/// <summary> /// 初始化Buffer /// </summary> void IniBuffer() { BufferDic = new Dictionary <int, List <BufferEntity> >(); PermanentBufferList = new List <PermanentBufferEntity>(); Trans_BufferList = MyTransform.FindChild("BufferList"); Prefab_BufferEntity = Resources.Load <GameObject>("GameObjects/FightScene/Chara/BufferDumy"); Prefab_PermanentBufferEntity = Resources.Load <GameObject>("GameObjects/FightScene/Chara/PermanentBufferDumy"); }
/// <summary> /// 設定腳色Model /// </summary> void IniMotion() { //腳色動畫 Ani_Chara = MyTransform.FindChild("Model").GetComponent <Animator>(); //腳色圖像 SR_Chara = MyTransform.FindChild("Model").FindChild("sprite").GetComponent <SpriteRenderer>(); //初始化施法位置與縮放 IniSpellPosAndScale(); }
/// <summary> /// 起始設定Scene /// </summary> static void IniScene() { Ani_BG = MyTransform.FindChild("BG").FindChild("BackGround").GetComponent <Animator>(); Ani_BG.enabled = false; }