Esempio n. 1
0
        public void NBTIOTests_Test3()
        {
            this.namedTag = new CompoundTag();
            this.namedTag.PutList(new ListTag("Attributes", NBTTagType.COMPOUND));

            this.namedTag.PutList(new ListTag("Pos", NBTTagType.FLOAT));
            this.namedTag.PutList(new ListTag("Rotation", NBTTagType.FLOAT));

            this.namedTag.PutInt("PlayerGameMode", 0);
            this.namedTag.PutInt("PlayerLevel", 0);
            this.namedTag.PutFloat("PlayerLevelProgress", 0f);

            if (!this.namedTag.Exist("Inventory"))
            {
                ListTag initItems = new ListTag("Inventory", NBTTagType.COMPOUND);
                for (int i = 0; i < 36; ++i)
                {
                    initItems.Add(NBTIO.WriteItem(Item.Get(0), i));
                }
                this.namedTag.PutList(initItems);
            }

            ListTag items = this.namedTag.GetList("Inventory");

            for (int i = 0; i < 36; ++i)
            {
                Item item = NBTIO.ReadItem((CompoundTag)items[i]);
            }

            NBTIO.WriteGZIPFile(Environment.CurrentDirectory + "\\test3.nbt", this.namedTag);
            Console.WriteLine(NBTIO.ReadGZIPFile(Environment.CurrentDirectory + "\\test3.nbt"));
        }
        public PlayerInventory(Player player) : base(player, 36)
        {
            if (!player.NamedTag.Exist("Inventory"))
            {
                ListTag initItems = new ListTag("Inventory", NBTTagType.COMPOUND);
                for (int i = 0; i < this.Size; ++i)
                {
                    initItems.Add(NBTIO.WriteItem(Item.Get(0, 0, 0), i));
                }
                player.NamedTag.PutList(initItems);
            }

            ListTag items = player.NamedTag.GetList("Inventory");

            for (int i = 0; i < this.Size; ++i)
            {
                Item item = NBTIO.ReadItem((CompoundTag)items[i]);
                this.SetItem(i, item, false);
            }

            this.PlayerCursorInventory     = new PlayerCursorInventory(player);
            this.PlayerEnderChestInventory = new PlayerEnderChestInventory(player);

            this.CraftingGridInventory = new CraftingGridInventory(player);
        }
Esempio n. 3
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        protected override void EntityInit(CompoundTag nbt)
        {
            base.EntityInit(nbt);

            this.Age         = nbt.GetShort("Age");
            this.PickupDelay = nbt.GetShort("PickupDelay");
            this.Owner       = nbt.GetString("Owner");
            this.Item        = NBTIO.ReadItem(nbt.GetCompound("Item"));

            this.SetFlag(Entity.DATA_FLAGS, Entity.DATA_FLAG_IMMOBILE, true);
        }
Esempio n. 4
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        public BlockEntityChest(Position position, CompoundTag nbt = null) : base(position, nbt)
        {
            this.Inventory = new ChestInventory(this);

            if (!this.NamedTag.Exist("items"))
            {
                this.NamedTag.PutList(new ListTag("items", NBTTagType.COMPOUND));
            }

            ListTag items = this.NamedTag.GetList("items");

            for (int i = 0; i < items.Count; ++i)
            {
                this.Inventory.SetItem(i, NBTIO.ReadItem((CompoundTag)items[i]));
            }
        }
Esempio n. 5
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        public virtual void LoadNBT(CompoundTag nbt)
        {
            if (!nbt.Exist(this.Name))
            {
                ListTag list = new ListTag(this.Name, NBTTagType.COMPOUND);
                for (int i = 0; i < this.Size; ++i)
                {
                    list.Add(NBTIO.WriteItem(Item.Get(0, 0, 0)));
                }
                nbt.PutList(list);
            }

            ListTag items = nbt.GetList(this.Name);

            for (int i = 0; i < this.Size; ++i)
            {
                Item item = NBTIO.ReadItem((CompoundTag)items[i]);
                this.SetItem(i, item, false);
            }
        }
        public ChestInventory(BlockEntityChest holder) : base(holder)
        {
            if (!holder.NamedTag.Exist("Items"))
            {
                ListTag initItems = new ListTag("Items", NBTTagType.COMPOUND);
                for (int i = 0; i < this.Size; ++i)
                {
                    initItems.Add(NBTIO.WriteItem(Item.Get(0, 0, 0), i));
                }
                holder.NamedTag.PutList(initItems);
            }

            ListTag items = holder.NamedTag.GetList("Items");

            for (int i = 0; i < this.Size; ++i)
            {
                Item item = NBTIO.ReadItem((CompoundTag)items[i]);
                this.SetItem(i, item, false);
            }
        }
        public EntityArmorInventory(EntityLiving entity) : base(entity)
        {
            if (!entity.NamedTag.Exist("Armor"))
            {
                ListTag newTag = new ListTag("Armor", NBTTagType.COMPOUND);
                for (int i = 0; i < this.Size; ++i)
                {
                    newTag.Add(NBTIO.WriteItem(Item.Get(0, 0, 0), i));
                }
                entity.NamedTag.PutList(newTag);
            }

            ListTag items = entity.NamedTag.GetList("Armor");

            for (int i = 0; i < this.Size; ++i)
            {
                Item item = NBTIO.ReadItem((CompoundTag)items[i]);
                this.SetItem(i, item, false);
            }
        }
Esempio n. 8
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        public EntityOffhandInventory(EntityLiving holder) : base(holder)
        {
            if (!holder.NamedTag.Exist("Offhand"))
            {
                ListTag newTag = new ListTag("Offhand", NBTTagType.COMPOUND);
                for (int i = 0; i < this.Size; ++i)
                {
                    newTag.Add(NBTIO.WriteItem(Item.Get(0, 0, 0)));
                }
                holder.NamedTag.PutList(newTag);
            }

            ListTag items = holder.NamedTag.GetList("Offhand");

            for (int i = 0; i < this.Size; ++i)
            {
                Item item = NBTIO.ReadItem((CompoundTag)items[i]);
                this.SetItem(i, item, false);
            }
        }
Esempio n. 9
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        public PlayerEnderChestInventory(Player player) : base(null)
        {
            this.Player = player;

            if (!player.NamedTag.Exist("EnderChestInventory"))
            {
                ListTag newTag = new ListTag("EnderChestInventory", NBTTagType.COMPOUND);
                for (int i = 0; i < this.Size; ++i)
                {
                    newTag.Add(NBTIO.WriteItem(Item.Get(0, 0, 0)));
                }
                player.NamedTag.PutList(newTag);
            }

            ListTag items = player.NamedTag.GetList("EnderChestInventory");

            for (int i = 0; i < this.Size; ++i)
            {
                Item item = NBTIO.ReadItem((CompoundTag)items[i]);
                this.SetItem(i, item, false);
            }
        }