 0 to rank - 1).</param>
        /// <param name="originalShape">The original shape.</param>
        /// <param name="rearrangedShape">The new, re-arranged shape.</param>
        /// <param name="data">The data array.</param>
        /// <param name="offset">The data array offset.</param>
        /// <param name="length">The data array length.</param>
        internal static void _InternalPermuteSelf(T[] data, int offset, int length, int[] rearrangedDimensions, long[] originalShape, long[] rearrangedShape)
        {
            // TODO optimise heavily
            long[] originalStrides   = NDArrayUtils.GetStrides(originalShape);
            long[] rearrangedStrides = NDArrayUtils.GetStrides(rearrangedShape);

            long[]   bufferIndices     = new long[rearrangedDimensions.Length];
            BitArray traversedIndicies = new BitArray(length);

            for (int i = 0; i < length; i++)
            {
                int currentIndex  = i;
                T   previousValue = data[offset + currentIndex];

                if (traversedIndicies[i])
                {
                    continue;
                }

                do
                {
                    NDArrayUtils.GetIndices(currentIndex, originalShape, originalStrides, bufferIndices);

                    bufferIndices = ArrayUtils.PermuteArray(bufferIndices, rearrangedDimensions);

                    int swapIndex = (int)NDArrayUtils.GetFlatIndex(rearrangedShape, rearrangedStrides, bufferIndices);

                    T nextPreviousValue = data[offset + swapIndex];
                    if (swapIndex != currentIndex)
                    {
                        data[offset + swapIndex] = previousValue;
                    }
                    previousValue = nextPreviousValue;

                    traversedIndicies[currentIndex] = true;

                    currentIndex = swapIndex;
                } while (i != currentIndex && !traversedIndicies[currentIndex]);
            }
        }
Esempio n. 5
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        public override Dictionary <string, INDArray> ExtractDirectFrom(object readData, int numberOfRecords, IComputationHandler handler)
        {
            // read data being null means no more data could be read so we will just pass that along
            if (readData == null)
            {
                return(null);
            }

            T[][] rawRecords = (T[][])readData;

            int numberOfRecordsToExtract = Math.Min(rawRecords.Length, numberOfRecords);

            _logger.Debug($"Extracting {numberOfRecordsToExtract} records from reader {Reader} (requested: {numberOfRecords})...");

            Dictionary <string, INDArray> namedArrays = new Dictionary <string, INDArray>();

            foreach (string name in _indexMappings.Keys)
            {
                long[][] mappings         = _indexMappings[name];
                long[][] perMappingShape  = new long[mappings.Length / 2][];
                long[]   perMappingLength = new long[mappings.Length / 2];
                long[]   featureShape     = new long[mappings[0].Length];

                for (int i = 0; i < mappings.Length; i += 2)
                {
                    int halfIndex = i / 2;
                    perMappingShape[halfIndex] = new long[mappings[0].Length];

                    for (int y = 0; y < featureShape.Length; y++)
                    {
                        perMappingShape[halfIndex][y] = mappings[i + 1][y] - mappings[i][y];
                        featureShape[y] += perMappingShape[halfIndex][y];
                    }

                    perMappingLength[i / 2] = ArrayUtils.Product(perMappingShape[halfIndex]);
                }

                long[] shape = new long[featureShape.Length + 2];

                shape[0] = numberOfRecordsToExtract;
                shape[1] = 1;

                Array.Copy(featureShape, 0, shape, 2, featureShape.Length);

                INDArray array = handler.NDArray(shape);

                long[] globalBufferIndices = new long[shape.Length];
                long   sectionOffset       = _sectionOffsets.ContainsKey(name) ? _sectionOffsets[name] : 0L;

                for (int r = 0; r < numberOfRecordsToExtract; r++)
                {
                    T[] record = rawRecords[r];

                    globalBufferIndices[0] = r;                     //BatchTimeFeatures indexing
                    globalBufferIndices[1] = 0;

                    for (int i = 0; i < mappings.Length; i += 2)
                    {
                        long[] beginShape         = mappings[i];
                        long[] localShape         = perMappingShape[i / 2];
                        long[] localStrides       = NDArrayUtils.GetStrides(localShape);
                        long[] localBufferIndices = new long[mappings[i].Length];
                        long   length             = perMappingLength[i / 2];
                        long   beginFlatIndex     = ArrayUtils.Product(beginShape);

                        for (int y = 0; y < length; y++)
                        {
                            localBufferIndices = NDArrayUtils.GetIndices(y, localShape, localStrides, localBufferIndices);
                            localBufferIndices = ArrayUtils.Add(beginShape, localBufferIndices, localBufferIndices);

                            Array.Copy(localBufferIndices, 0, globalBufferIndices, 2, localBufferIndices.Length);

                            array.SetValue(record[beginFlatIndex + y + sectionOffset], globalBufferIndices);
                        }
                    }
                }

                namedArrays.Add(name, array);
            }

            _logger.Debug($"Done extracting {numberOfRecordsToExtract} records from reader {Reader} (requested: {numberOfRecords}).");

            return(namedArrays);
        }
Esempio n. 6
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        /// <summary>
        /// Create a vectorised ndarray of a certain buffer.
        /// </summary>
        /// <param name="buffer">The buffer to back this ndarray.</param>
        public ADNDArray(IDataBuffer <T> buffer)
        {
            Initialise(new long[] { 1, (int)buffer.Length }, NDArrayUtils.GetStrides(1, (int)buffer.Length));

            Data = buffer;
        }
Esempio n. 7
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        /// <summary>
        /// Create an ndarray of a certain shape (initialised with zeros).
        /// </summary>
        /// <param name="shape">The shape.</param>
        public ADNDArray(params long[] shape)
        {
            Initialise(NDArrayUtils.CheckShape(shape), NDArrayUtils.GetStrides(shape));

            Data = new DataBuffer <T>(Length);
        }
Esempio n. 8
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        /// <summary>
        /// Create a vectorised ndarray of a certain array (array will be COPIED into a data buffer).
        /// </summary>
        /// <param name="data">The data to use to fill this ndarray.</param>
        public ADNDArray(T[] data)
        {
            Initialise(new long[] { 1, data.Length }, NDArrayUtils.GetStrides(1, data.Length));

            Data = new DataBuffer <T>(data, 0L, data.Length);
        }