public void ClickSignUp() { if (PasswordInputField.text != PasswordInputField2.text) { Message.text = "パスワードが一致しません"; return; } NCMBManagerScript.signUp(NameInputField.text, PasswordInputField.text); }
void ClickOK() { for (int i = 0; i < PlayerInformation.highScore.Length; i++) { PlayerInformation.highScore[i] = 0; } NCMBManagerScript.saveData(); Message.text = "スコアをリセットしました"; }
void ClickOK() { if (NewUserName.text == "") { Message.text = "入力してください"; return; } NCMBManagerScript.changeName(NewUserName.text); NewUserName.text = ""; }
void writeRanking() { OnlineRanking.text = "<b><size=22> ONLINE TOP10</size></b>\n"; NCMBManagerScript.getRanking("expert", OnlineRanking); EasyRanking.text = "<b><size=22> EASY TOP10</size></b>\n"; NCMBManagerScript.getRanking("easy", EasyRanking); NormalRanking.text = "<b><size=22> NORMAL TOP10</size></b>\n"; NCMBManagerScript.getRanking("normal", NormalRanking); HardRanking.text = "<b><size=22> HARD TOP10</size></b>\n"; NCMBManagerScript.getRanking("hard", HardRanking); }
public void ClickLogIn() { NCMBManagerScript.logIn(NameInputField.text, PasswordInputField.text); if (saveNamePass.isOn) { PlayerPrefs.SetString("PlayerName", NameInputField.text); PlayerPrefs.SetString("Password", PasswordInputField.text); PlayerPrefs.SetInt("saveOn", 1); } else { PlayerPrefs.SetString("PlayerName", null); PlayerPrefs.SetString("Password", null); PlayerPrefs.SetInt("saveOn", 0); } }
//ハイスコアを保存する //levelにはonline,easy,nomal,hard,expertのどれか //NewScoreに今のスコアを //ハイスコアだったらサーバのデータを更新するようにしてある public static bool saveHighScore(string level, int NewScore) { int levelNum = 0; if (level == "online") { levelNum = 0; } else if (level == "easy") { levelNum = 1; } else if (level == "normal") { levelNum = 2; } else if (level == "hard") { levelNum = 3; } else if (level == "expert") { levelNum = 4; } if (NewScore > highScore[levelNum]) { highScore[levelNum] = NewScore; NCMBManagerScript.saveData(); return(true); } else { Debug.Log(NewScore + "はハイスコアではありません。現在の" + level + "のハイスコアは" + highScore[levelNum]); return(false); } return(false); }
// Start is called before the first frame update void Start() { Screen.SetResolution(GameManager.width, GameManager.height, Screen.fullScreen); QualitySettings.SetQualityLevel(GameManager.quality, true); //ログインされていなかったらTitleに戻る if (!NCMBManagerScript.getSuccessConnect()) { SceneManager.LoadScene("Title"); return; } Debug.Log("OnlineFlag:" + PlayerInformation.OnlineFlag); //既にPhotonにつながっている場合接続を切る if (PlayerInformation.OnlineFlag) { PhotonManagerScript.Disconnect(); PlayerInformation.OnlineFlag = false; Debug.Log("OnlineFlag:" + PlayerInformation.OnlineFlag); } // クリックしたときに呼ばれる関数の設定 SinglePlayBtn.onClick.AddListener(ClickSinglePlay); MultiPlayBtn.onClick.AddListener(ClickMultiPlay); RecordBtn.onClick.AddListener(ClickRecord); TutorialBtn.onClick.AddListener(ClickTutorial); SettingBtn.onClick.AddListener(ClickSetting); LogOutBtn.onClick.AddListener(ClickLogOut); MoveExitBtn.onClick.AddListener(ClickExit); // パネルの非表示 ConnectingPanel.SetActive(false); RecordPanel.SetActive(false); SelectGameModePanel.SetActive(false); }
void ClickOK() { NCMBManagerScript.deleteAccount(); }
void ClickLogOut() { Debug.Log("clickLogOut"); NCMBManagerScript.logOut(); SceneManager.LoadScene("Title"); }