// Start is called before the first frame update
    void Start()
    {
        gridWidth         = 10;
        gridHeight        = 5;
        cellSize          = 1f;
        mapOriginPosition = new Vector3(0, 0, 0);  // set origin
        float textureSelectPanelOffset = 1;

        tileMapEditor = this.gameObject.GetComponent <MyTileMapEditor>();
        tileMapEditor.init(gridWidth, gridHeight, cellSize, mapOriginPosition, textureSelectPanelOffset);
    }
Esempio n. 2
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    // Start is called before the first frame update
    void Start()
    {
        gridWidth         = 15;
        gridHeight        = 8;
        cellSize          = 1f;
        mapOriginPosition = new Vector3(0, 0, 0);  // set origin
        float textureSelectPanelOffset = 1;

        tileMapEditor = this.gameObject.GetComponent <MyTileMapEditor>();
        tileMapEditor.init(gridWidth, gridHeight, cellSize, mapOriginPosition, textureSelectPanelOffset);
        //Camera.main.transform.position = mapOriginPosition + new Vector3((gridWidth * cellSize) / 2 + textureSelectPanelOffset, (gridHeight * cellSize) / 2, -10);
    }