Esempio n. 1
0
        public void OnOkClick(MyGuiControlButton sender)
        {
            //  Update NEW settings
            bool somethingChanged = ReadSettingsFromControls(ref m_deviceSettingsNew, ref m_graphicsSettingsNew);

            //  Change video mode to new one
            if (somethingChanged)
            {
                OnVideoModeChangedAndConfirm(MyVideoSettingsManager.ApplyVideoSettings(m_deviceSettingsNew, m_graphicsSettingsNew));
            }
            else
            {
                CloseScreen();
            }
        }
Esempio n. 2
0
        public override bool Draw()
        {
            if (!base.Draw())
            {
                return(false);
            }

            if (m_doRevert)
            {
                //  Revert changes - setting new video resolution must be done from Draw call, because when called
                //  from Update while game isn't active (alt-tabed or minimized) it will fail on weird XNA exceptions
                OnVideoModeChanged(MyVideoSettingsManager.ApplyVideoSettings(m_deviceSettingsOld, m_graphicsSettingsOld));
                m_doRevert = false;
            }

            return(true);
        }