public override void stopSkill() { skillSound.volume = 0; isN2OReady = true; isSkillUsing = false; foreach (ParticleSystem N2O in N2OParticles) { N2O.Stop(); } GetComponent <CarStatus>().topSpeedModifier = 1; N2OTimer = 0; }
public override void activateSkill() { //Debug.Log("inheritance called"); skillSound.volume = 1; //originalTopSpeed = GetComponent<CarStatus>().topSpeed; GetComponent <CarStatus>().topSpeedModifier = N2OTopSpeedModifier; if (isN2OReady && !isSkillUsing) { isN2OReady = false; isSkillUsing = true; foreach (ParticleSystem N2O in N2OParticles) { N2O.Play(); } N2OTimer = Time.time; } }