Esempio n. 1
0
    static void Single_OnLoginReq(object obj, Action <object> callback)
    {
        CSLoginReq req = obj as CSLoginReq;

        Vector3 pos = NBTHelper.GetPlayerPos();
        Vector3 rot = NBTHelper.GetPlayerRot();

        CSLoginRes rsp = new CSLoginRes()
        {
            RetCode    = 0,
            PlayerData = new CSPlayer
            {
                PlayerID    = 0,
                Name        = "Steve",
                Position    = pos.ToCSVector3(),
                Rotation    = rot.ToCSVector3(),
                SelectIndex = playerData.SelectIndex,
            }
        };

        for (int i = 0; i < 18; i++)
        {
            rsp.PlayerData.BagItems.Add(new CSItem {
                Type  = playerData.BagItems[i].type,
                Count = playerData.BagItems[i].count
            });
        }

        for (int i = 0; i < 9; i++)
        {
            rsp.PlayerData.SelectItems.Add(new CSItem
            {
                Type  = playerData.SelectItems[i].type,
                Count = playerData.SelectItems[i].count
            });
        }

        foreach (KeyValuePair <Vector3Int, Vector3Int> kvPair in dependenceDict)
        {
            rsp.BlockAttrs.Add(new CSBlockAttrs {
                pos       = kvPair.Key.ToCSVector3Int(),
                depentPos = kvPair.Value.ToCSVector3Int(),
            });
        }

        foreach (KeyValuePair <Vector3Int, CSBlockOrientation> kvPair in orientationDict)
        {
            rsp.BlockAttrs.Add(new CSBlockAttrs
            {
                pos    = kvPair.Key.ToCSVector3Int(),
                orient = kvPair.Value,
            });
        }

        callback(rsp);
    }
Esempio n. 2
0
 void OnClickSingle()
 {
     DataCenter.name          = "Steve";
     DataCenter.spawnPosition = NBTHelper.GetPlayerPos();
     DataCenter.spawnRotation = NBTHelper.GetPlayerRot();
     MainMenu.Close();
     LoadingUI.Show();
     SceneManager.LoadScene("GameScene");
     //ChatPanel.AddLine(DataCenter.name + ", welcome!");
 }