/// <summary> /// Load back where we are and the current source to continue from there. /// </summary> private async void loadPlayerState() { // Check if each stored setting is available (not null) and change the media player element based on that. if (NBPlayerState.CurrentPlaylist != null) { if (NBPlayerState.CurrentSourceIndex != null) { if (NBRegistry.GetMedias().Contains(NBPlayerState.CurrentMediaList[(int)NBPlayerState.CurrentSourceIndex])) { NBPlayerState.CurrentPlaylist.MoveTo((uint)NBPlayerState.CurrentSourceIndex); string mediaName = NBPlayerState.CurrentMediaList[(int)NBPlayerState.CurrentSourceIndex].Name; lblMediaTitle.Text = mediaName; } else { NBPlayerState.CurrentPlaylist.Items.RemoveAt((int)NBPlayerState.CurrentSourceIndex); if (NBPlayerState.CurrentSourceIndex + 1 < NBPlayerState.CurrentPlaylist.Items.Count) { NBPlayerState.CurrentPlaylist.MoveTo((uint)NBPlayerState.CurrentSourceIndex + 1); } else if (NBPlayerState.CurrentSourceIndex - 1 >= 0) { NBPlayerState.CurrentPlaylist.MoveTo((uint)NBPlayerState.CurrentSourceIndex - 1); } else { currentMediaPlayer.Source = null; lblMediaTitle.Text = "Nope. No media here yet..."; } } } if (NBPlayerState.CurrentPosition != null) { currentMediaPlayer.PlaybackSession.Position = NBPlayerState.CurrentPosition; } } else if (NBPlayerState.CurrentImage != null) { medPlayer.Visibility = Visibility.Collapsed; FileRandomAccessStream stream = (FileRandomAccessStream)await NBPlayerState.CurrentImage.MediaFile.OpenAsync(FileAccessMode.Read); BitmapImage image = new BitmapImage(); await image.SetSourceAsync(stream); imgDisplayer.Source = image; imgDisplayerFrame.Visibility = Visibility.Visible; } }
/// <summary> /// Checks if the command can execute first, then executes the media deletion process. /// </summary> /// <param name="parameter">The given parameter, which can be anything.</param> public void Execute(object parameter) { DeleteMediaArgs args = parameter as DeleteMediaArgs; NBRegistry.RemoveMedia(args.TargetMedia); }
public MainPage() { this.InitializeComponent(); NBRegistry.Init(); // Initializa the registry by loading the saved medias and playlists. }