// public void ShowItem(Transform tf) { GameObject item = GetItem(); if (MyUtility.IsNull(item, "Item") == true) { return; } // int itemKey = MyUtility.GetValueFromRates(itemRates); Item.ItemType type = (Item.ItemType)itemKey; // Item.ItemType type = (Item.ItemType)listItemOrder[order]; // item.SetActive(true); item.GetComponent <Item>().SetItem(type); // item.transform.SetParent(tf); item.transform.localPosition = Vector3.zero; // //order++; //if (order == cItemOrderCount) //{ // order = 0; // MyUtility.ShuffleList(listItemOrder); //} }
//=============================================// private void SetDir() { if (MyUtility.IsNull(playerTF, name)) { return; } // dirToPlayer = (playerTF.position - tf.position); // sr.flipX = (rb.velocity.x >= 0); // 이동 기준 //rend.flipX = (dirToPlayer.x >= 0); // 힘 기준 }
// public void AddAJPack() { if (airJumpCount == 0) { AirJumpPack jumpPack = ItemManager.instance.GetJumpPack(); if (MyUtility.IsNull(jumpPack, "JumpPack")) { return; } // dummy.arm.EquipJumpPack(true, jumpPack); } // ++airJumpCount; UpdateAirJumpText(); }
/////////////////////////////////////// public void SetMine(Block block) { // Debug.Log("SetMine : Begin"); // StageData sd = currentStageData; if (MyUtility.IsNull(sd, "StageData")) { return; } // int[] mineArr; { // Crate Mine Array int[] mines = { sd.pull, sd.push, sd.ghost, sd.thunder, sd.narrow }; // int totalCount = 0; for (int i = 0; i < mines.Length; ++i) { totalCount += mines[i]; } // mineArr = new int[totalCount]; int idx = 0; for (int i = 0; i < mines.Length; ++i) { for (int j = 0; j < mines[i]; ++j) { mineArr[idx++] = i; } } } int floorCount = block.floors.Count, tileCount = block.GetFloor(0).tiles.Count; // Set Crash Mine First if (sd.crash > 0) { Tile t; int randTileIdx = 0; // if (sd.crash == 1) { int randFloor = Random.Range(0, floorCount); // 0 ~ 9 randTileIdx = Random.Range(0, tileCount); t = block.GetFloor(randFloor).tiles[randTileIdx].GetComponent <Tile>(); t.inner.SetDanger((int)MineTypes.CRASH); } if (sd.crash == 2) { int oddFloor = (Random.Range(0, floorCount / 2) * 2) + 0; // 0, 2, 4, 6, 8 int eveFloor = (Random.Range(0, floorCount / 2) * 2) + 1; // 1, 3, 5, 7, 9 // randTileIdx = Random.Range(0, 6); t = block.GetFloor(oddFloor).tiles[randTileIdx].GetComponent <Tile>(); t.inner.SetDanger(5); // randTileIdx = Random.Range(0, 6); t = block.GetFloor(eveFloor).tiles[randTileIdx].GetComponent <Tile>(); t.inner.SetDanger(5); } } // // Get All Tiles List <Tile> allTiles = new List <Tile>(); for (int i = 0; i < floorCount; ++i) { for (int j = 0; j < tileCount; ++j) { Tile t = block.GetFloor(i).tiles[j].GetComponent <Tile>(); // pass crash mine if (t.inner.isDanger == true) { continue; } // allTiles.Add(t); } } // Shuffle All Tiles Be Set MyUtility.ShuffleList(allTiles); // Shuffle Mines To Set MyUtility.ShuffleArray(mineArr); // Set Mine for (int i = 0; i < mineArr.Length; ++i) { allTiles[i].inner.SetDanger(mineArr[i]); } // // Debug.Log("SetMine : End"); }