public override void ExtendedControl() { base.ExtendedControl(); float dt = Time.deltaTime; float x1 = NAInput.GetAxis(NAControl.MoveHorizontal); float y1 = NAInput.GetAxis(NAControl.MoveVertical); float x2 = NAInput.GetAxis(NAControl.ViewHorizontal); float y2 = NAInput.GetAxis(NAControl.ViewVertical); bool buttonAction = NAInput.GetControlDown(NAControl.Action); bool buttonJump = NAInput.GetControlDown(NAControl.Jump); bool buttonCamera = NAInput.GetControlDown(NAControl.Camera); bool buttonMenu = NAInput.GetControlDown(NAControl.Menu); AudioSource audio = GetComponent <AudioSource>(); if (buttonCamera) { RecorderPlay(); } if (buttonMenu) { Record(); } if (buttonAction) { RecorderStop(); } if (buttonJump) { audio.loop = !audio.loop; } }
//put your logic inside this function public override void ExtendedControl() { //contrôles custom pos += Time.deltaTime * NAInput.GetAxis(NAControl.MoveHorizontal); duration += Time.deltaTime * NAInput.GetAxis(NAControl.MoveVertical); pos = Mathf.Clamp(pos, 0f, 1f); duration = Mathf.Clamp(duration, 0.0001f, 1f); if (NAInput.GetControlDown(NAControl.Jump)) { Generate(); } if (NAInput.GetControlDown(NAControl.Camera)) { Randomize(); } }
static public void Process() { float CurrentPadX = NAInput.GetAxis(NAControl.PadHorizontal); if (Mathf.Abs(CurrentPadX) > Mathf.Abs(PreviousPadX)) { PadHorizontalPressed = true; } else { PadHorizontalPressed = false; } if (Mathf.Abs(CurrentPadX) < Mathf.Abs(PreviousPadX)) { PadHorizontalReleased = true; } else { PadHorizontalReleased = false; } PreviousPadX = CurrentPadX; float CurrentPadY = NAInput.GetAxis(NAControl.PadVertical); if (Mathf.Abs(CurrentPadY) > Mathf.Abs(PreviousPadY)) { PadVerticalPressed = true; } else { PadVerticalPressed = false; } if (Mathf.Abs(CurrentPadY) < Mathf.Abs(PreviousPadY)) { PadVerticalReleased = true; } else { PadVerticalReleased = false; } PreviousPadY = CurrentPadY; }
//manages the Extended control public override void ExtendedControl() { if (NA.instanciables.Count == 0) { return; } float x1 = NAInput.GetAxis(NAControl.MoveHorizontal); float padx = NAInput.GetAxis(NAControl.PadHorizontal); float pady = NAInput.GetAxis(NAControl.PadVertical); if (NAInput.PadHorizontalPressed && padx > 0) { Next(); } else if (NAInput.PadHorizontalPressed && padx < 0) { Previous(); } }
//manages the Extended control public override void ExtendedControl() { float dt = Time.deltaTime; float x1 = NAInput.GetAxis(NAControl.MoveHorizontal); float y1 = NAInput.GetAxis(NAControl.MoveVertical); float x2 = NAInput.GetAxis(NAControl.ViewHorizontal); float y2 = NAInput.GetAxis(NAControl.ViewVertical); bool buttonJump = NAInput.GetControlDown(NAControl.Jump); bool buttonCamera = NAInput.GetControlDown(NAControl.Camera); bool buttonMenu = NAInput.GetControlDown(NAControl.Menu); Light light = target.GetComponent <Light>(); //light.range += y1*dt*1f; light.spotAngle += x2 * dt * 45f; light.intensity -= y2 * dt * 1f; light.intensity = Mathf.Clamp(light.intensity, 0, 2f); light.spotAngle = Mathf.Clamp(light.spotAngle, 0, 179f); if (LightName == "MainLightViewer") { //target.transform.Rotate(y1*dt*45f,x1*dt*45f,0); target.transform.RotateAround(transform.position, transform.up, x1 * dt * 45f); target.transform.RotateAround(transform.position, transform.right, y1 * -1f * dt * 45f); } if (buttonCamera) { light.color = new Color(Random.value, Random.value, Random.value); } if (buttonJump) { light.color = Color.white; } dirty = true; }
public override void ExtendedControl() { base.ExtendedControl(); float dt = Time.deltaTime; float x1 = NAInput.GetAxis(NAControl.MoveHorizontal); float y1 = NAInput.GetAxis(NAControl.MoveVertical); float x2 = NAInput.GetAxis(NAControl.ViewHorizontal); float y2 = NAInput.GetAxis(NAControl.ViewVertical); bool buttonAction = NAInput.GetControlDown(NAControl.Action); bool buttonJump = NAInput.GetControlDown(NAControl.Jump); bool buttonCamera = NAInput.GetControlDown(NAControl.Camera); bool buttonMenu = NAInput.GetControlDown(NAControl.Menu); frequency += x1 * dt * 100f; duration += y1 * dt; duration = Mathf.Clamp(duration, 0.1f, 10); if (buttonJump) { Generate(); //Play(); } float padx = NAInput.GetAxis(NAControl.PadHorizontal); float pady = NAInput.GetAxis(NAControl.PadVertical); if (NAInput.PadHorizontalPressed && padx > 0) { waveform = waveform++; } else if (NAInput.PadHorizontalPressed && padx < 0) { waveform = waveform--; } }
void Update() { GameObject trsGyzmo = GameObject.Find("TRS Gizmo"); if (trsGyzmo != null) { GameObject gizmoCamera = trsGyzmo.transform.Find("Main Camera").gameObject; if (gizmoCamera != null) { if (gizmoCamera.active == true) { return; } } } if (NAInput.GetControl(NAControl.NextTool) || NAInput.GetControl(NAControl.PreviousTool)) { return; } //joystick /* * float rotationJX = transform.localEulerAngles.y + Input.GetAxis("ViewX") * sensitivityX; * * rotationY += Input.GetAxis("ViewY") * sensitivityY * -1f; * rotationY = Mathf.Clamp (rotationY, minimumY, maximumY); * transform.localEulerAngles = new Vector3(-rotationY, rotationJX, 0); */ float JoySensitivityX = 2f * 60f * Time.deltaTime; float JoySensitivityY = 2f * 60f * Time.deltaTime; float jx = NAInput.GetAxis(NAControl.ViewHorizontal); float jy = NAInput.GetAxis(NAControl.ViewVertical); float x = 0.1f * jx + (jx * jx * jx) * 0.9f; float y = 0.1f * jy + (jy * jy * jy) * 0.9f; float k = NA.JoystickSmoothing; cx = cx * k + x * (1f - k); cy = cy * k + y * (1f - k); float rotationJX = transform.localEulerAngles.y + cx * JoySensitivityX; rotationY += cy * JoySensitivityY * -1f; rotationY = Mathf.Clamp(rotationY, minimumY, maximumY); transform.localEulerAngles = new Vector3(-rotationY, rotationJX, 0); if (!Input.GetMouseButton(0)) { return; } if (axes == RotationAxes.MouseXAndY) { float rotationX = transform.localEulerAngles.y + Input.GetAxis("Mouse X") * sensitivityX; rotationY += Input.GetAxis("Mouse Y") * sensitivityY; rotationY = Mathf.Clamp(rotationY, minimumY, maximumY); transform.localEulerAngles = new Vector3(-rotationY, rotationX, 0); } else if (axes == RotationAxes.MouseX) { transform.Rotate(0, Input.GetAxis("Mouse X") * sensitivityX, 0); } else { rotationY += Input.GetAxis("Mouse Y") * sensitivityY; rotationY = Mathf.Clamp(rotationY, minimumY, maximumY); transform.localEulerAngles = new Vector3(-rotationY, transform.localEulerAngles.y, 0); } }
// Update is called once per frame void Update() { if (NAInput.GetControl(NAControl.NextTool) || NAInput.GetControl(NAControl.PreviousTool)) { return; } float speed = 2f; if (Input.GetKey(KeyCode.LeftShift)) { speed = 20f; } float dt = Time.deltaTime; /* * if (Input.GetKey(KeyCode.LeftArrow)) * { * //transform.position -= transform.right * speed * dt; * } * if (Input.GetKey(KeyCode.RightArrow)) * { * //transform.position += transform.right * speed * dt; * } * if (Input.GetKey(KeyCode.UpArrow)) * { * //transform.position += transform.forward * speed * dt; * } * if (Input.GetKey(KeyCode.DownArrow)) * { * //transform.position -= transform.forward * speed * dt; * } * if (Input.GetKey (KeyCode.RightShift)) * { * //transform.position += transform.up * speed * dt; * } */ //axes float x = NAInput.GetAxis(NAControl.MoveHorizontal); float y = NAInput.GetAxis(NAControl.MoveVertical); float joy_speed = 4f; if (NAInput.GetControl(NAControl.Jump)) { joy_speed = 20f; } if (Input.GetKeyDown(KeyCode.W)) { bGravity = !bGravity; } if (NAInput.GetControl(NAControl.Jump) && x == 0 && y == 0) { timerFly += Time.deltaTime; if (timerFly > 1f) { timerFly = 0f; bGravity = !bGravity; if (bGravity) { LogManager.LogWarning("you are now in walk mode"); } else { LogManager.LogWarning("you are now in fly mode"); } } } else { timerFly = 0; } bool jump = NAInput.GetControlUp(NAControl.Jump); if (bPhysics) { Rigidbody rb = GetComponent <Rigidbody>(); float coeff = Time.deltaTime * 60f * 5f; rb.AddForce(transform.right * joy_speed * x * coeff, ForceMode.Force); rb.AddForce(transform.forward * joy_speed * y * coeff, ForceMode.Force); //rb.velocity = transform.right * joy_speed * dt*x *100+transform.forward * joy_speed * dt*y*100; //transform.position += transform.right * joy_speed * dt*x; //transform.position += transform.forward * joy_speed * dt*y; if (jump) { //question do use world up or local up ? //mix Vector3 jumpup = (transform.up + Vector3.up) / 2f; rb.AddForce(jumpup * joy_speed * 100, ForceMode.Force); } /*if (rb.velocity.magnitude>1) * { * rb.velocity.Normalize(); * } */ rb.useGravity = bGravity; } else { transform.position += transform.right * joy_speed * dt * x; transform.position += transform.forward * joy_speed * dt * y; } /*float joy_speed = 50f; * float y = Input.GetAxis("Vertical"); * float x = Input.GetAxis("Horizontal"); * transform.position += transform.right * joy_speed * dt*x; * transform.position += transform.forward * joy_speed * dt*y; */ /*if (Input.GetMouseButtonDown (0)) * { * previousmouseposition = Input.mousePosition; * * } * else if (Input.GetMouseButton(0)) * { * Vector3 move = Input.mousePosition - previousmouseposition; * previousmouseposition = Input.mousePosition; * transform.Rotate(transform.up, move.x); * transform.Rotate(transform.right, move.y*-1f); * * } */ /*float vx = Input.GetAxis("ViewX"); * float vy = Input.GetAxis("ViewY"); * * Vector3 angles = transform.eulerAngles; * angles.x += vy; * angles.y += vx; * transform.eulerAngles = angles; */ }