/*Wenn die LoopList vertical gescrollt wurde, wird die TextLoopList gescrollt.*/ private void MyLoopListOnScrolled(object sender, EventArgs e) { if (e != null) { LoopListArgs lla = (LoopListArgs)e; if (lla.GetId() != -1) // Wenn Minigame { GreenScreen.Opacity = 1; Accessories.Opacity = 1; MyTextLoopList.Opacity = 0.7; _isGameActive = false; _currentOffer = new TravelOfferDao().SelectById(lla.GetId()); } else { _isGameActive = true; GreenScreen.Opacity = 0.2; Accessories.Opacity = 0.2; MyTextLoopList.Opacity = 0; } SetNewHat(); switch (lla.GetDirection()) { case Direction.Top: _waitForTextList = MyTextLoopList.Anim(true); break; case Direction.Down: _waitForTextList = MyTextLoopList.Anim(false); break; } ResetDragDirectionObvious(); if (!_unclicked) { _doDrag = true; } } }
/*Wenn die LoopList vertical gescrollt wurde, wird die TextLoopList gescrollt.*/ private void MyLoopListOnScrolled(object sender, EventArgs e) { if (e != null) { switch (((LoopListArgs)e).GetDirection()) { case Direction.Top: _waitForTextList = MyTextLoopList.Anim(true); break; case Direction.Down: _waitForTextList = MyTextLoopList.Anim(false); break; } ResetDragDirectionObvious(); if (!_mouseIsUp) { _doDrag = true; } } }