public void MasterCheckRearrange() { if (!Const.IsFinal) { return; } if (World.TickIndex > 2000) { return; } var allLanes = new[] { ALaneType.Middle, ALaneType.Top, ALaneType.Bottom }; foreach (var lane in allLanes) { var oppsCount = SupportObserver.CountOpponentsOnLane(lane); var minesCount = LastMessages.Values.Count(x => x.Lane == lane); var target = RoadsHelper.GetLaneCenter(lane); if (oppsCount > minesCount + 1 /* || oppsCount > 0 && minesCount == 0*/) { long selSupportId = -1; var maxDisbalance = int.MinValue; foreach (var anotherLane in allLanes.Where(l => l != lane)) { var oppsCount2 = SupportObserver.CountOpponentsOnLane(anotherLane); var minesCount2 = LastMessages.Values.Count(x => x.Lane == anotherLane); var disbalance = minesCount2 - oppsCount2; if (disbalance >= maxDisbalance) { maxDisbalance = disbalance; foreach (var w in MyWizards.Where(x => LastMessages[x.Id].Lane == anotherLane)) { if (selSupportId == -1 || w.GetDistanceTo(target) < SupportObserver.LastSeen[selSupportId].Wizard.GetDistanceTo(target)) { selSupportId = w.Id; } } } } if (selSupportId != -1) { LastMessages[selSupportId].Lane = lane; _redistributeSkills(); _sendMessages(); } } if (lane != ALaneType.Middle && oppsCount == 0 && minesCount > 0 && SupportObserver.CountOpponentsOnLane(_revLane(lane)) > 0 && SupportObserver.LastSeen.Count == 10) { var id = LastMessages.FirstOrDefault(x => x.Value.Lane == lane).Key; LastMessages[id].Lane = _revLane(lane); _redistributeSkills(); _sendMessages(); } } }
private void _sendMessages() { FinalMove.Messages = MyWizards .Where(x => x.Id != Self.Id) .OrderBy(x => x.Id) .Select(x => LastMessages[x.Id].ToMessage()) .ToArray(); MessagesObserver.LastMessage = LastMessages[ASelf.Id]; }
private void _redistributeSkills() { var allLanes = new[] { ALaneType.Middle, ALaneType.Top, ALaneType.Bottom }; foreach (var lane in allLanes) { var wizards = MyWizards.Where(w => LastMessages[w.Id].Lane == lane).ToArray(); var skills = SkillGroups.GetDistribution(wizards.Length); foreach (var skill in skills) { bool found = false; for (var i = 0; i < wizards.Length; i++) { if (wizards[i] == null) { continue; } if (LastMessages[wizards[i].Id].SkillsGroup == skill) { found = true; wizards[i] = null; break; } } if (!found) { for (var i = 0; i < wizards.Length; i++) { if (wizards[i] == null) { continue; } LastMessages[wizards[i].Id].SkillsGroup = skill; wizards[i] = null; break; } } } } }
MovingInfo FindUltimateTarget(AWizard self) { var ret = new MovingInfo(null, int.MaxValue, new FinalMove(new Move())); const int threshold = 29; var minTicks = int.MaxValue; AWizard selTarget = null; var selAction = ActionType.None; foreach (var action in new[] { ActionType.Haste, ActionType.Shield }) { if (action == ActionType.Haste && self.HasteSkillLevel < 5 || action == ActionType.Shield && self.ShieldSkillLevel < 5 ) { continue; } var teammates = MyWizards .Where(x => x.Id != self.Id && self.GetDistanceTo(x) <= self.CastRange && x.RemainingStatusByAction(action) <= threshold ). ToArray(); foreach (var teammate in teammates) { var ticks = 0; var my = new AWizard(self); while (Math.Abs(my.GetAngleTo(teammate)) > Game.StaffSector / 2) { ticks++; my.MoveTo(null, teammate); } if (ticks < minTicks && my.CanCastUltimate(action, teammate)) { minTicks = ticks; selTarget = teammate; selAction = action; } } if (selTarget == null && teammates.Length == 0 && self.RemainingStatusByAction(action) <= threshold && self.CanUseUltimate(action) ) { minTicks = 100; selTarget = self; selAction = action; } } if (selTarget == null) { return(ret); } ret.Target = selTarget; ret.TargetId = selTarget.Id; ret.Time = minTicks; if (self.CanCastUltimate(selAction, selTarget)) { ret.Move.Action = selAction; ret.Move.StatusTargetId = selTarget.Id; } else { ret.Move.MoveTo(null, selTarget); } return(ret); }
WizardPath _goAround(ACombatUnit target, bool goAgainst) { var my = new AWizard(ASelf); var selLane = Utility.IsBase(target) ? MessagesObserver.GetLane() : RoadsHelper.GetLane(target); var nearestBuilding = OpponentBuildings.ArgMin(b => b.GetDistanceTo2(my)); var buildings = new List <ABuilding>(); if (nearestBuilding.GetDistanceTo(my) > nearestBuilding.VisionRange) { buildings.Add(nearestBuilding); } if (target.IsOpponent && target.Id != nearestBuilding.Id && target is ABuilding) { buildings.Add((ABuilding)target); } var threshold = Self.CastRange - 200; if (ASelf.GetDistanceTo(target) < Self.CastRange || !goAgainst) { threshold = 0; } var path = DijkstraFindPath(ASelf, pos => { // точка ОК, если с неё можно стрелять var dist2 = pos.GetDistanceTo2(target); if (dist2 < Geom.Sqr(Self.CastRange) && dist2 > Geom.Sqr(threshold)) { var distToLine = RoadsHelper.Roads.Where(seg => seg.LaneType == selLane).Min(seg => seg.GetDistanceTo(pos)); if (distToLine < 200 && (!goAgainst || BuildingsObserver.MyBase.GetDistanceTo2(pos) < BuildingsObserver.MyBase.GetDistanceTo2(target)) && TreesObserver.Trees .Where(x => x.GetDistanceTo2(pos) < Geom.Sqr(Self.CastRange)) .All(x => !Geom.SegmentCircleIntersects(pos, target, x, x.Radius + Game.MagicMissileRadius)) ) { return(DijkstraStopStatus.TakeAndStop); } } return(DijkstraStopStatus.Continue); }, MoveCostFunc(buildings, selLane)).FirstOrDefault(); if (path == null && my.GetDistanceTo(target) - my.Radius - target.Radius <= 1) { path = new WizardPath { my } } ; // из-за эпсилон, если стою близко у цели, то он как бы с ней пересекается, но это не так if (path == null || path.Count == 0) { return(null); } if (path.Count == 1) { FinalMove.Turn = my.GetAngleTo(target); return(null); } var obstacles = Combats.Where(x => x.Id != Self.Id).Cast <ACircularUnit>() .Where(x => my.GetDistanceTo2(x) < Geom.Sqr(my.VisionRange)) //??? .ToArray(); path.Simplify(obstacles, MagicConst.SimplifyMaxLength); var nextPoint = path[1]; var nextNextPoint = path.Count > 2 ? path[2] : target; FinalMove.MoveTo(nextPoint, my.GetDistanceTo(nextNextPoint) < Self.VisionRange * 1.2 ? nextNextPoint : nextPoint); var nextTree = path.GetNearestTree(); CutTreesInPath(nextTree, FinalMove); #if DEBUG Visualizer.Visualizer.SegmentsDrawQueue.Add(new object[] { path, Pens.Blue, 3 }); #endif return(path); } void CutTreesInPath(ATree nextTree, FinalMove move) { if (nextTree == null) { return; } var my = new AWizard(ASelf); var angleTo = my.GetAngleTo(nextTree); if (my.GetDistanceTo(nextTree) < my.VisionRange && Math.Abs(angleTo) > Game.StaffSector / 2) { move.MoveTo(null, nextTree); } if (my.RemainingActionCooldownTicks == 0 && Math.Abs(angleTo) <= Game.StaffSector / 2) { if (my.GetDistanceTo(nextTree) <= Game.StaffRange + nextTree.Radius && my.RemainingStaffCooldownTicks == 0) { move.Action = ActionType.Staff; } else if (my.GetDistanceTo(nextTree) <= my.CastRange + nextTree.Radius && my.RemainingMagicMissileCooldownTicks == 0) { move.Action = ActionType.MagicMissile; move.CastAngle = angleTo; move.MinCastDistance = Math.Min(my.CastRange - 1, my.GetDistanceTo(nextTree)); } } } MovingInfo GoToBonus() { TimerStart(); var ret = _goToBonus(); TimerEndLog("GoToBonus", 1); return(ret); } bool _skipBonusCond(ABonus bonus) { var oppFirst = BuildingsObserver.Buildings.FirstOrDefault(x => x.IsOpponent && x.Lane == MessagesObserver.GetLane() && x.Order == 0); if (oppFirst == null || ASelf.GetDistanceTo(oppFirst) <= oppFirst.CastRange) { return(true); } var myFirst = BuildingsObserver.Buildings.FirstOrDefault(x => x.IsTeammate && x.Lane == MessagesObserver.GetLane() && x.Order == 0); if (myFirst == null || OpponentWizards.Any(x => x.GetDistanceTo(myFirst) <= myFirst.Radius)) { return(true); } // TODO return(false); } ABonus SelectBonus(AWizard self) { var bonus = BonusesObserver.Bonuses.ArgMin(b => b.GetDistanceTo2(self)); if (bonus.RemainingAppearanceTicks > MagicConst.GoToBonusMaxTicks + MagicConst.BonusTimeReserve) { return(null); } if (self.GetDistanceTo(BuildingsObserver.OpponentBase) < BuildingsObserver.OpponentBase.CastRange * 1.4) { return(null); } if (Game.IsSkillsEnabled && _skipBonusCond(bonus)) { return(null); } return(bonus); } MovingInfo _goToBonus() { var bonus = SelectBonus(ASelf); var selMovingInfo = new MovingInfo(null, int.MaxValue, new FinalMove(new Move())); if (bonus == null) { return(selMovingInfo); } if (Const.IsFinal) { var teammates = MyWizards .Where(x => x.Id != ASelf.Id) .Where(x => { var b = SelectBonus(x); return(b != null && b.Id == bonus.Id); }) .ToArray(); if (teammates.Any(x => ASelf.GetDistanceTo(bonus) > x.GetDistanceTo(bonus))) { return(selMovingInfo); } } var my = new AWizard(ASelf); var nearestBuilding = OpponentBuildings.ArgMin(b => b.GetDistanceTo2(my)); var path = DijkstraFindPath(ASelf, pos => { // точка ОК, если бонус совсем близко if (pos.GetDistanceTo2(bonus) < Geom.Sqr(bonus.Radius + Self.Radius + 35)) { return(DijkstraStopStatus.TakeAndStop); } return(DijkstraStopStatus.Continue); }, MoveCostFunc(new [] { nearestBuilding }, MessagesObserver.GetLane())).FirstOrDefault(); if (path == null) { GoDirect(bonus, selMovingInfo.Move); selMovingInfo.Target = bonus; return(selMovingInfo); } var obstacles = Combats.Where(x => x.Id != Self.Id).Cast <ACircularUnit>() .Where(x => my.GetDistanceTo2(x) < Geom.Sqr(my.VisionRange)) .ToArray(); path.Add(bonus); path.Simplify(obstacles, MagicConst.SimplifyMaxLength); var time = (int)(path.GetLength() / my.MaxForwardSpeed); if (time < MagicConst.GoToBonusMaxTicks) { selMovingInfo.Time = time; var nextPoint = path[1]; var nextNextPoint = path.Count > 2 ? path[2] : nextPoint; selMovingInfo.Move = new FinalMove(new Move()); selMovingInfo.Move.MoveTo(nextPoint, my.GetDistanceTo(nextNextPoint) < my.Radius + 20 ? nextNextPoint : nextPoint); selMovingInfo.Target = nextPoint; var nextTree = path.GetNearestTree(); CutTreesInPath(nextTree, selMovingInfo.Move); } if (selMovingInfo.Time <= bonus.RemainingAppearanceTicks - MagicConst.BonusTimeReserve) { selMovingInfo.Target = null; } #if DEBUG if (selMovingInfo.Target != null) { Visualizer.Visualizer.SegmentsDrawQueue.Add(new object[] { path, Pens.Red, 3 }); } #endif return(selMovingInfo); }
private void _move(Wizard self, World world, Game game, Move move) { World = world; Game = game; Self = self; FinalMove = new FinalMove(move); Const.Initialize(); MagicConst.TreeObstacleWeight = Const.IsFinal ? 25 : 35; Wizards = world.Wizards .Select(x => new AWizard(x)) .ToArray(); foreach (var wizard in Wizards) { foreach (var other in Wizards) { if (wizard.Faction != other.Faction) { continue; } if (wizard.GetDistanceTo2(other) > Geom.Sqr(Game.AuraSkillRange)) { continue; } for (var i = 0; i < 5; i++) { wizard.AurasFactorsArr[i] = Math.Max(wizard.AurasFactorsArr[i], other.SkillsLearnedArr[i] / 2); } } var orig = World.Wizards.FirstOrDefault(w => w.Id == wizard.Id); var player = World.Players.FirstOrDefault(p => orig != null && p.Id == orig.OwnerPlayerId); if (player != null && player.IsStrategyCrashed) { wizard.RemainingFrozen = 100500; } } OpponentWizards = Wizards .Where(x => x.IsOpponent) .ToArray(); MyWizards = Wizards .Where(x => x.IsTeammate) .ToArray(); Minions = world.Minions .Select(x => x.Type == MinionType.OrcWoodcutter ? (AMinion) new AOrc(x) : new AFetish(x)) .ToArray(); NeutralMinions = Minions .Where(x => x.Faction == Faction.Neutral) .ToArray(); Combats = Minions.Cast <ACombatUnit>() .Concat(Wizards) .Concat(BuildingsObserver.Buildings)//TODO перед BuildingsObserver.Update???? .ToArray(); MyCombats = Combats .Where(x => x.IsTeammate) .ToArray(); NeutralMinionsObserver.Update(); OpponentMinions = Minions .Where(x => x.IsOpponent) .ToArray(); OpponentCombats = Combats .Where(x => x.IsOpponent) .ToArray(); RoadsHelper.Initialize(); BuildingsObserver.Update(); OpponentBuildings = BuildingsObserver.Buildings .Where(x => x.IsOpponent) .ToArray(); TreesObserver.Update(); ProjectilesObserver.Update(); BonusesObserver.Update(); MessagesObserver.Update(); InitializeProjectiles(); InitializeDijkstra(); ASelf = Wizards.FirstOrDefault(x => x.Id == Self.Id); if (ASelf == null) { throw new Exception("Self not found in wizards list"); } InitializeDangerEstimation(); SupportObserver.Update(); if (Self.IsMaster && World.TickIndex == 0) { MasterSendMessages(); } if (Self.IsMaster) { MasterCheckRearrange(); } var nearestBonus = BonusesObserver.Bonuses.ArgMin(b => b.GetDistanceTo(ASelf)); var opponentsAroundBonus = OpponentWizards.Where(w => nearestBonus.GetDistanceTo(w) < ASelf.VisionRange * 1.5).ToArray(); var teammatesAroundBonus = MyWizards.Where(w => ASelf.GetDistanceTo(w) < ASelf.VisionRange * 1.5).ToArray(); WizardPath path = null; AUnit pathTarget = null; var goAway = GoAwayDetect(); var bonusMoving = goAway ? new MovingInfo(null, int.MaxValue, null) : GoToBonus(); var target = FindTarget(new AWizard(ASelf), bonusMoving.Target); if (target == null && bonusMoving.Target == null && !goAway) { var nearest = OpponentCombats .Where( x => Utility.IsBase(x) || RoadsHelper.GetLane(x) == MessagesObserver.GetLane() || RoadsHelper.GetLaneEx(ASelf) == ALaneType.Middle && RoadsHelper.GetLaneEx(x) == ALaneType.Middle && CanRush(ASelf, x)) .Where(x => x.IsAssailable && x.Faction != Faction.Neutral) .OrderBy( x => x.GetDistanceTo(self) + (x is AWizard ? -40 : (x is ABuilding && !((ABuilding)x).IsBesieded) ? 1500 : 0)) .ToArray(); foreach (var n in nearest) { path = GoAgainst(n); if (path != null) { pathTarget = n; break; } } if (nearest.Length > 0 && path == null) { GoDirect(nearest[0], FinalMove); } } TimerStart(); if (!TryDodgeProjectile()) { if (target == null) { TryPreDodgeProjectile(); } if (goAway) { GoAway(); } else if (target == null || target.Type == TargetType.Teammate || (FinalMove.Action == ActionType.Staff || FinalMove.Action == ActionType.MagicMissile || FinalMove.Action == ActionType.Fireball || FinalMove.Action == ActionType.FrostBolt) && target.Type == TargetType.Opponent) { if (bonusMoving.Target != null) { NextBonusWaypoint = bonusMoving.Target; FinalMove.Turn = bonusMoving.Move.Turn; if (bonusMoving.Move.Action != ActionType.None && bonusMoving.Move.Action != null) { FinalMove.Action = bonusMoving.Move.Action; FinalMove.MinCastDistance = bonusMoving.Move.MinCastDistance; FinalMove.MaxCastDistance = bonusMoving.Move.MaxCastDistance; FinalMove.CastAngle = bonusMoving.Move.CastAngle; } NextBonusWaypoint = ASelf + (NextBonusWaypoint - ASelf).Normalized() * (Self.Radius + 30); if (nearestBonus.GetDistanceTo(ASelf) < ASelf.VisionRange * 1.5 && nearestBonus.GetDistanceTo(ASelf) > 100 && opponentsAroundBonus.Length <= 1 && ASelf.Life + 10 >= (opponentsAroundBonus.FirstOrDefault() ?? ASelf).Life && OpponentMinions.Count(x => x.GetDistanceTo(ASelf) < Game.FetishBlowdartAttackRange) == 0 ) { FinalMove.MoveTo(NextBonusWaypoint, null); } else { TryGoByGradient(x => EstimateDanger(x), null, FinalMove); } } else { var all = Combats.Select(Utility.CloneCombat).ToArray(); var my = all.FirstOrDefault(x => x.Id == ASelf.Id) as AWizard; my?.Move(FinalMove.Speed, FinalMove.StrafeSpeed); var ts = new TargetsSelector(all); var skipBuildings = path == null || path.GetLength() < 300 || path.GetLength() < 600 && OpponentBuildings.Any(x => { var tar = ts.Select(x); return(tar != null && tar.Id == ASelf.Id); }); if (TryGoByGradient(x => EstimateDanger(x), x => HasAnyTarget(x, skipBuildings), FinalMove)) { var cutTreeMovingInfo = FindTreeTarget(ASelf); if (cutTreeMovingInfo.Target != null) { FinalMove.Turn = cutTreeMovingInfo.Move.Turn; if (cutTreeMovingInfo.Move.Action != null && FinalMove.Action == null) { FinalMove.Action = cutTreeMovingInfo.Move.Action; } // не будет мешать TryPreDodgeProjectile? } } } } PostDodgeProjectile(); } TimerEndLog("Go", 1); if (ASelf.CanLearnSkill) { move.SkillToLearn = MessagesObserver.GetSkill(); } }
public void MasterSendMessages() { if (World.TickIndex == 0) { var sorted = MyWizards.ToList(); sorted.Sort((a, b) => Utility.Equals(a.X, b.X) ? a.Y.CompareTo(b.Y) : a.X.CompareTo(b.X)); var order = new Dictionary <long, int>(); for (var i = 0; i < sorted.Count; i++) { order[sorted[i].Id] = i; } Func <AWizard, ALaneType> selectLane = x => { var o = order[x.Id]; if (Const.IsFinal && World.Players.Any(p => Names140.Contains(p.Name))) { if (o < 1) { return(ALaneType.Top); } return(ALaneType.Middle); } if (Const.IsFinal && World.Players.Any(p => Names041.Contains(p.Name))) { if (o == 4) { return(ALaneType.Bottom); } return(ALaneType.Middle); } if (Const.IsFinal && World.Players.Any(p => Names230.Contains(p.Name))) { if (o < 2) { return(ALaneType.Top); } return(ALaneType.Middle); } if (o < 1) { return(ALaneType.Top); } if (o == 4) { return(ALaneType.Bottom); } return(ALaneType.Middle); }; Func <AWizard, AMessage> selectMessage = x => { return(new AMessage(selectLane(x), SkillsGroup.Round2)); }; foreach (var x in MyWizards) { LastMessages[x.Id] = selectMessage(x); } _redistributeSkills(); _sendMessages(); } }