Esempio n. 1
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    public void UnLinkFacebookLinkTwitter()
    {
        // テストデータ作成
        NCMBUser user = new NCMBUser();

        user.AuthData = facebookParams.param;

        // authData登録
        user.LogInWithAuthDataAsync((NCMBException e) => {
            Assert.Null(e);
        });
        NCMBTestSettings.AwaitAsync();

        // authData追加
        user.LinkWithAuthDataAsync(twitterParams.param, (NCMBException e1) => {
            Assert.Null(e1);
        });
        NCMBTestSettings.AwaitAsync();
        Assert.True(user.IsLinkWith("twitter"));

        // authData削除
        user.UnLinkWithAuthDataAsync("facebook", (NCMBException e2) => {
            Assert.Null(e2);
            NCMBTestSettings.CallbackFlag = true;
        });
        NCMBTestSettings.AwaitAsync();

        // 削除成功の確認
        Assert.IsNotEmpty(NCMBUser._getCurrentSessionToken());
        Assert.True(user.IsLinkWith("twitter"));
        Assert.False(user.IsLinkWith("facebook"));
        Assert.True(NCMBTestSettings.CallbackFlag);
        NCMBUser.LogOutAsync();
    }
Esempio n. 2
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    public void LogInWithAuthDataAsyncTwitter()
    {
        // テストデータ作成
        NCMBUser user = new NCMBUser();

        user.AuthData = twitterParams.param;

        // authData登録
        user.LogInWithAuthDataAsync((NCMBException e) => {
            Assert.Null(e);
            NCMBTestSettings.CallbackFlag = true;
        });
        NCMBTestSettings.AwaitAsync();

        Assert.AreEqual("dummyObjectId", user.ObjectId);

        // twitterパラメータ確認
        Dictionary <string, object> authData = user.GetAuthDataForProvider("twitter");

        Assert.AreEqual("twitterDummyId", authData["id"]);
        Assert.AreEqual("twitterDummyScreenName", authData["screen_name"]);
        Assert.AreEqual("twitterDummyConsumerKey", authData["oauth_consumer_key"]);
        Assert.AreEqual("twitterDummyConsumerSecret", authData["consumer_secret"]);
        Assert.AreEqual("twitterDummyAuthToken", authData["oauth_token"]);
        Assert.AreEqual("twitterDummyAuthSecret", authData["oauth_token_secret"]);

        // 登録成功の確認
        Assert.NotNull(NCMBUser._getCurrentSessionToken());
        Assert.True(user.IsLinkWith("twitter"));
        Assert.True(NCMBTestSettings.CallbackFlag);
        NCMBUser.LogOutAsync();
    }
    // 初期化
    public static void Initialize(string filePath = null)
    {
        if (GameObject.Find("NCMBManager") == null)
        {
            GameObject manager = new GameObject();
            manager.name = "NCMBManager";
            manager.AddComponent <NCMBManager> ();
        }

        if (GameObject.Find("NCMBSettings") == null)
        {
            GameObject settings = new GameObject();
            settings.name = "NCMBSettings";
            settings.AddComponent <NCMBSettings> ();
        }

        NCMBSettings.Initialize(
            APP_KEY,
            CLIENT_KEY,
            DOMAIN_URL,
            API_VERSION
            );
        CallbackFlag = false;

        if (GameObject.Find("settings") == null)
        {
            GameObject    o     = new GameObject("settings");
            System.Object obj   = o.AddComponent <NCMBSettings> ();
            FieldInfo     field = obj.GetType().GetField("filePath", BindingFlags.Static | BindingFlags.NonPublic);
            field.SetValue(obj, Application.persistentDataPath);
        }

        NCMBUser.LogOutAsync();
        MockServer.startMock(filePath);
    }
Esempio n. 4
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        public void Logout(EventHandler successEventHandler = null, EventHandler failureEventHandler = null)
        {
            //ネット接続があるか?//
            if (Application.internetReachability == NetworkReachability.NotReachable)
            {
                if (failureEventHandler != null)
                {
                    failureEventHandler(this, EventArgs.Empty);
                }

                Debug.Log("ネットワークに接続していません。");

                return;
            }

            NCMBUser.LogOutAsync((NCMBException e) =>
            {
                if (e != null)
                {
                    if (failureEventHandler != null)
                    {
                        failureEventHandler(this, EventArgs.Empty);
                    }
                    Debug.Log("ログアウトに失敗!");
                }
                else
                {
                    if (successEventHandler != null)
                    {
                        successEventHandler(this, EventArgs.Empty);
                    }
                    Debug.Log("ログアウトに成功!");
                }
            });
        }
Esempio n. 5
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    public void LinkWithAuthDataAsyncInvalidTwitter()
    {
        // テストデータ作成
        NCMBUser user = new NCMBUser();

        user.AuthData = facebookParams.param;

        // authData登録
        user.LogInWithAuthDataAsync((NCMBException e) => {
            Assert.Null(e);
        });
        NCMBTestSettings.AwaitAsync();

        // authData追加
        user.LinkWithAuthDataAsync(invalidTwitterParams.param, (NCMBException e) => {
            Assert.AreEqual(NCMBException.OAUTH_ERROR, e.ErrorCode);
            NCMBTestSettings.CallbackFlag = true;
        });
        NCMBTestSettings.AwaitAsync();

        // 追加失敗の確認
        Assert.IsNotEmpty(NCMBUser._getCurrentSessionToken());
        Assert.True(user.IsLinkWith("facebook"));
        Assert.False(user.IsLinkWith("twitter"));
        Assert.True(NCMBTestSettings.CallbackFlag);
        NCMBUser.LogOutAsync();
    }
Esempio n. 6
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    // ログアウト
    public static void logOut()
    {
        NCMBUser.LogOutAsync((NCMBException e) =>
        {
            // 接続成功したら
            if (e == null)
            {
                LogInNow = false;
                // saveLogInNow();

                userName       = "******";
                successConnect = true;
                Debug.Log("ログアウトしたよ");
                PlayerInformation.resetInformation();
                PhotonNetwork.playerName = userName;
                Debug.Log(PhotonNetwork.player.NickName); //playerの名前を確認
                SceneManager.LoadScene("Title");
                return;
            }
            else
            {
                successConnect = false;
                Debug.Log(e.ErrorCode + ":" + e.Message);
                return;
            }
        });
    }
Esempio n. 7
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    public IEnumerator LoginLogoutAddUser()
    {
        // テストデータ作成
        NCMBUser.LogInAsync("tarou", "tarou", (e1) =>
        {
            Assert.Null(e1);
            NCMBTestSettings.CallbackFlag = true;
            NCMBUser.LogOutAsync();
            NCMBUser.LogInAsync("tarou", "tarou", (e2) =>
            {
                Assert.Null(e2);
                NCMBUser user = new NCMBUser();
                user.UserName = "******";
                user.Password = "******";
                user.SignUpAsync((NCMBException e3) => {
                    Assert.Null(e3);
                    NCMBTestSettings.CallbackFlag = true;
                });
            });
        });

        yield return(NCMBTestSettings.AwaitAsync());

        Assert.True(NCMBTestSettings.CallbackFlag);
        Assert.AreEqual("dummySessionToken", NCMBUser._getCurrentSessionToken());
        Assert.AreEqual("tarou", NCMBUser.CurrentUser.UserName);
    }
 /// <summary>
 /// 非同期処理でユーザのログアウトを行います。<br/>
 /// </summary>
 public static IObservable <Unit> LogOutAsync()
 {
     return(Observable.Create <Unit>(observer =>
     {
         var gate = new object();
         var isDisposed = false;
         NCMBUser.LogOutAsync(error =>
         {
             lock (gate)
             {
                 if (isDisposed)
                 {
                     return;
                 }
                 if (error == null)
                 {
                     observer.OnNext(Unit.Default);
                     observer.OnCompleted();
                 }
                 else
                 {
                     observer.OnError(error);
                 }
             }
         });
         return Disposable.Create(() =>
         {
             lock (gate)
             {
                 isDisposed = true;
             }
         });
     }));
 }
Esempio n. 9
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        public IEnumerator LogOutCoroutine(Action <CommunicationResult> communicationCallback)
        {
            bool isConnecting      = true;
            CommunicationResult cr = new CommunicationResult();

            NCMBUser.LogOutAsync((NCMBException e) =>
            {
                if (e != null)
                {
                    cr.ErroMessage = e.ErrorMessage;
                    cr.ErrorCode   = e.ErrorCode;
                    cr.IsSuccess   = false;
                }
                else
                {
                    cr.IsSuccess = true;
                }
                isConnecting = false;
            });

            while (isConnecting)
            {
                yield return(null);
            }

            communicationCallback(cr);
        }
Esempio n. 10
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    public IEnumerator LoginLogoutDeleteUser()
    {
        // テストデータ作成
        NCMBUser.LogInAsync("tarou", "tarou", (e1) =>
        {
            Assert.Null(e1);
            NCMBTestSettings.CallbackFlag = true;
            NCMBUser.LogOutAsync();
            NCMBUser.LogInAsync("tarou", "tarou", (e2) =>
            {
                Assert.Null(e2);
                NCMBUser user = new NCMBUser();
                user.ObjectId = "anotherObjectId";
                user.DeleteAsync((NCMBException e3) => {
                    Assert.Null(e3);
                    NCMBTestSettings.CallbackFlag = true;
                });
            });
        });

        yield return(NCMBTestSettings.AwaitAsync());

        Assert.True(NCMBTestSettings.CallbackFlag);
        Assert.AreEqual("dummySessionToken", NCMBUser._getCurrentSessionToken());
        Assert.AreEqual("tarou", NCMBUser.CurrentUser.UserName);
    }
Esempio n. 11
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    public void UnLinkWithAuthDataAsyncTwitter()
    {
        // テストデータ作成
        NCMBUser user = new NCMBUser();

        user.AuthData = twitterParams.param;

        // authData登録
        user.LogInWithAuthDataAsync((NCMBException e) => {
            Assert.Null(e);
        });
        NCMBTestSettings.AwaitAsync();

        Assert.True(user.IsLinkWith("twitter"));

        // authData削除
        user.UnLinkWithAuthDataAsync("twitter", (NCMBException e1) => {
            Assert.Null(e1);
            NCMBTestSettings.CallbackFlag = true;
        });
        NCMBTestSettings.AwaitAsync();

        // 削除成功の確認
        Assert.False(user.IsLinkWith("twitter"));
        Assert.True(NCMBTestSettings.CallbackFlag);
        NCMBUser.LogOutAsync();
    }
Esempio n. 12
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    public void LogInWithAuthDataAsyncFacebook()
    {
        // テストデータ作成
        NCMBUser user = new NCMBUser();

        user.AuthData = facebookParams.param;

        // authData登録
        user.LogInWithAuthDataAsync((NCMBException e) => {
            Assert.Null(e);
            NCMBTestSettings.CallbackFlag = true;
        });
        NCMBTestSettings.AwaitAsync();

        Assert.AreEqual("dummyObjectId", user.ObjectId);

        // facebookパラメータ確認
        Dictionary <string, object> authData = user.GetAuthDataForProvider("facebook");

        Assert.AreEqual("facebookDummyId", authData["id"]);
        Assert.AreEqual("facebookDummyAccessToken", authData["access_token"]);
        Assert.AreEqual("2017-02-07T01:02:03.004Z", authData["expiration_date"]);

        // 登録成功の確認
        Assert.IsNotEmpty(NCMBUser._getCurrentSessionToken());
        Assert.True(user.IsLinkWith("facebook"));
        Assert.True(NCMBTestSettings.CallbackFlag);
        NCMBUser.LogOutAsync();
    }
 public void LogOut()
 {
     if (isLogedIn)
     {
         NCMBUser.LogOutAsync();
         isLogedIn = false;
         SetActive();
     }
 }
Esempio n. 14
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    // mobile backendに接続してログアウト ------------------------

    public void logOut()
    {
        NCMBUser.LogOutAsync((NCMBException e) => {
            if (e == null)
            {
                currentPlayerName = null;
            }
        });
    }
Esempio n. 15
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 public void logout()
 {
     try
     {
         NCMBUser.LogOutAsync();
     }
     catch (NCMBException e)
     {
         UnityEngine.Debug.Log("エラー: " + e.ErrorMessage);
     }
     LoadingScene.LoadNextScene("SignScenes");
 }
 public void OnQuitGame()
 {
     NCMBUser.LogOutAsync((NCMBException e) => {
         if (e != null)
         {
             Application.Quit();
         }
         else
         {
             Application.Quit();
         }
     });
 }
Esempio n. 17
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 public void Logout_user()
 {
     NCMBUser.LogOutAsync((NCMBException e) => {
         if (e != null)
         {
             UnityEngine.Debug.Log("ログアウトに失敗: " + e.ErrorMessage);
         }
         else
         {
             UnityEngine.Debug.Log("ログアウトに成功");
             Application.LoadLevel("Loginsignin");
         }
     });
 }
Esempio n. 18
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 public void OnClickStartButton()
 {
     NCMBUser.LogOutAsync((NCMBException e) => {
         if (e != null)
         {
             UnityEngine.Debug.Log("ログアウトに失敗: " + e.ErrorMessage);
         }
         else
         {
             UnityEngine.Debug.Log("ログアウトに成功");
             SceneManager.LoadScene("start");
         }
     });
 }
Esempio n. 19
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    /// <summary>
    /// ログアウトする
    /// </summary>
    /// <param name="callback">コールバック関数</param>
    public void LogOut(ErrorCallBack callback)
    {
        if (!GetIsLogIn)
        {
            callback(new NCMBException(NCMBUTErrorMessage.NOT_LOGIN_ERROR));
            return;
        }

        NCMBUser.LogOutAsync((NCMBException error) =>
        {
            callback(error);
            return;
        });
    }
Esempio n. 20
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    // Start is called before the first frame update
    void Start()
    {
        NCMBUser.LogOutAsync();

        player.OnTouchGravity += GameOverGravity;
        player.OnFallStage    += GameOverFall;
        playerRigidbody        = SystemManager.player.gameObject.GetComponent <Rigidbody>();
        SystemManager.gravity.SetGravityPower(levelManager.GetGravityPower(currentLevel));
        itemManager.SetItemSpawnSpan(levelManager.GetItemSpan(currentLevel));
        itemManager.SetJammerSpawnSpan(levelManager.GetjammerSpan(currentLevel));

        user_auth.logIn();
        startMenuCanvas.CreateRankingBoard();
    }
Esempio n. 21
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 /// <summary>
 /// mobile backendに接続してログアウト
 /// </summary>
 public void LogOut()
 {
     NCMBUser.LogOutAsync((NCMBException e) =>
     {
         if (e != null)
         {
             Debug.LogError("ログアウトに失敗 : " + e.ErrorMessage);
         }
         else
         {
             Debug.Log(currentPlayerName + " ログアウトします。");
             currentPlayerName = null;
         }
     });
 }
 /// <summary>
 /// ログアウトする
 /// </summary>
 public void Logout()
 {
     NCMBUser.LogOutAsync((NCMBException e) =>
     {
         if (e != null)
         {
             Debug.LogError("Failed to logout: " + e.ErrorMessage);
         }
         else
         {
             Debug.Log("Logout successfully.");
             InitUserInfo(null);
         }
     });
 }
Esempio n. 23
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    // 初期化
    public static void Initialize()
    {
        NCMBSettings.Initialize(
            APP_KEY,
            CLIENT_KEY
            );
        CallbackFlag = false;

        GameObject o = new GameObject("settings");

        System.Object obj   = o.AddComponent <NCMBSettings> ();
        FieldInfo     field = obj.GetType().GetField("filePath", BindingFlags.Static | BindingFlags.NonPublic);

        field.SetValue(obj, Application.persistentDataPath);

        NCMBUser.LogOutAsync();
    }
Esempio n. 24
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    public void Logout_user()
    {
        NCMBUser.LogOutAsync((NCMBException e) => {
            if (e != null)
            {
                UnityEngine.Debug.Log("ログアウトに失敗: " + e.ErrorMessage);
            }
            else
            {
                UnityEngine.Debug.Log("ログアウトに成功");
#if UNITY_2019_3_OR_NEWER
                SceneManager.LoadScene("Loginsignin");
#else
                Application.LoadLevel("Loginsignin");
#endif
            }
        });
    }
Esempio n. 25
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    public IEnumerator UpdateUserNotLoginYet()
    {
        NCMBUser.LogOutAsync((NCMBException e) => {
            Assert.Null(e);
            Assert.Null(NCMBUser.CurrentUser);
            NCMBUser user = new NCMBUser();
            user.ObjectId = "anotherObjectId";
            user.UserName = "******";
            user.SaveAsync((NCMBException e1) =>
            {
                Assert.Null(e1);
                NCMBTestSettings.CallbackFlag = true;
            });
        });

        yield return(NCMBTestSettings.AwaitAsync());

        Assert.True(NCMBTestSettings.CallbackFlag);
        Assert.Null(NCMBUser.CurrentUser);
    }
    public IEnumerator LogoutAsyncError()
    {
        NCMBTestSettings.CallbackFlag = false;
        // テストデータ作成
        NCMBUser.LogInAsync("tarou", "tarou", (e) => {
            Assert.Null(e);
            NCMBTestSettings.CallbackFlag = true;
        });

        yield return(NCMBTestSettings.AwaitAsync());

        NCMBTestSettings.CallbackFlag = false;
        NCMBUser.LogOutAsync((e) =>
        {
            Assert.NotNull(e);
            NCMBTestSettings.CallbackFlag = true;
        });
        yield return(NCMBTestSettings.AwaitAsync());

        Assert.True(NCMBTestSettings.CallbackFlag);
    }
Esempio n. 27
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    // ログアウト
    public void OnClick_Logout()
    {
        NCMBUser.LogOutAsync((NCMBException e) =>
        {
            if (e != null)
            {
                Debug.LogWarning("ログアウトに失敗: " + e.ErrorMessage);
            }
            else
            {
                Debug.Log("ログアウトに成功");
                SceneManager.LoadScene(Define.GAME_LOGIN);
            }
        });

        // ランキング用オブジェクト破棄(ユーザー情報破棄)
        var RankingObj = GameObject.FindGameObjectWithTag("QuickRanking");

        if (RankingObj != null)
        {
            Destroy(RankingObj);
        }
    }
Esempio n. 28
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    public void SignUpAsyncTest()
    {
        // テストデータ作成
        NCMBUser user = new NCMBUser();

        user.UserName = "******";
        user.Password = "******";
        user.Email    = "*****@*****.**";

        // 会員登録
        user.SignUpAsync((NCMBException e) => {
            Assert.Null(e);
            NCMBTestSettings.CallbackFlag = true;
        });
        NCMBTestSettings.AwaitAsync();

        Assert.AreEqual("dummyObjectId", user.ObjectId);

        // 登録成功の確認
        Assert.IsNotEmpty(NCMBUser._getCurrentSessionToken());
        Assert.True(NCMBTestSettings.CallbackFlag);
        NCMBUser.LogOutAsync();
    }
    // ログアウト
    public void OnClick_Logout()
    {
        // 部屋作成済みの場合退出
        OnClick_RoomOut();

        NCMBUser.LogOutAsync((NCMBException e) =>
        {
            if (e != null)
            {
                Debug.LogWarning("ログアウトに失敗: " + e.ErrorMessage);
            }
            else
            {
                Debug.Log("ログアウトに成功");
                SceneManager.LoadScene(Define.GAME_LOGIN);
            }
        });

        // ユーザー情報破棄
        if (GameObject.Find("QuickRanking") != null)
        {
            Destroy(GameObject.Find("QuickRanking"));
        }
    }