public void Startする前はThreadBaseKindはBeforeとなる() { //setUp var sut = new MyThread(); var expected = ThreadBaseKind.Before; //exercise var actual = sut.ThreadBaseKind; //verify Assert.That(actual, Is.EqualTo(expected)); //tearDown sut.Dispose(); }
public void new及びstart_stop_disposeしてisRunnigの状態を確認する_負荷テスト() { //exercise verify for (var i = 0; i < 3; i++){ var sut = new MyThread(); sut.Start(); Assert.That(sut.ThreadBaseKind, Is.EqualTo(ThreadBaseKind.Running)); sut.Stop(); Assert.That(sut.ThreadBaseKind, Is.EqualTo(ThreadBaseKind.After)); sut.Dispose(); } }
public void new及びstart_stop_disposeしてisRunnigの状態を確認する_負荷テスト() { //exercise verify for (var i = 0; i < 3; i++) { var sut = new MyThread(); sut.Start(); Assert.That(sut.ThreadBaseKind, Is.EqualTo(ThreadBaseKind.Running)); sut.Stop(); Assert.That(sut.ThreadBaseKind, Is.EqualTo(ThreadBaseKind.After)); sut.Dispose(); } }
public void StartするとThreadBaseKindはRunningとなる() { //setUp var sut = new MyThread(); var expected = ThreadBaseKind.Running; //exercise sut.Start(); var actual = sut.ThreadBaseKind; //verify Assert.That(actual, Is.EqualTo(expected)); //tearDown sut.Dispose(); }
public void start及びstopしてisRunnigの状態を確認する_負荷テスト() { //setUp var sut = new MyThread(); //exercise verify for (var i = 0; i < 5; i++){ sut.Start(); Assert.That(sut.ThreadBaseKind, Is.EqualTo(ThreadBaseKind.Running)); sut.Stop(); Assert.That(sut.ThreadBaseKind, Is.EqualTo(ThreadBaseKind.After)); } //tearDown sut.Dispose(); }
public void start及びstopしてisRunnigの状態を確認する_負荷テスト() { //setUp var sut = new MyThread(); //exercise verify for (var i = 0; i < 5; i++) { sut.Start(); Assert.That(sut.ThreadBaseKind, Is.EqualTo(ThreadBaseKind.Running)); sut.Stop(); Assert.That(sut.ThreadBaseKind, Is.EqualTo(ThreadBaseKind.After)); } //tearDown sut.Dispose(); }
public void Stopは重複しても問題ない() { //setUp var sut = new MyThread(); var expected = ThreadBaseKind.After; //exercise sut.Stop(); //重複 sut.Start(); sut.Stop(); sut.Stop(); //重複 var actual = sut.ThreadBaseKind; //verify Assert.That(actual, Is.EqualTo(expected)); //tearDown sut.Dispose(); }